RimWorld
232 оценки
More Slavery Stuff
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Награда
Добавяне към любими
В любими
Премахване от любими
Mod, 1.4, 1.5
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7.308 MB
3 дек. 2022 в 5:41
8 юни в 4:32
9 бележки за промени ( преглед )
Нужно Ви е свалямемо съдържание, за да използвате този артикул.

Абониране, за да се свали
More Slavery Stuff

Описание
I don't like slave rebellions, but using a mod that disables them with no downside feels like cheating. So I created my own mod that adds two new precept options for slavery which let you circumvent them in different ways. See the mod thumbnail for details. Also, this mod let's you designate beds with a capacity of 2 or higher as being shared between colonists and slaves, so they can sleep together.

I also added a precept that allows slaves to attend gatherings, which lets them get married, as well as 2 more precepts that influence romance between slaves and and colonists and lastly another handful of precepts that give colonists positive or negative social opinion offsets for slaves. It should be noted that these precepts are only applied to pawn whose ideology actually has them, so make sure to convert your slaves!


Features:

Lets colonists share beds with slaves

Precepts:
- Prevent slave rebellions by managing your slaves mood (seen in the mod thumbnail)
- Let slaves participate in gatherings, including marriage
- Change slave-colonist romance behaviour
- Give colonists positive/negative opinion of slaves
Популярни дискусии Всички (3)
3
7 апр. в 12:07
A few ideas/feedback
SmithsonianDSP
2
28 авг. в 0:39
More Slavery Stuff + Dubs Break Mod
gamberomadness
0
27 окт. 2023 в 11:00
romance on the rim
Gryby64
147 коментара
Falmingkitter 3 септ. в 16:26 
That's a great workaround, thank you
GarryFlowers  [автор] 3 септ. в 14:33 
@Big Fat Rat

I've added the source code files to the mod, so you can change it yourself if you want.

Or you could use dev mode to edit every ideology to include the precept you want to use. Since npc factions never take slaves it won't change anything aside from making things work the way you want them to. Just make sure to be thorough, since sometimes the game will create new ideologies during a playthrough if pawns enter your map through certain events. A good way to tell if everything is working as intended is that the red warning for extreme break risk should not show up for slaves where the precept is applied correctly. also, in the "slaves" tab on the pawn it will say in the escape interval that the slave will never try to escape
Falmingkitter 2 септ. в 12:54 
In runs where I do slavery, it's usually "enslave anyone not of our ideology", then convert and recruit good pawns. I like the concept of this mod but it doesn't work for my play style, is there any way to have it affect all slave pawns?
GarryFlowers  [автор] 1 септ. в 1:39 
@Falmingkitter
@Facetoaster
@BistroWaffel

All of this mods precepts only apply to pawns that actually have them. convert your slaves and it'll work
Falmingkitter 31 авг. в 13:54 
for terror slavery to work, does the slave has to be the same ideology as my colony?
Facetoaster 30 авг. в 4:03 
Terror meme seems to be broken - they get positive catharsis und expectation modifiers, making it impossible to get them to extreme break risk, let alone keep them there
Great idea tho!
BistroWaffel 27 авг. в 23:48 
My slave keeps breaking with terror slave meme? Am i not understanding how it works? Am i not supposed to make them as uncomfortable as possible?
Azavit 19 авг. в 21:12 
Maybe this would be for an other mod, but I figured I'd ask here (if it's even possible that is)

Since Slaves can join gatherings, why not an option to give roles to slaves? For example having a "Respected Slave" as a moral guide?
Visoth 6 авг. в 19:22 
Additionally, guests can flirt with slaves, causing 100% chance to become lovers.
Visoth 6 авг. в 17:47 
Parroting what Tinda said, it also apparently happens to prisoners. One of my prisoners just flirted with a colonist and seemingly a 100% chance, became a lover.