Project Zomboid

Project Zomboid

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Hand Crank Flashlights [41.78]
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Mods: Build 41, Items
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2.744 MB
3 déc. 2022 à 15h21
7 juin à 19h05
23 notes de changement ( voir )

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Hand Crank Flashlights [41.78]

Description
This mod adds flashlights that are recharged by turning a crank. There are five different colored flashlights to add variety but there is no difference between them in functionality.

Important facts:
-Depending on the charge of the flashlight, the distance and strength of the light are affected.
-If the character's right hand is injured, the time it takes to turn the crank increases.
-When recharged, they attract zombies in a small radius.
-Flashlights can be found in many places, but mainly in electronics stores, warehouses and military areas.
-You can download Mod Options to bind a key to crank flashlights.
-Compatible with: Better Flashlights, Noir's Attachments y AuthenticZ.

Any suggestions are welcome.

If you like my mods and would like to support me, you can do so at: https://ko-fi.com/gzeta

Workshop ID: 2897115343
Mod ID: HandCrankFlashlights
Discussions populaires Tout voir (3)
2
26 févr. 2023 à 15h24
Translation to Brazilian Portuguese
BryanComY
1
3 mai 2023 à 20h09
Translation on Russian
Sufa
1
2 mars 2023 à 11h26
Translated to Traditional Chinese
nemo
149 commentaires
The-God-of-Normalization 31 aout à 21h29 
{LIEN SUPPRIMÉ}
error
gzeta  [créateur] 11 juin à 13h44 
i think yes but i didn't tried
Woden Warrior 11 juin à 2h32 
Does this work with Flashlight indicator?
gzeta  [créateur] 7 juin à 19h05 
fixed
»MadMaN‼ 7 juin à 11h36 
After the last update, the recharge option now appears when we click on any item. It's a bit frustrating.
gzeta  [créateur] 4 juin à 14h26 
@theharber i'll take a look at that, ty
theharber 1 juin à 10h45 
Uncommon, yet reproducable error;

Equip packaged flashlight in primary > open packaged flashlight > hand crank flashlight added to inventory, but player primary inventory icon in top left still shows packaged flashlight is held > unequip packaged flashlight > progress bar for unequip, followed by;

attempted index: setDrawDirty of non-table: null

function: perform -- file:ISUnequipAction.lua line #67 | Vanilla

Guessing that upon opening the box you destroy it, but it's somehow not refreshing the player's held inventory when that happens.
gzeta  [créateur] 13 mars à 19h37 
yes Revion
Revion 13 mars à 17h51 
Does the light properly work in multiplayer? I.E. Other players & zombies can see the light?
Arès 12 févr. à 12h10 
Good evening, is it possible to add an option to choose the loot rate of the lamp? the lamp works without batteries to have a very rare loot rate, making the search more fun and enjoyable in my opinion! I opened some wooden crates and even with the rare loot I found 8 lamps. Thank you (google translate, in case of mistake sorry)