安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I've added the source code files to the mod, so you can change it yourself if you want.
Or you could use dev mode to edit every ideology to include the precept you want to use. Since npc factions never take slaves it won't change anything aside from making things work the way you want them to. Just make sure to be thorough, since sometimes the game will create new ideologies during a playthrough if pawns enter your map through certain events. A good way to tell if everything is working as intended is that the red warning for extreme break risk should not show up for slaves where the precept is applied correctly. also, in the "slaves" tab on the pawn it will say in the escape interval that the slave will never try to escape
@Facetoaster
@BistroWaffel
All of this mods precepts only apply to pawns that actually have them. convert your slaves and it'll work
Great idea tho!
Since Slaves can join gatherings, why not an option to give roles to slaves? For example having a "Respected Slave" as a moral guide?