BATTLETECH

BATTLETECH

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The Complete Random Events Guide V2.0
By Sky Wizard
The complete alphabetised guide to all the random events
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A brief Q&A
Q: Didn't you already make this guide?
A: Kinda, yes. The original guide was just a link to a google doc (which steam didn't like). I was in the process of converting it into a guide much like this one.

Q: I don't see that guide. What happened to it?
A: While I was part way through reconstructing the guide, steam broke it. I put in a support ticket to try and fix it but never heard back from them. So here I am starting over from scratch. Yay.
Update: Support finally responded with an unhelpful non-answer that fixed nothing. Progress!

Q: Are you going to write a bunch of joke Q&A's like you did in the last guide?
A: Nah, I'd rather not retread old material.

Q: This guide looks incomplete.
A: It is. It's still under construction and I've only got about an hour or so a day free to work on it. It'll be done soon, I promise! It's finished! That unhelpful support response lit a fire under me so I cranked out the rest of the guide early. Enjoy!

Q: There are Missing events!
A: That's a statement, not a question. But yes, the following events are only the ones found in the base game. I do not have access to any of the DLC event files so they are omitted from the guide. Sorry

Q: I have those files! Should I send them to you.
A: Please don't. I wen't half blind parsing through the base game events and I have little motivation or desire to put myself through all that again.
Leopard Events
The following events only appear in Campaign mode. Career mode skips straight to the Argo!

"Extension"
Pilot is making unauthorised alterations to the living area. The banks won't like that.

Order (Pilot) to put the wall back where it was:
100% They gripe. -1 Morale.

Set aside money to pay the fine:
100% Ask first next time! -20,000cr and +1 Morale.

Make the change easily reversible: (requires Technician trait)
100% This is temporary, right? +1 Morale.


"The Last Cup"
Pilot A+B argues over the last cup of coffee.

Split the coffee between them:
100% Honestly you’re like children. Both pilots gain High Morale.

Give the coffee to Sumire:
100% She needs it more anyway. Both pilots gain Low Morale.

Take the coffee for yourself:
100% Last cup you say? MINE! -1 Morale and Both pilots gain Low Morale.


"Medical Expenses"
Medical supplies are low. Buy more?

Buy the minimum to restock:
100% We should be fine for a while now. -5000cr

Put off replenishing the medical supplies:
50% You ration supplies. -1 MedTech for 30 days.
50% The Pilots are edgy. -1 Morale and -1 MedTech for 30 days.

Buy extra supplies to boost medical efficiency:
100% Get some of them “Super Stimpacks” I've heard about. -25,000cr and +2 MedTech for 30 days.

Direct Darius to find 'special' discounts:
50% Blackmarket discount! -10,000cr and +2 MedTech for 30 days.
50% Did you hear about the stolen Humanitarian Aid supplies? Where’d you get this stuff from anyway? -10,000cr, -2 Morale and +2 MedTech for 30 days.


"Organized Chaos"
The Mech Bay is a cluttered mess. Move supplies around the ship?

Tell Yang to just make do:
100% We’ll just not get shot next time ;). (No Effect)

Move only a small amount of supplies:
50% The move is not disruptive. +1 MechTech for 14 days.
50% The move is somewhat disruptive. +1 MechTech for 14 days and a Pilot gains Low Spirits.

Fill every last corner of the Leopard with Mech Bay supplies:
50% Can’t walk three paces with kicking a box. -1 Morale and +3 MechTech for 30 days.
50% Sonova! My shin! -2 Morale and +3 MechTech for 30 days.


"Shakedown"
This is the first event you’ll encounter in the campaign. And the choices don’t matter!
All options give you, ahem, “Loan Status: Fair.” Which has No Gameplay Effect whatsoever, so pick whichever option that suits you the most.
Argo Events
A.K.A. Most of them.

Listings are in alphabetical order, ignoring prefixes such as "A" or "The".
A
"Access Privileges"
A nearby ship has the pox. They know you have Black Market access. Will you buy a cure?

Stay out of it:
50% Refuse to help. (No Effect)
50% Refuse to help. -1 Morale

Acquire the antivirals for the transport:
100% Get paid, feel good. +50000cr and +1 Morale

Buy the antivirals for the Argo instead:
25% Gain antivirals. -100,000cr
75% Gain antivirals. -100,000cr and -1 Morale

Share the antivirals you've already acquired:
100% Morale +2


"The Accidental Smugglers"
Darius discovers some new supplies have a secret compartment filled with AC/5 ammo

Return the ammo to the vendor:
50% The vendor is grateful. (No Effect)
50% The Vendor is very grateful. +1000cr

Keep the bonus supplies:
75% Successfully smuggled the ammo past customs! +3 AC/5 Ammo
25% The smugglers suspect you. +3 AC/5 ammo and -1 Pirate Rep

Pass the ammo back to the smugglers:
50% The smugglers thank you. (No effect)
50% The smugglers give a gift. +3 AC/2 Ammo


"AgroMechs? Really?"
Yang Wants to work on AgroMechs

Resist the lure of AgroMechs:
100% Yang and his crew are disappointed. Morale -1

Indulge Yang and send some MechTechs:
25% Things go poorly. -5000cr and -1 MechTech for 7 days
25% Things go Very Badly. -15000cr and -1 MechTech for 7 days
50% Things go well. +5000cr and +2 MechTech for 14 days


"Albatross"
Things seem to break down whenever Jinxed Pilot is around.

Release (Pilot) from (Their) contract:
100% The Argo doesn’t need this aggro. -5000cr and Pilot is fired.

Confine (Pilot) to the Barracks:
50% Other pilots ain't happy. -2 Morale, 2nd pilot gains Rebellious and is unavailable for 3 days
50% A fight breaks out. -2 Morale, Pilot gains 1 injury, 2nd pilot gains Rebellious and is unavailable for 7 days.

"Build temporary quarters in an unfinished part of the Argo."
75% Go be a hermit. Pilot gains Low Spirits.
25% I enjoy solitude. Pilot gains High Spirits.

Loan (Pilot) out to pirates:
50% Good times. +10,000cr, +1 Pirate Rep, pilot gains 1000xp and is unavailable for 30 days.
25% Bad times. +10,000cr, -2 Pirate Rep, pilot gains 200xp and is unavailable for 30 days.
25% The Pirates keep them. +20,000cr, +2 Pirate Rep and Pilot is “Fired”.
B
"B A Eleven Hundred N"
A pilot is told that a B A Eleven Hundred N will help with his mech stability. *snerk*

Ask Yang for one on your 'Mech too:
100% More stability? Damn son, I could use some of that too! Pilot gains High Spirits.

Explain the prank to (Pilot):
100% You ruined the prank! Boo! Pilot gains Low Spirits.

Watch what happens:
100% Dis is gonna be good! Primary pilot gains Low Spirits, Secondary pilot gains High Spirits.


"The Barracks Workout"
A pilot hurt himself trying to exercise in the Barracks

Develop an exercise regimen for the MechWarriors:
25% Pilot loves exercise! Pilot gains 1 injury and High Spirits.
75% Everybody else though... Pilot gains 1 injury and -2 Morale.

Let it slide for now:
100% It’s too cramped in here! Pilot gains 1 injury, -2 Morale and -1 MechTech for 7 days

Task (Pilot) with developing the exercise regimen: (Requires Military trait)
100% Get healthy, Maggots! Pilot gains 1 injury and +1 Morale.


"Bellowing Behemoth"
Behemoth enters in a yelling competition with some rando.

Leave her to it and continue shopping:
100% Somebody needs to buy the groceries. Behemoth gains High Spirits.

See what happens:
100% Screaming dude is a friend. +1 Morale and Behemoth gains High Spirits.

Join in:
100% RAAAA-this is fun!-AAAAGH! +2 Morale and Behemoth gains High Spirits.


"Beyond Repair"
Injured Terminal Pilot A passes away from complications of their previous brain injury. Pilot B blames you.

Take ownership of (Pilot A)'s death during the memorial service:
100% Touching speech. Pilot A dies, -2 Morale and Pilot B gains Dependable trait.

Commemorate (Pilot A) during the memorial service:
100% A rousing speech. Pilot A dies, +2 Morale and Pilot B gains Rebellious trait.


"Bidding War"
Darius wants to sell food from hydroponics.

Refuse Trade:
100% Not my cabbages! (No effect)

Trade C-Bills:
50% Good money. +9000cr and -1 Morale
50% Ok money. +6000 and -1 Morale

Trade Supplies:
50% Lots for shorter. +4 MechTech for 14 days and -1 Morale
50% Less for Longer. +2 MechTech for 30 days and -1 Morale

Squeeze them for everything they got:
50% Lots of Supplies. +2 MechTech for 30 days, +6000cr and -1 Morale
50% Lots of cash. +4 MechTech for 14 days, +9000cr and -1 Morale


"Black Market fence selling an AC/2"
A pilot receives an offer to buy a weapon by a sketchy fence.

Refuse the offer:
100% You give them the brush off. (No Effect)

Accept the offer:
75% You buy the weapon. -72,000cr, +2 Pirate Rep and +1 AC/2.
25% Cops bust the deal. -18,000cr

Just steal the AC/2: (Requires Dishonest trait)
50% You ambush the fence. -2 Pirate Rep and +1 AC/2.
50% They were prepared for betrayal. -1 Pirate Rap and Pilot gains 2 injuries.

Let (Pilot), the expert, handle it: (Requires Criminal trait)
100% The fence is impressed. -54,000cr +2 Pirate Rep and +1 AC/2.


"Black Market fence selling an SRM4"
A pilot receives an offer to buy a weapon by a sketchy fence.

Refuse the offer:
100% You give them the brush off. (No Effect)

Accept the offer:
75% You buy the weapon. -72,000cr, +2 Pirate Rep and +1 SRM4.
25% Cops bust the deal. -18,000cr

Just steal the SRM4: (Requires Dishonest trait)
50% You ambush the fence. -2 Pirate Rep and +1 SRM4.
50% They were prepared for betrayal. -1 Pirate Rap and Pilot gains 2 injuries.

Make use of past connections:
100% The fence is impressed. -54,000cr +3 Pirate Rep and +1 SRM4.


"Black Market fence selling an Large Laser"
A pilot receives an offer to buy a weapon by a sketchy fence.

Refuse the offer:
100% You give them the brush off. (No Effect)

Accept the offer:
75% You buy the weapon. -160,000cr, +2 Pirate Rep and +1 Large Laser.
25% Cops bust the deal. -40,000cr

Just steal the laser: (Requires Dishonest trait)
25% You ambush the fence. -2 Pirate Rep and +1 Large Laser.
50% They were planning betrayal also, and did it better. -2 Pirate Rap and Pilot gains 3 injuries.
25% The double cross goes poorly. Pilot is captured then murdered. -1 Morale and -2 Pirate Rep

Let (Pilot), the expert, handle it: (Requires Criminal trait)
100% The fence is impressed. -120,000cr +3 Pirate Rep and +1 Large Laser.


“Black Market Invitation”
(Basically they Higher your rep with the pirates, the less you have to pay to join. If you refuse, this event will not appear again for at least 90 days. There’s 4 variants of this event depending on past interactions.)


"A Black Market Shakedown"
The pirates want you to repay Black Market membership fee
(There’s a variant of this if Pirate Rep is below -20. Choices and outcomes are the same.)

Refuse to pay and let membership lapse:
100% Lose Black Market membership.

Pay up: (amount varies depending on Pirate rep)
100% Retain Membership. -cr


"Bloodsport"
The mining planet you're on has an unregulated fighting ring. Rebellious Pilot wants in.

Warn them not to get hurt:
25% Your threat discourages the pilots. Pilot loses Rebellious trait.
25% Pilot fights anyway, gets his ass kicked. Pilot gains 1 injury and Low Spirits.
50% Your threat discourages the pilots. (No Effect)

Forbid them to enter the ring:
25% You lay down the law. Pilot Gains Dependable trait losing Rebellious.
50% Pilot fights anyway, you give him KP duty. Pilot is unavailable for 30 days.
25% You lay down the law. (No Effect)

Order them back to work, singling out (Pilot):
25% Nobody fights. Pilot loses Rebellious trait.
25% Pilot fights and wins. +10,000cr, Pilot gains 1 injury and Lucky Trait.
25% Pilot fights anyway, you give him KP duty. Pilot is unavailable for 30 days.
25% Pilot fights anyway and is killed. -3 Morale.


"Bump in the Night"
Pilot Klutz accidentally almost wrecked the Argo. How do you deal with it?

Take it out of (Klutz)'s pay:
100% Be glad we didn’t kick you off the ship! Pilot gains Low Spirits.

Enforce strict discipline:
50% More accidents. -3 MechTech for 14 days, Pilot gains Low Spirits & is unavailable for 14 days.
25% -3 MechTech for 14 days, Pilot gains Low Spirits, is unavailable for 14 days and gains Jinxed.
25% -1 MechTech for 14 days, Pilot gains Low Spirits, is unavailable for 14 days and -1 Morale.

Use your company's funds and train (Klutz):
75% They can be taught! -100,000cr, Pilot loses Klutz trait, is unavailable for 14 days +High Spirits
25% -100,000cr, Pilot loses Klutz trait, and is unavailable for 14 days. Gains High Spirits and Dependable.
C
"Can we keep it?"
A pilot ignored Darius' repeated PSAs and brought a kitten home.

Welcome the cat on board the Argo:
100% Screw Darius, kittens be dope! + 1 Morale.

Accept the cat, but make (Pilot) sweat first:
100% Don’t do it again. Unless it’s another kitten, in which case do. +1 Morale.

Send the cat back to the surface
100% Cat hater! >:( -2 Morale. But worse, no cat!


“Cards in the Mech Bay”
Mechwarriors keep playing cards in the Mech Bay. Yang disapproves

Restrict card games to Barracks:
100% No games in the Mech Bay! (No Effect)

Allow card games on the mess deck:
25% Everybody is happy. +1 Morale
75% They get rowdier. -2 Morale

Send the MechWarriors on shore leave:
100% Crazy party. +1 Morale


"Carlyle's Bid"
Another Mercenary captain is trying to poach a pilot from you. How do you respond?

Caution (Pilot) against making a quick decision:
100% Don’t be rash! (No Effect)

Give (Pilot) your blessing if (they) want to leave:
100% Kay, cool, thanks, bye! Pilot is fired and +100,000cr

Encourage (Pilot) to keep the kickback if (they) leave:
100% So long, and thanks for all the fish! Pilot is fired and +1 Morale


"The Catapult"
3 pilots are crafting a miniature, radish tossing catapult made from dried noodles.

Ignore them:
50% It falls apart. (No Effect)
50% They pelt Darius with a radish. He’s not amused. All pilots gain Low Spirits.

Supervise:
25% They all learn something. +50xp
50% You almost hit Darius. All pilots gain High Spirits.
25% It fails, they squabble. -1 Morale and the 2nd pilot gains Low Spirits.

Put a stop to it:
33% If you have time to play with food, you have time to train! (No Effect)
33% This is all your fault! All pilots gain Low Spirits.
33% I’ll just take this to my bunk... 2nd pilot gets High Spirits


"Class Warfare"
Pilot A and Nobel Pilot B have an argument ending with Pilot A decking Pilot B.

Confine (Pilot A) to quarters for fighting:
100% Pilot B takes this as licence to be bossy to everybody. -1 Morale, Pilot A gains Low Spirits and becomes unavailable for 7 days, Pilot B gains High Spirits.

Discipline (Pilot B) for trying to pull rank:
100% You put Pilot B back in place. Pilot B gains Low Spirits.

Punish them both:
100% You put them both in their place. Both pilots +Low Spirits and become Unavailable for 7 days.

Have them fight in the Gym instead:
25% Intense fight, Pilot B wins. +2 Morale, Pilot B gains High Spirits, Both Pilots gain 1 injury.
25% Intense fight, Pilot A wins. +2 Morale, Pilot A gains High Spirits, Both Pilots gain 1 injury.
25% Pilot B kicks ass. +2 Morale, Pilot B gains High Spirits and Pilot A gains 1 injury.
25% Pilot A kicks ass. +2 Morale, Pilot A gains High Spirits and Pilot B gains 1 injury.


"The Company We Keep"
Port authorities don’t like your pirate friends and want to inspect your ship.

Refuse the search and pay the fine:
100% Pay the state sanctioned bribes! -100,000cr

Allow the search:
25% They confiscate the hooch! -50,000cr -1 local faction rep
50% They confiscate your pilot’s body pillows! -10,000cr and -2 Morale
25% They find nothing. No Effect.

Bribe the inspectors:
75% Bribes never fail! -25,000cr
25% Except when they do. -50,000cr and -2 local faction rep


"The Competition"
Morale is low. Pilots A+B Demand a raise.

Refuse any changes in compensation:
100% They hold back voicing their opinion. Both pilots gain Low Spirits.

Give these two pilots a bonus:
50% They’re pleasantly surprised. -5000cr and Both pilots gain High Spirits.
50% They boast about it. -5000cr, -2 Morale and Both pilots gain High Spirits.

Give every MechWarrior a bonus:
50% They’re pleasantly surprised. -40,000cr and +2 Morale
50% They take credit. -40,000cr, +2 Morale and Both pilots gain High Spirits.

Give a bonus to all MechWarriors and ship crew:
100% Darius is the only one not happy. -100,000cr, +2 Morale, +2 MedTech and +2 MechTech
for 30 days.


"Continuing Education"
Two pilots want training that doesn't involve getting shot by lasers

Suggest the MechWarriors enjoy their downtime:
100% Relaxing is a part of training. Both pilots gain High Spirits.

Organise pencil & paper exercises:
75% Put your GM hat on and play some OG Battletech! Both pilots gain 50xp.
25% This game is awesome! Both pilots gain 100xp.

Temporarily hook up the Training Modules:
100% Let's play Mechwarrior 2! Both pilots gain 100xp.


"Corridor Bocce"
Two Pilots have been playing bowling (or Corridor Bocce as they call it) in the barracks

Let Darius' decision stand:
100% Bowling is the only cure for sadness, Both pilots gain Low Spirits

Reverse Darius' decision:
50% Let ‘em bowl. What's the worst that could happen? +1 Morale, Both pilots +High Spirits
50% Oh, that. -2000cr, -1 Morale and both pilots gain Low Spirits

Host one last public game:
75% Gather ‘round everyone! +1 Morale.
25% Duck! Oooh that looks painful. +1 Morale and 2nd pilot gains 1 injury.


"Coupling Unit"
Something needs fixing, on the outside of the ship. Send a Pilot out to fix it?

Allow Dr. Murad to borrow your MechWarrior:
75% All’s well. (No Effect)
25% Accidents happen. Pilot gains 1 injury.

Patch around the problem:
50% The pilot is still eager to help. Pilot gains Dependable trait.
50% The patch didn’t work. -1(2?) MechTech for 14 days.


"Criminal Ties"
Some creep from a Pilots past confronts the two of you.

Run away:
100% Pull a King Arthur. You both escape.Pilot gets Low Spirits.

Talk your way out of the situation:
50% You browbeat the creep. Pilot gains High Spirits.
50% They ain’t interested in talk. Pilot gains 1 injury.

Stand your ground and fight:
50% You kick their collective ass. Pilot gains High Spirits.
50% They kick your ass. The cops fine you. -1000cr and Pilot gains 1 injury.


"Crowded Space"
There’s a lot of space junk up ahead. Sumire and a pilot can try to shoot some up.

Prioritize protecting the Mech Bay:
25% The Med Bay takes a beating. -2 MedTech for 14 days and Pilot gains 100xp.
25% The Barracks is hit. A 2nd pilot gains 2 injuries,-2 Morale and Pilot gains 100xp.
25% Damage all over! 2nd pilot + 2 injuries, -2 Morale, -2 MedTech for 14 days and Pilot gains 100xp.
There’s no fourth outcome. Screw maths!

Prioritize protecting the MedBay:
25% The Barracks get hit. A 2nd pilot gains 2 injuries,-2 Morale and Pilot gains 100xp.
25% The Mech Bay and Leopard hit. -4 MechTech for 14 days and Pilot gains 1 injury.
25% Damage all over! 2nd pilot + 2 injuries, -2 Morale, -4 MechTech for 14 days, Pilot gains 100xp.
Again, no fourth outcome.

Prioritize protecting the Barracks:
25% The Mech Bay is smashed. -4 MechTech for 14 days and Pilot gains 100xp.
25% The Med Bay and Leopard hit -2 MedTech for 14 days and Pilot gains 1 injury.
25% Damage all over! -2 MedTech for 14 days, -4 MechTech for 14 days and Pilot gains 1 injury.
It’s not my maths that’s bad. That’s how they’re weighed in the game files!

Don't risk the Leopard and MechWarriors:
25% It’s bad. 2nd pilot + 2 injuries, -2 Morale and -2 MedTech for 14 days.
25% It ain’t good. 2nd pilot + 2 injuries, -2 Morale and -4 MechTech for 14 days
25% It could be worse. -2 MedTech for 14 days and -4 MechTech for 14 days
25% It’s Worse. -2 MedTech for 14 days, -4 MechTech for 14 days and -2 Morale.
D
"Dekker in the MedBay"
Dekker took a big hit (exactly 2 injuries) and are doubting themselves.

Reassure him:
100% You're doing fine Dekker! Dekker gains High Spirits.

Take a tougher stance:
What you need is to get back out there and show those klankers that they can't keep you down.
100% Dekker gains High Spirits and Brave trait losing Cautious if he has it.

Encourage his continuing education:
100% Hit the books. Dekker gains Bookish trait and +100xp

Send him on a long vacation:
100% Go clear your head. Dekker is unavailable for 30 days, -2 injuries and gains Dependable trait losing Rebellious if he has it.


"Demoralized"
A very injured pilot is feeling a bit low.

Visit (Injured Pilot) in MedBay:
75% Get better quick, soldier! (Hey, it actually worked!) Injured Pilot gains High Spirits.
25% You couldn’t cheer them up. Injured pilot gains Low Spirits.

Relay good wishes through Darius:
50% Maybe you should have gone yourself. Injured pilot gains Unstable trait.
25% Yeah, a card ain’t gonna cut it. Injured pilot gains Low Spirits.
25% Darius managed to cheer them up. Go Darius! Injured Pilot gains High Spirits.

Deliver some entertainment:
25% Read books, feel better. Injured Pilot gains High Spirits.
25% They really took to books! Injured Pilot gains Bookish trait.
50% Everybody chips in! +1 Morale.


"Disciplinary Measures"
A pilot is causing problems in the Mech Bay. He blames the Tech.

Instruct Yang to discipline the MechTech:
100% Hopefully this will put an end to needless delays. -1 MechTech for 7 days.

Order (Pilot) to stay out of the Mech Bay until work is completed:
50% He lets it go. Pilot gains Dependable trait.
50% He doesn’t let it go. Pilot gains Rebellious trait, -2 MechTech for 7 days and -2 Morale.

Put the warrior to work in the Mech Bay for one week: (Requires theTechniciantrait.)
75% Productivity goes up. +3 MechTech and Pilot unavailable for 7 days.
25% productivity goes down. -1 MechTech and Pilot unavailable for 7 days.


"Distress Call"
A nearby ship’s engines are about to go critical

Stay out of it:
100% The ship blows up. (No effect)

Investigate carefully:
75% Arrive too late. +10,000cr
25% Save some crew. +1 local faction rep and +1 Morale

Mount an immediate rescue expedition:
75% Save some crew. +1 local faction rep and +1 Morale
25% Ship blows up in your face. -10,000cr and -1 Morale


"Distress Call" (Plague Variant)
As above, but when rescuing crew there’s a chance (75% if cautious, 33% if bold) that 3-7 days later of a random pilot getting the plague. See event “Quarantine”


"Disturbing Behavior"
An unstable pilot threatens violence on a cook in the mess.

Talk (Unstable Pilot) down:
100% They let the cook go. You confine them to quarters. Pilot unavailable for 14 days and -2 Morale.

Restrain (Unstable Pilot) immediately:
50% You restrain the pilot. Pilot unavailable for 14 days and -1 Morale.
50% 2nd pilot gets hurt. 2nd Pilot gains 1 injury, Pilot unavailable for 21 days and -2 Morale.

Exercise Zero Tolerance:
50% Clean outcome. Unstable Pilot is Fired.
50% Messy outcome. Unstable Pilot is Fired and -2 Morale.

Invoke (Unstable Pilot)'s training: (Requires Military trait.)
100% A good soldier is a well programmed soldier. Pilot unavailable for 7 days.

"Doctor's Orders"
An injured pilot A and pilot B insists that Pilot A is ready for action. The doctor disagrees.
(There’s a second variant if the commander is injured, too. Same options and outcomes.)

Instruct the doctors to relax their rules:
100% less bed rest, more activity. -1 MedTech for 7 days and both pilots gain High Spirits.

Discipline (Pilot A) and confine (Them) to MedBay:
100% Lay down the law! +2 MedTech for 7 days.

Order (Pilot A) to practice while (They) recover:
100% They could use the exercise anyway. Both pilots gain 50xp.


"Drawing Straws"
There’s mould spreading through the ship. Who gets hazmat duty?

Send in the medical team:
100% I hope nobody gets hurt! -2 MedTech for 14 days.

Send in the MechTechs:
100% This is going to delay my Mech’s repair. -3 MechTech for 14 days.

Ask for volunteers:
25% You actually get one! Pilot gains the Dependable trait (losing Rebellious trait if they have it.) and become unavailable for 21 days.
75% No volunteers, draw straws instead. 2 pilots gain Low Spirits and are unavailable for 14 days.


"Dubious Intentions"
Honest Criminal (ha!) Pilot has found a stash. Do we steal it?

Authorise (Pilot) to reappropriate the equipment:
50% Sly operator. Pilot gains Dependable trait and you get some randomised loot.
50% Those weren’t locals. Pilot gains 1 Injury and loses Criminal trait.

Refuse (Pilot)'s offer:
50% They don’t take rejection well. Pilot gains Rebellious trait.
50% You also butter them up. Pilot gains Dependable trait and High Spirits.

Provide (Pilot) funds to buy the equipment:
50% Feels good to do the right thing. -200,000 Pilot gains High Spirits and gain randomised loot
50% No sale. Pilot blames you. Pilot gains Rebellious trait.
E
"Echoes of the Past" (Bankrupt Background)
You overhear a couple pleading with a loan shark. Like your parents did years ago...

Pay off the couple's debts:
100% I can spare the cash. -25,000cr

Threaten the lender:
100% The promise of pain. The couple get a two month extension on their debt. (No Effect)

Let the past go:
100% You can’t save everyone. You’re no Batman. (No effect)


"Engaging in some Light Smuggling"
A Smuggler asks Pilot to smuggle 3 Medium Lasers off planet.

Reject the proposal:
100% I’d rather not, thanks. (No Effect)

Accept the job:
75% Easy money. +36,000cr and +1 Pirate Rep.
25% Corrupt cops catch you, you bribe them. -20,000cr.

Deliver the weapons to the Argo instead: (requires Dishonest trait)
100% You missed a tracker. +3 Stock Medium Lasers and -2 Pirate Rep.

Task (Them) with negotiating a better deal: (Requires Criminal trait)
100% Negotiation successful. +100,000cr and +1 Pirate Rep.


"This Equipment Goes To 11"
Attending MechCon is paying dividends!

Save it for another time:
100% But ... but MechCon? Aww. (No Effect)

Accelerate Mech Bay work for a couple weeks:
100% (I understand gameplay wise why these effects are temporary, but it logically makes little sense.) +6 MechTech for 14 days.

Spend extra cash to boost it further:
75% (I mean who’d buy a screwdriver that can undo screws in the blink of an eye that turns into a normal screwdriver after a week? Oh well.) +9 MechTech for 14 days and -100,000cr.
25% (wanna buy an electric saw? It’s battery runs out after an hour and you can’t replace it. Want some magic beans with that? Ok, I’ll Stop) +12 MechTech for 14 days and -100,000cr.


"Everybody Wins"
A Dishonest Pilot has been selling your small arms, buying cheaper ones and using the profits to throw parties.

Turn a blind eye to (Pilot)'s dealings:
50% Pilot parties are a huge success. Morale +2 and Pilot gains Reckless trait.
50% Pilot gets conned. Pilot gains Low Spirits.

Order (Pilot) to stop:
50% Things become less fun on the Argo. -1 Morale and Pilot gains Low Spirits.
50% You scare him straight. -1 Morale, +25,000cr and Pilot gains Dependable trait.

Authorize (Pilot) to continue, but on your terms:
50% Carry on, but I want a cut! +50,000cr and Pilot gains Honest trait. (For realsies. it's fixed now!)
50% Pilot resents having to share. +50,000cr and Pilot gains Rebellious trait.


"Exploring Moons"
Sumire mentions Scientists will pay for data about a nearby moon

Pass on this opportunity:
100% We’re MechWarriors, not moonologists! (No effect)

Scan the moon from orbit:
25% Waste of time and resources. -10,000cr
50% Interesting Discovery. +1000cr
25% Valuable Discovery. +10,000cr

Send Sumire in the Leopard:
25% Huge waste of resources. -50,000cr
50% Valuable Discovery. +50,000cr
25% Found an abandoned base. -50,000cr (author note: “That's all? Boo!”)


"Exploring Ruins"
(The same as above but with different flavour text.)
F
"Festival of Lights"
Pilot brings up the fact that the lounge is underused. What kind of party do we throw?

Ignore (Pilot)'s request:
100% Party pooper. -1 Morale

Stock up the lounge, but keep it simple:
100% Well the lounge is seeing more use now. Partial Success! -1000cr and +1 Morale

Celebrate the Festival of Lights:
25% Things get out of hand. -5000cr, +1 Morale and -1 MedTech for 7 days.
50% That did the job. -5000cr and +1 Morale.
25% Now that was an event! -5000cr and +2 Morale.

Put (Pilot) in charge of entertainment: (Requires Drunk trait.)
25% Clean & Sober. -15,000cr, +2 Morale, Pilot loses Drunk perk, 2nd pilot gains Honest trait.
50% Passed out. -15,000cr, +3 Morale and -1 MechTech for 7 days.
25% Much too much. -15,000cr, +2 Morale, Pilot and 2nd Pilot gain 1 injury.


"A Few Extra Hands"
Yang suggest hiring some temporary workers to help in the Mech Bay.

Make do with what you have:
100% Yang is disappointed. No Effect.

Hire the best you can afford:
50% Techs for a month. -80,000cr and +2 MechTech for 30 days
50% Techs for weeks. -80,000cr and +4 MechTech for 14 days

See what you can get for a minimum rate:
50% Techs for weeks. -15,000cr and +1 MechTech for 14 days
50% Techs for a week. -15,000cr and +2 MechTech for 7 days

Take advantage of local connections:
25% Techs for a month. -50,000cr and +4 MechTech for 30 days
25% Techs for weeks. -50,000cr and +8 MechTech for 14 days
50% Eager Techs. +20,000cr and +6 MechTech for 30 days


"A Fire in the Barracks"
Fire! Will you vent the atmosphere, or send in pilots with extinguishers?

Vent the pod to space:
100% You save the ship, but not your stuff. -15,000cr and -2 Morale.

Send in (Pilot A) and (Pilot B) to put out the fire:
50% Breathed in smoke. -5000cr, -2 Morale, Both pilots gain Brave trait and1 injury.
50% Great Success! -2000cr, +1 Morale and Both pilots gain Brave trait.

Allow (Pilot A) to try to put out the fire (themself): (requires brave trait)
25% Breathed in smoke. -5000cr, -2 Morale and pilot gains 1 injury.
75% What a hero! -2000cr and +1 Morale


"First Harvest"
The Hydroponics garden is ready for it’s first harvest.

Keep it low key:
50% Healthy eating. Two pilots gain High Spirits.
50% Salad bar. +1 Morale

Throw a garden party:
100% Huzzah! -15,000cr, +2 Morale and +3 MedTech for 30 days.


"Friend of a Friend"
An old friend of Darius wants you to hire a greenhorn named “Squire”

Refuse to hire the recruit:
100% Receive a harsh Email. (No effect)

Perform a background check on the recruit:
100% Receive similar email as above, but polite. Squire added to Hiring Hall.

Agree to hire the recruit:
100% Receive a similar email as previous. Squire added to Hiring Hall.


"A Friend from the Old Days" (Freelancer)
A friend from your past asks a favour

Refuse his request:
100% Dude, cold. No gameplay effect, but you lose my respect!

Offer to make space in the Barracks:
100% Atta boy! +10,000cr and +1 Morale

Also give his crew use of the Lounge:
100% Now we’re talkin’! +100,000cr and +3 Morale

Connect him with friends in the government:
100% Hurrah for nepotism! +150,000cr and +2 Morale


"A Friend from the Old Days" (Gladiator)
A friend from your past asks a favour

Refuse her request:
100% Dude, cold. No gameplay effect, but you lose my respect!

Play host for a few weeks:
100% I know you! +2 Morale and one pilot gains High Spirits

Suggest a friendly competition while she's here:
100% She’s unbeatable! Well, almost. +4 Morale and one pilot gains 100xp

Connect her agent with friends in the government:
100% Nepotism for the win! +150,000cr and +2 Morale


"A Friend from the Old Days" (Mercenary)
A friend from your past asks a favour

Refuse her request:
100% Dude, cold. No gameplay effect, but you lose my respect!

Provide minimal MedBay support for 25,000 CBills:
100% Get ‘em patched up! -2 MedTech for 7 days and +25,000cr

Provide generous MedBay support for 100,000 CBills:
100% Small world! -4 MedTech for 14 days, +100,000cr and one pilot gains High Spirits

Provide some support but also use of the Gym for 100,000 CBills:
100% We will buff *clap* You up! -2 MedTech for 14 days and +100,000


"A Friend from the Old Days" (Merchant Guard)
A friend from your past asks a favour

Refuse to make unnecessary purchases:
100% Sorry I’d like to help, but we don’t need that crap. (No Effect)

Buy a small amount of MedBay supplies:
100% We could use some new stethoscopes. +2 MedTech for 14 and -30,000cr

Buy a lot of MechTech supplies:
100% Ooh, shiny! +4 MedTech for 30 days, -120,000cr and one pilot gains High Spirits

Buy fresh supplies for the Hydroponic Garden:
100% Spuds! -70,000cr and +4 Morale


"A Friend from the Old Days" (Pirate)
A friend from your past asks a favour

Refuse his request:
100% Yarr, Iron Beard disapproves of yer lack of loyalty. (No Effect)

Provide minimal Mech Bay support for 20,000 CBills:
100% Some help be better than none at all. -2 MechTech for 7 days and +20,000cr

Provide generous Mech Bay support for 100,000 CBills:
100% Ye be a sight for sore eyes!! -4 MechTech for 14days, 100,000cr and one pilot gains High Spirits

Provide generous support but ask for the Holovids in payment:
100% Ye be a shrewd negotiator. -4 MechTech for 14days and +4 Morale


"A Friend from the Old Days" (Soldier)
A friend from your past asks a favour

Refuse his request:
100% Dude, cold. No gameplay effect, but you lose my respect!

Sell a small amount of MedBay supplies for 25,000 CBills:
100% We can spare some gauze. -2 MedTech for 7 Days and +25,000cr

Sell a lot of MechTech supplies for 100,000 CBills:
100% I served in his unit. -4 MedTech for 14 days, +100,000cr and one pilot gains High Spirits

Sell him some heavy firepower for 150,000 CBills:
100% Victory through overwhelming firepower! +150,000cr and -1 LRM20 launcher
G
"Garage Sale"
Darius and Yang come up with a plan to raise funds by selling tools

Keep the supplies:
100% Better to have them and not need them. No effect.

Sell only what Yang can spare:
25% Made a little money. +20,000cr and -1 MechTech for 14 days
50% Made Some money. +40,000cr and -2 MechTech for 14 days
25% Made a lot of money. +60,000cr and -2 MechTech for 14 days

Liquidate as much as possible:
25% Made a little money. +40,000cr and -2 MechTech for 14 days
50% Made Some money. +125,000cr and -4 MechTech for 14 days
25% Made a lot of money. +200,000cr and -4 MechTech for 14 days


"Glitch"
The Lounge’s Bioscanner doesn’t work for Glitch, and it keeps locking her out. What do?

Revert the whole system:
100% If the system doesn’t work for everybody, just tear it down. No effect.

Accept the status quo:
100% She’s found a work around. That will do. Right? Glitch gains Low Spirits.

Install an alternative access system for Glitch:
100% Throwing money at problems always fixes them! -50,000cr and Glitch gains High Spirits.


"Good as New"
Injured Pilot takes a miracle cure and is healed. The Doc is worried about unforeseen side effects.

Order (Pilot) to stay and complete (Their) treatment:
50% Will do, boss! Pilot gains Dependable trait, losing Rebellious if they have it.
50% I hate you, mom! Pilot gains Rebellious and Reckless traits, losing Cautious if they have it.

Order the MedTechs to analyze (Pilot)'s natural remedy:
50% It’s sugar and Baking powder. Pilot loses 1 injury and gains Low Spirits.
50% It’s laced with narcotics. (No Effect)

Authorize (Pilot)'s early release from the MedBay:
50% It all works out. Pilot loses 1 injury and gains High Spirits.
50% Pilot Tackles a table monster. Pilot gains 1 Injury and Dependable trait.


"Guaranteed Returns"
Darius finds out the Mech Bay parts are selling for a premium on the local Black Market

Keep the Mech Bay supplies:
100% Yang is relieved. No Effect.

Sell some supplies, but minimize impact to the Mech Bay:
25% Disappointing sale. +20,000cr and -1 MechTech for 14 days
50% Moderate sale. +40,000cr and -2 MechTech for 14 days
25% Great Sale. +60,000cr and -2 MechTech for 14 days

Sell as many supplies as the market will bear:
25% Intercepted by customs. -10,000cr and -1 MechTech for 7 Days
50% Moderate sale. +125,000cr and -4 MechTech for 30 days
25% Great Sale. +200,000cr and -4 MechTech for 30 days

Go through your pirate contacts:
75% Sold a lot of stuff. +200,000 and -6 MechTech for 14 days
25% Crazy Profits. +300,000 and -6 MechTech for 14 days
H
"Hands in the Cookie Jar"
Cops bust you for Black Marketeering

Tell them nothing and pay the fine:
100% Huge Fine. -500,000cr and +2 Pirate Rep

Sell the information for Cash:
50% Get Cash, not caught. +100,000cr
50% Get Cash, caught. +100,000cr. -3 Pirate Rep and lose access to Black Market

Sell the information but try to warn the Black Market:
25% Get cash and rep. +50,000cr and +1 Pirate Rep
75% Get cash, lose rep. +50,000cr and -1 Pirate Rep

Work your connections higher up the food chain:
100% Cop’s Superiors chew her out. Morale +2


"Happy Accidents"
A tool crate has Triple-F Burgers instead of tools

Destroy the meat:
100% Yang is Disappointed. (No Effect)

Give the crates of meat to Yang:
50% Good Burgers. +1 Morale and +1 MechTech for 7 days
50% Bad Burgers. -1 MechTech for 7 days

Task Darius with selling them on the market:
50% No sale. -1 Morale
50% Sold! +10,000cr

Recreate an authentic Triple-F Burger: (requires hydroponics)
100% Yum! +2 Morale


"Happy Birthday"
They don’t want to make a big deal of it, but it’s Pilot’s birthday.

Wish (Pilot) a happy birthday:
100% Happy birthday! Pilot gains High Spirits.

Throw a party in the Lounge:
100% For they’re a jolly good fellow! +1 Morale and Pilot gains High Spirits.


"Hell of a Deal"
Criminal Pilot thinks they can get rare mech parts in exchange for a man eating bird. Give them 1mill CBills?

Grant (Pilot) the funds and personnel to carry out (Their) scheme:
100% Caper Success! -1,000,000cr, Pilot gains High Spirits, 2nd pilot gains Criminal trait and gain rare Mech Part.

Allow (Pilot) to try (Their) scheme, but offer no support:
100% The bird escapes. Pilot gains 2 Injuries.

Order (Pilot) to forget (Their) scheme:
100% You even convince them to go clean. Pilot loses Criminal trait.


"Hot Tempers"
Morale is low, and Pilots A and B are getting into fights with each other.

Talk to (Pilot A) and (Pilot B):
100% Like siblings/Professional. Both Pilots gain 1 injury. (2 variants)

Tighten discipline across the board:
100% Extra training sessions. Both Pilots gain 1 injury.

Upgrade everyone's meals to improve Morale:
100% More tomatoes, less spinach. +1 Morale and Both Pilots gain 1 injury.


"Hull Integrity"
There’s debris lodged in the debris shield. Do you send Pilot to remove it?

Leave the debris alone:
50% Pilot is disappointed you don’t believe in them. Pilot gains Low Spirits.
50% Debris causes damage. Pilot is pissed. -3 MechTech for 30 days, Pilot gains Rebellious trait and Low Spirits.

Hire a repair crew from (Current System):
100% I thought you trusted me, commander. -200,000cr and Pilot gains Low Spirits.

Send (Pilot) out to dislodge the debris: (Pilot lacks Spacer trait)
25% Success, Yahoo! Pilot gains High Spirits.
75% Failure. -3 MechTech for 14 days, Pilot gains 2 injuries.

Send (Pilot) out to dislodge the debris: (Pilot has Spacer trait)
75% Great Success! Pilot gains High Spirits.
25% Snatched success from the jaws of failure. +2 Morale and Pilot gains 1 injury.
I
"Investing in Your People"
All the cons are happening at the same time and everybody wants to go.

Don't send anyone:
100% Killjoy. No Effect.

Send Yang for MechTech research:
100% Yeah, MechCon! -50,000cr (unlocks “This Equipment Goes To 11” event)

Send Sumire for star system research:
100% Woo, StarCon! -50,000cr (unlocks "Sightseeing Opportunity" event)

Send Dr. Murad for MedBay research:
100% Alright, MedCon! -50,000cr (unlocks "Pulling Out all the Stops" event)


"The Iron Mandible"
Pilot insists they be called The Iron Mandible, and are being a douche about.

Agree to call (Pilot) The Iron Mandible:
100% They want a stupid name, they can have it. The Iron Mandible gains High Spirits and gain Dependable trait losing Rebellious if they have it.

Ask (Pilot) what's really going on here:
50% They just missed the attention they used to get. Pilot gains Dependable trait losing Rebellious.
50% You guys suck. Pilot gains Rebellious losing Dependable if they have it.

Order (Pilot) to fall in line:
50% I think they should have gone with Thunder Pants. The Iron Mandible gains Dependable trait losing Rebellious if they have it.
50% Whatever. Pilot gains Rebellious losing Dependable if they have it.
K (there is no J)
"Kell's Request"
Dr. Murad wants half a million Cbills and half your Mech Techs to study a thing for the famous Morgan Kell.

Commit all your resources to help Dr. Murad:
75% Huge Success! +2 Double heatsinks. -500,000cr and -10 MechTech for 7 days
25% Minor Success. +1 Double heatsink. -500,000cr and -10 MechTech for 7 days

Partially commit your resources to help Dr. Murad:
75% Huge Success! +1 Double heatsink. -250,000cr and -5 MechTech for 7 days
25% Success. +1 Double heatsink. -250,000cr and -5 MechTech for 7 days

Give Murad your support, but not your resources:
50% Huge Success! +1 Double heatsink.
50% Minor Success. +1 Double heatsink

(The more support you give, the more favourably Kell looks upon you. I don’t know if this affects anything down the line, but there are different triggers for each option.)

Order Dr. Murad to refuse Kell's request:
100% Morgan Kell is disappointed in you. (Unknown effect.)
L
"Laying Wagers"
You catch a pilot running a Deadpool (No, not him.)

Let it slide:
50% Perhaps it will help with the low morale around here? +1 Morale.
50% I mean, morale couldn’t get much worse. Right? -1 Morale.

Put an end to this:
25% The Deadpool would’ve backfired in time (I said not him!) -1 Morale and pilot gains Low Spirits.
75% I have nothing clever to say here. ~Wade Wilson. +1 Morale and pilot gains Low Spirits.

Debate the odds that (Pilot) has assigned:
25% Wait, why are my odds so poor? I survived having my mech’s head being punched off! (You gotta love Plot Armour!) +1 Morale and pilot gains High Spirits.
75% Honestly, I’m surprised Dekker has such good odds. He dies so often there’s an actual
Achievement for keeping him alive! -2 Morale and pilot gains High Spirits.


"Leadership Moment"
Command Pilot tells you of an impending brawl.

Authorize (Pilot) to deal with it:
33% Pilot handled it well. Pilot gains High Spirits.
33% Pilot handled it. Pilot gains High Spirits, 2nd and 3rd pilot gain Low Spirits.
33% Pilot gets a beating. Pilot gains 1 injury, 2nd and 3rd pilot gain Low Spirits.

Give a little prompting and see if (Pilot) rises to the occasion:
33% They don’t. You and Darius deal with it (No Effect)
33% They take the hint and do a good job. +1 Morale.
33% They take the hint, but do a poor job. -1 Morale.

Criticize (Pilot)'s lack of initiative:
50% You become a Douchebag. -1 Morale and Pilot gains Low Spirits.
50% Douchiness works sometimes I guess. Pilot gains Dependable trait and High Spirits.


"Letters from Home"
Pilot A accidently reads a letter meant for Pilot B. Their lover is breaking up with them.

Advise (Pilot) to pass the mail to its recipient:
75% They follow your advice. Pilot B gains Low Spirits.
25% They wuss out. Pilot A gains Low Spirits and Cautious trait, losing Brave if they have it.

Praise (Them) for considering (Pilot B)'s morale:
25% They tell them anyway. Pilot B gains Low Spirits.
50% The guilt eats at Pilot A. Pilot A gains Low Spirits.
25% They find out anyway. -1 Morale and both pilots gain Low Spirits.

"Light in Darkness"
There'll be a meteor shower happening nearby soon. How will you watch it?

View the shower from the observation deck:
50% You get a great view, +2 Morale.
50% You got a little too close. -2 MedTech for 7 days.

View the shower from (Planet)'s surface:
50% You get a great view. +2 Morale.
50% Viewing cancelled due to rain. -1 Morale.

Send (Pilot) to mount a telescopic camera:
75% Telescope successfully set up. +3 Morale, Pilot gains 400xp, High Spirits and Spacer trait.
25% All hail duct tape! +1 Morale and pilot gains 1 injury.


"A Little Accident"
There’s an explosion in the Mech Bay.

All options have the same Gameplay result of -2 MechTech for 30 Days. Although sending Darius is the only way to find out what really happened down there.


"Long Memories" (Exiled Background)
While at a bar, you hear someone talk trash about you.

Take the high road and buy a round of drinks:
100% You share insight into the lives of nobles. -1000cr

Defend your honour with your fists:
100% It’s not a fight, but a beating. (No effect)

Let the past go:
100% Grit your teeth and bare it. He isn’t worth your time.
M (part 1)
"Managing Inventory Shrinkage"
Morale is low, and Pilot has been caught stealing company supplies.

Let it slide for now:
100% Who’d punish a criminal anyway?. -2 MedTech for 45 days and Pilot gains high Spirits.

Fire (Pilot):
Theft is a fireable offence. Pilot is Fired.

Revoke shore leave privileges and garnish (Their) wages:
100% You're lucky you're a skilled pilot. -1 MedTech for 14 days, +10,000cr, Pilot gains Low Spirits and Dishonest trait.

Put (Pilot) to work for the company, instead of (Themselves):
100% Let's be bad guys! +25,000cr and Pilot gains Criminal trait.


"Medical Research Opportunity"
Darious thinks we could use Merchant Pilot’s skills to get advanced meds at a discount.

Reject the proposal:
100% ok, moving on to other issues. (No Effect)

Send (Pilot) for a week:
50% Ineffective. +1 MedTech for 14 days and Pilot is unavailable for 7 days.
50% Moderately effective. +2 MedTech for 14 days and Pilot is unavailable for 7 days.

Send (pilot) for a month:
25% Ineffective. +1 MedTech for 30 days and Pilot is unavailable for 30 days.
50% Moderately effective. +2 MedTech for 30 days and Pilot is unavailable for 30 days.
25% Very effective. +3 MedTech for 30 days and Pilot is unavailable for 30 days.

Establish a research partnership:
100% A fruitful partnership. +3 MedTech for 90 days and Pilot is unavailable for 30 days.


"Medusa's Family Matters"
Medusa’s parents reach out to you. They want to hear how their son is doing.

Stay out of family drama:
100% You instruct Sumire to send a non-reply to them. Medusa’s cool with it. (No Effect)

Reassure the couple:
100% You chat with them. (No Effect)

Encourage Medusa to call his parents:
100% You learn Medusa’s backstory. Medusa gets High Spirits.


"Meeting Archangel"
You and Yang watch some AgroMech Boxing. Do you buy the victor a drink?

Join Yang in buying the pilot a drink:
100% Beers! Beers! Archangel added to Hiring Hall.

Finish the supply run, but encourage Yang to do his thing:
100% Beers! Beers! Beers! Jail! Woo! Archangel added to Hiring Hall.

Order Yang to finish the supply run while you buy the pilot a drink:
100% Beers! Beers! Archangel added to Hiring Hall.


"Meeting Test9"
I hope this kickstarter backer paid a lot to get this cliche as balls cowboy intro.
All options add Test9 to the Hiring Hall.


"Melee in the Mech Bay"
Two of your Pilots are about to fight each other.

Order (Pilot A) to stand down:
100% They back down. Pilot A gains Low Spirits.

Wait to see how it resolves:
25% They don’t fight. Both Pilots gain High Spirits.
75% They fight. You give them KP duty. Both Pilots gain Low Spirits and are unavailable for 7 days.

Send them to settle things in the simulators:
50% The Sim fight draws a crowd. Both Pilots gain 100xp.
25% Pilot A loses. Pilot A gains Low Spirits and 150xp. Pilot B gains 50xp.
25% Pilot B loses. Pilot B gains Low Spirits and 150xp. Pilot A gains 50xp.


"The Memorial Wall"
Pilot is suffering from survivor's guilt and needs counselling.

Reassure (Pilot):
75% You say the right things. Pilot gains High Spirits and Dependable trait.
25% You’re not very good at this, are you? Pilot gains Low Spirits.

Help (Pilot) forget (Their) troubles: (by drinking copious amounts of alcohol.)
50% Talk and booze do wonders. Pilot gains High Spirits and Dependable trait.
50% We all die, might as well get pissed. Pilot gains High Spirits and Drunk trait.

Refer (Pilot) to the Med Techs:
50% Professional counselling and prescription drugs cure all mental ailments. -2 MedTech for 30 Days and Pilot gains Dependable trait.
50% Pilot wanted your help, not some quack. Pilot gains Low Spirits and Rebellious trait.


"MERCENARIES! The Game"
You come across one of your pilots playing Battletech (whoah.) What advice do you give?

Recommend that (Pilot) refit (their) 'Mechs:
100% Remind them that they don’t matter, only their ‘Mechs do. +2 MechTech for 30 days.

Suggest that (they) improve the MedBay:
100% The longer they spend lazing in bed, the more money wasted. +1 MedTech for 30 days.

Warn (them) to negotiate more on Contracts:
100% Just talking about money can make it magically appear! +50,000cr.

Send (Pilot) to the Training Modules:
100% I didn't install an arcade on the ship so you could have fun! Get outta here! +200xp


"Mercenary Review Board: (Various)"
Faction X are annoyed you keep kicking their ass.

Attend the meeting and try to improve relations:
50% Relations Improve. +2 Rep
50% They ain't buying it. (No effect)

Attend the meeting to defend yourself to the MRB:
50% You successfully defend yourself. (No Effect)
50% They hate you more. -3 Rep

Ignore the request:
100% What did you expect would happen? -3 Rep


"Minor Infraction"
Pilot A complains about Rebellious Pilot B not pulling their weight on garbage duty.

Reprimand (Pilot B) for slacking:
50% You spark a fire inside Pilot B. Pilot B loses Rebellious trait.
50% Pilot B stuffs Pilot A's Locker with trash. +1 Morale, Pilot B gains Dishonest trait & Low Spirits.

Order (Pilot A) to knock it off:
50% Pilot A sees the light and pilot B cleans up their act. Pilot B gains Dependable, loses Rebellious.
50% Pilot A loses respect for you. Morale +1 and Pilot A gains Rebellious and loses Dependable.

Address both MechWarriors' shortcomings:
33% You’d make an awesome couples therapist. Pilot A gains Honest trait and loses Dishonest, Pilot B loses Rebellious trait.
33% Then again, maybe not. Both pilots gain Low Spirits.
33% Although... Pilot A gains Dependable and Pilot B loses Rebellious.
M (Part 2)
"Moonlighting with an AutoCannon"
You find Pilot tinkering with a stock AC/5. How do you handle it?

Remind (Pilot) that's not a MechWarrior's job:
100% Aww, ok. (No Effect)

Let (Them) keep working at it:
25% They Succeed. AC/5 Model upgrades to 1-Federated.
25% They hurt themselves, but succeed! Pilot gains 1 injury and AC/5 upgrades to 1-Kali Yama.
25% They break it. -1 AC/5 and Pilot gains Low Spirits.
25% They can’t figure it out. (No Effect).

Tell (Them) to share (Their) ideas with Yang: (Requires Bookish trait.)
25% They Succeed. AC/5 Model upgrades to 1-Federated.
25% They Succeed. AC/5 Model upgrades to 1-Kali Yama.
50% They break it. -1 AC/5.

Make (Them) spend a week in the Mech Bay: (Requires Technician trait.)
75% They Succeed. Pilot becomes Unavailable for 7 days. AC/5 Model upgrades to 2-Mydron.
25% Great Success! Pilot becomes Unavailable for 7 days. AC/5 Model upgrades to 2-Imperator.


"Moonlighting with a LRM"
You find Pilot tinkering with a stock LRM15. How do you handle it?

Remind (Pilot) that's not a MechWarrior's job:
100% Aww, ok. (No Effect)

Let (Them) keep working at it:
25% They Succeed. LRM15 Model upgrades to 1-LongFire.
25% They hurt themselves, but succeed! Pilot gains 1 injury and LRM15 upgrades to 1-Telos.
25% They break it. -1 LRM15 and Pilot gains Low Spirits.
25% They can’t figure it out. (No Effect).

Tell (Them) to share (Their) ideas with Yang: (Requires Bookish trait.)
25% They Succeed. LRM15 Model upgrades to 1-LongFire.
25% They Succeed. LRM15 upgrades to 1-Telos.
50% They break it. -1 LRM15.

Make (Them) spend a week in the Mech Bay: (Requires Technician trait.)
75% They Succeed. Pilot becomes Unavailable for 7 days. LRM15 upgrades to 2-Delta.
25% Great Success! Pilot becomes Unavailable for 7 days. LRM15 upgrades to 2-Zeus.


"Moonlighting with a Medium Laser"
You find Pilot tinkering with a stock Medium Laser. How do you handle it?

Remind (Pilot) that's not a MechWarrior's job:
100% Aww, ok. (No Effect)

Let (Them) keep working at it:
25% They Succeed. Medium Laser Model upgrades to 1-ExoStar.
25% They hurt themselves, but succeed! Pilot gains 1 injury and Medium Laser Model upgrades to 1-Intek.
25% They break it. -1 Medium Laser and Pilot gains Low Spirits.
25% They can’t figure it out. (No Effect).

Tell (Them) to share (Their) ideas with Yang: (Requires Bookish trait.)
25% They Succeed. Medium Laser Model upgrades to 1-ExoStar.
25% They Succeed. Medium Laser upgrades to 1-Intek.
50% They break it. -1 Medium Laser.

Make (Them) spend a week in the Mech Bay: (Requires Technician trait.)
75% They Succeed. Pilot becomes Unavailable for 7 days. Medium Laser Model upgrades to
1-Magna.
25% Great Success! Pilot becomes Unavailable for 7 days. Medium Laser Model upgrades to
2-Diverse Optics.
N
"Native Wildlife"
Pilot is being hunted by the local man eating wildlife. What do?

Advise concealment until rescue arrives:
100% Pilot is hurt before you can rescue them. Pilot gains 2 injuries.

Tell (Pilot) to fight back until you get there: (Requires Brave trait.)
50% The Bugs don’t go down without a fight. Pilot gains 1 injury and 100xp.
50% Pilot kicks the bugs collective ass. Pilot gains High Spirits and 100xp.

Tell (Them) to stay on the move until you get there: (Requires Cautious trait.)
50% The bugs got a bite in. Pilot gains 1 injury and 100xp.
50% Fire solves all problems. Pilot gains High Spirits and 100xp.

Ask if (They) know anything about this creature: (Requires Bookish trait.)
100% I’m starting to think that Pilot may be a pyromaniac. Pilot gains High Spirits and 200xp.


"New Holovids"
The new shipment of movies arrives on board. What do?

Circulate the Holovid chips among the crew:
100% Random Pilot gains High Spirits (4 slight variants of dialog)

Host a mass viewing in the mess:
50% Cool movie. +1 Morale
50% That one guy who just won't shut up. Random pilot gains Low Spirits

Schedule a regular Holovid night:
50% Movie buddies. 2 pilots gain High Spirits (2 variants)
50% Movie rivals. 1 pilot gans High Spirits 1 pilot gains Low Spirits (2 variants)

Reserve the private screening room for the senior staff:
100% Four different outcomes, all get +1 Morale


"Noble Bonds"
Nobel Pilot A complains that Pilot B keeps bothering them with a business proposal.

Sympathize with (Pilot A), but don't get involved:
100% Being a nob sure has its downsides. (No Effect)

Tell (Them) to send (Pilot B) to you:
50% Hey, this may actually work! Pilot B gains High Spirits.
50% Yeah, nah, yeah. This won’t work. Pilot B gains Low Spirits.

Tell (Them) to deal with it (Themselves):
50% They work well together. Pilot A gains High Spirits.
50% Pilot A sulks. Pilot A gains Low Spirits.


"No Guarantees"
Very Injured Honest Pilot has suffered brain damage. Do you force them to retire, or into bedrest, or to get dangerous brain implant surgery? Or just put them back into a ‘Mech?

Force (Pilot) to retire:
100% You throw a retirement party and give Pilot a unique medal. Everybody has a good time and appreciates that you are looking out for their best interests. +3 Morale and Pilot is Fired.

Allow (Pilot) to return to combat:
50% If it’s what you want, I won’t stop you. Pilot gains Dependable and Terminal traits.
50% You have the right to choose. Pilot gains Brave and Terminal traits. (see “Beyond Repair”)

Confine (Pilot) to bed rest:
50% Three months of bedrest do the trick. Pilot is Unavailable for 90 days.
50% Pilot resents your decision. Pilot gains Rebellious and Terminal traits and is Unavailable for 60 days.

Authorise an experimental procedure for (Pilot):
50% Pilot makes an astonishing recovery! Pilot loses 3 injuries.
50% Pilot doesn’t make it. Pilot Dies.


"Not a Latrine"
Pilot A is furious that Drunk Pilot B keeps using his bed as a toilet.

Order the MechWarriors to work this out like adults:
50% The other pilots force pilot B to sleep in the piss bed. Pilot A gains High Spirits and Pilot B gains Low Spirits.
50% They fight, Pilot B knocks Pilot A out. Pilot A gains 1 injury, Pilot B Gains Rebellious trait and Low Spirits.

Take (Pilot B) aside for a one-on-one:
50% You straighten them out. Pilot B gains Honest trait.
25% He just needed talking to. Pilot B gains Dependable trait and High Spirits.
25% He’s in denial. Pilot B gains Dishonest trait.

Publicly dress down (Pilot B):
50% Public humiliation always works out. Pilot B gains Dependable trait and High Spirits.
50% Except when it doesn’t. -1 Morale and Pilot B Gains Rebellious trait.


"No 'Techs, No 'Mechs"
The MechTechs demand more respect, and are in dispute with Pilot A and Pilot B.

Leave the discipline to Darius:
100% The XO lays the law down on all parties. -3 Morale and Pilot A gains Rebellious trait.

Discipline the techs:
100% You reasonably point out the Tech’s method of protest is counterproductive. They sulk and Pilot A gloats. -3 MechTech for 30 days and Pilot A gets High Spirits.

Agree to set aside more funds for the MechTechs:
100% The Techs are happy, but Pilot A feels you gave in too easily. -500,000cr, +4 MecTech for 30 days and pilot A gains Rebellious trait losing Dependable if they have it.

Allocate year-end bonuses for both MechTechs and MechWarriors:
100% Everyone is happy. +4 Morale, +4 MechTech for 30 days, Pilot A gains Dependable trait and Pilot B gains High Spirits.
O
"Ode to the XO"
Rebellious Pilot has painted a mural featuring a topless Darious flexing his muscles. Darious isn’t amused.

Tell Darius to lighten up:
100% Pilot’s next mural is of you riding a missile with lightning erupting from your extended sword. It’s awesome and everybody loves the murals. +1 Morale.

Tell (Pilot) to clean up the mural:
50% You compliment their work, but tell them to take it down. Pilot Gains High Spirits.
50% They take it less well, changing all the control centre’s screen backgrounds to the mural they Painted. Pilot gains Dishonest trait and Low Spirits.

Allow (Pilot) to continue in an authorised area:
100% Pilot paints a mural of “Mega Yang.” +1 Morale and Pilot loses Rebellious trait.


"Overworked and Underpaid"
The Techs are grumbling again. Do you fire them, or give them a bonus to shut them up?

Allocate funds for a year-end bonus:
100% Motivated employees! -500,000cr and +4 MechTech for 30 days

Refuse to give the MechTechs a raise:
100% Disgruntled employees. -4 MechTech for 30 days (Add Disgruntled techs event to event list)

Replace the demanding MechTechs:
100% Scabs! -250,000cr -2 Morale and -2 MechTech for 30 days (Also adds the above event)
P
"Paid Informant" (Honest Variant)
Someone tries to get a dependable pilot to rat out on your activities.

Spin your rival's fears into a negotiation advantage:
100% We could make bank on this! +40,000cr

Feed the spy false information:
50% Rattle some cages and see how much cash falls out. +20,000cr
50% Shake harder! +60,000cr

Manipulate the spy to the advantage of local criminals:
100% The enemy of my enemy will pay me to rat you out. +80,000cr and +2 Pirate Rep.


"Paid Informant" (Dishonest Variant)
Dependable pilot (A) informs you that Dishonest pilot (B) may be a rat.

Interview (Pilot B) and isolate (Them) if in doubt:
50% Guilty! Pilot B gains Low Spirits (not that it matters, because ->) and is unavailable for 30 days.
50% Innocent. Pilot B loses Dishonest trait.

Monitor (Pilot B) and fire (Them) if it's true:
25% Guilty! Pilot B is Fired and -1 Morale.
75% Innocent, sort-of. Pilot B gains Low Spirits.

Feed (Pilot B) false information to pass along:
100% Give Pilot B some unpleasant chores, too. +20,000cr and Pilot B gains Low Spirits.


“A Painting of the Past” (Accident Background)
While at a pub you come across a painting that used to belong to your family.

Buy the painting:
100% Alright, I’ll sell it to ya. Quit cryin’ already! -25,000cr

Steal the painting:
100% You’re spotted, but you brought guns. So they don’t stop you. Painting Get! (No Effect)

Let the past go:
100% It looks good on the pub wall. (No Effect)


"Phantom Pain"
Cautious Pilot says they're in pain, but the Doc can’t find anything wrong with them. They insist the Doc perform exploratory surgery.

Authorise a second medical examination:
33% Pilot was right! Surgery is performed. Pilot gains Dependable losing Rebellious if they have it.
33% Doc was right. -1 MedTech for 7 days and Pilot loses Cautious trait.
(Hmm, I guess they cut a third outcome, but didn’t alter the weights. Whatever.)

Refuse to authorise any further examinations:
50% Pilot later collapses. Pilot gains 1 Injury and Rebellious trait losing Dependable if they have it.
50% It was just stress. Pilot gains Honest trait losing Dishonest if they have it.

Order the MedTechs to perform exploratory surgery on (Pilot):
50% Wait, that's not a liver! Pilot gains Dependable.
50% There was nothing, but the doc screwed up. Pilot is Unavailable for 7 days.


"Pick-up Game"
Wanna play some B-Ball in the gym? Pilots A+B Vs Pilot C and you.

Decline the invitation:
100% You’re too busy today. Rain check. (No Effect)

Play a friendly game:
50% Your team loses. Pilots A+B gain High Spirits.
50% Your team wins! Pilot C gains High Spirits.

Push yourself to win:
50% Your team wins handily! Pilot C gains High Spirits.
25% You push too hard and hurt yourself. You gain 1 injury and pilot A gains Low Spirits.
25% An epic game that draws a crowd. +1 Morale and all 3 pilots gain High Spirits.


"Pirates Ambush the Argo"
Pirate attack! Pay up, or fight back?

Pay them off:
100% The pirates are happy. Your crew aren't. -50,000cr and -2 Morale

Stall until the Leopard is ready:
25% Pirates flee. +1 Morale
50% Pirates flee, Argo gets strafed. Random pilot gets 2 injuries.
25% Pirates flee, Mech Bay gets strafed. -1 MechTech for 7 days

Broadcast for help from the system authorities:
75% Pirates flee. +1 Morale
25% Pirates flee, Argo gets strafed. Random pilot gets 2 injuries.

Persuade the pirates that you're just like them:
100% Yarr. Fear the dread pirate, Iron Beard! Ya scurvy space dawg! +1 Morale


"A Planet in Need"
The planet is infected with the Pox. You have the cure.

Give the serum to the charity:
100% You’re a Saint! +3 Local faction rep, +5 Morale and +50,000cr

Sell the serum to the consortium for 200,000 CBills:
100% You’re pragmatic. +2 Local faction rep, +2 Morale and +200,000cr

Sell exclusive system rights for 500,000 CBills:
100% You’re the Spiffing Britt. -3 Local faction rep, -2 Morale. But +500,000cr!


"Poker Night"
Wanna play cards?

Pass on the game:
100% You’re no fun. (No Effect)

Play casually:
25% Yang wins. +1 MechTech for 7 days
25% Darius wins. +1 Morale
25% Sumire wins. +2 Morale
25% Dr. Murad wins. +1 Morale

Play to win:
50% Extremely long game. You win! (No effect)
25% Long game, Darius wins. +1 Morale
25% Long game, Sumire wins. +2 Morale

Manipulate the game:
50% You cheat to let Yang win. +1 MechTech for 7 days
25% Cheat to let Darius win. Or did you? +1 Morale
25% You deal a winning hand to sumire. +2 Morale.


"Power Interlock"
Technician Pilot thinks there’s a problem. Dr Murad disagrees and says the “Fix” could cause problems.

Leave the power system alone:
100% Pilot and Dr Murad work together on a different, real, problem. (No Effect)

Ask Dr. Murad to test (Pilot)'s idea:
50% Pilot is right, but it can’t be fixed. Pilot gains High Spirits.
50% Pilot’s idea causes damage. -20,000cr and Pilot gains Low Spirits.


"Power Spike"
The Med bay has suffered a power spike. Oops.

Power down the Argo to replace the relay:
100% The crew bump their heads in the dark. -1 Morale

Repair MedBay without a shipwide power shutdown:
100% We only need one defibrillator, right? -1 MedTech for 30 days

Get assistance from a local repair facility:
100% Money solves all problems. -40,000cr


"Power Surge in the Mech Bay"
While inspecting the Mech Bay, It spontaneously combusts. Which button do you press?

Pull the emergency shut-off:
100% “No, shut them all down!” -1 MechTech for 14 days

Guess which individual systems to shut down:
25% Lucky guess. (No Effect)
50% D’oh! -1 MechTech for 14 days (Oddly labeled as lose MORE MechTech *shrug*)
25% Lawsuit Incoming! Random pilot Injured and -2 MechTech for 14 days

Prod the Safety System into action:
100% I knew that upgrade was worth the cost. (No Effect)


"Pulling Out all the Stops"
Dr Murad asks if she should activate the temporary boost she gained at MedCon to help Very Injured Pilot?

Save them for later:
100% But ... but MedCon ... awww.

Direct Dr. Murad to try out her changes:
100% MedCon powers, activate! +4 MedTech for 14 days.

Spend money to extend the life of the components:
75% Boosted MedCon Powers, Go! -50,000cr and +4 MedTech for 30 days.
25% MedCon Powers, Plus Ultra! -50,000cr and +6 MedTech for 30 days.
Q
"Quarantine" (Plagueship Variant)
Pilot is infected with the Pox from that ship we rescued. Do we buy expensive medicines?

Refuse the expensive medicine:
75% It Spreads. -4 Morale, -3 MedTech for 90 days, Pilot is Unavailable for 90 days, 2nd Pilot is Unavailable for 60 days and 3rd pilot is Unavailable for 30 days.
25% It Spreads. -4 Morale, -3 MedTech for 60 days, Pilot is Unavailable for 60 days, 2nd Pilot is Unavailable for 45 days and 3rd pilot is Unavailable for 21 days.

Pay for the medicine:
50% It Spreads. -120,000cr -2 Morale, -3 MedTech for 45 days, Pilot is Unavailable for 45 days, 2nd Pilot is Unavailable for 21 days and 3rd pilot is Unavailable for 7 days.
50% Limited Spread. -120,000cr -2 Morale, -3 MedTech for 30 days, Pilot is Unavailable for 30 days, and 2nd Pilot is Unavailable for 14 days.


"Quarantine" (Shore Leave Variant)
Pilot caught the Pox from their recent shore leave. A targeted medicine is available, but it ain’t cheap.

Make do with existing supplies:
75% It Spreads. -3 Morale, -3 MedTech for 60 days, Pilot is Unavailable for 60 days, 2nd Pilot is Unavailable for 30 days and 3rd pilot is Unavailable for 14 days.
25% It Spreads. -3 Morale, -3 MedTech for 45 days, Pilot is Unavailable for 45 days, 2nd Pilot is Unavailable for 21 days and 3rd pilot is Unavailable for 7 days.

Pay for the targeted medication:
75% It Spreads. -80,000cr -2 Morale, -3 MedTech for 45 days, Pilot is Unavailable for 45 days, 2nd Pilot is Unavailable for 21 days and 3rd pilot is Unavailable for 7 days.
25% Limited Spread. -80,000cr -2 Morale, -3 MedTech for 30 days, Pilot is Unavailable for 30 days
and 2nd Pilot is Unavailable for 14 days.

Invest in the antivirals:
100% We’ll be ready for next time. -200,000cr, gain Antivirals, -1 Morale, -3 MedTech for 30 days, Pilot is Unavailable for 30 days and 2nd Pilot is Unavailable for 14 days.


"Quarantine" (Antivirals Variant)
Pilot has the Pox, but we’re ready this time!

Rely exclusively on the antivirals:
75% It spreads. -3 Morale, -3 MedTech for 45 days, Pilot is Unavailable for 45 days, 2nd Pilot is Unavailable for 21 days and 3rd pilot is Unavailable for 7 days.
25% Limited Spread. -3 Morale, -3 MedTech for 30 days, Pilot is Unavailable for 30 days and 2nd Pilot is Unavailable for 14 days.

Buy the supplementary drugs:
50% Limited Spread. -40,000cr -1 Morale, -3 MedTech for 30 days, Pilot is Unavailable for 30 days and 2nd Pilot is Unavailable for 14 days.
50% Limited Spread. -40,000cr -1 Morale, -3 MedTech for 14 days, Pilot is Unavailable for 14 days
and 2nd Pilot is Unavailable for 7 days.

Develop a broad-band serum against the Periphery Pox:
100% You develop a vaccine! -300,000cr, gain Vaccine, +2 Morale, -3 MedTech for 60 days, and Pilot is Unavailable for 14 days.
R
"Reading in the Corridor"
You trip over Pilot in the corridor, they’re reading a real, paper, book.

Order (Pilot) to find another place to read:
25% Pilot spends all their time in the mess. Pilot gains Low Spirits.
50% Pilot retreats to the barracks. Pilot gains Low Spirits.
25% Pilot moves into a ‘Mech. Yang is not amused. -1 MechTech for 7 days.

Ask about the history book (they)(are) reading:
50% A real meat grinder. Pilot gains 50xp.
50% Ancient history. Pilot gains 50xp.
25% (No, really) Carl von Clausewitz. Pilot gains 50xp.

Ask about the science book (they)(are) reading: (requires Technician trait.)
50% Help in the Mech Bay. +1 MechTech for 30 days.
(That’s it. Interesting mathematics in this one, huh?)

Ask about the economics book (they)(are) reading: (requires Merchant trait.)
50% (But not really) Help with contracts. +10,000cr.


"Real Lives of MechWarriors" (Loner Background)
You come across some young nobles at a bar, looking at you in awe. Like you did in the past...

Invite them to a meeting with a client:
100% You let them peek behind the curtain, at what it means to be a MechWarrior. (No Effect)

You scare them:
100% You put fear into them (This one’s funny. No Effect)

Leave them alone:
100% You decide to not deprive them of their naive illusions. (No Effect)


"Resignation"
Morale is in the toilet and Pilot quits.

Wish (Them) well in (Their) next job:
50% A friendly parting. Pilot Resigns.
50% less friendly parting. Pilot Resigns.

Get (Pilot) off the ship ASAP:
100% we don’t want the others getting the same idea. Pilot Resigns.

Throw a farewell party to improve Morale:
100% Party Success! +1 Morale and Pilot Resigns (2 variants).


"Rest and Recreation"
The Crew and Pilots are going stir crazy! Do something!

Distribute books and datapads:
75% Read a book. +1 Morale and -1000cr
25% Books are cool. +1 Morale, -1000cr and one pilot gains the Bookish trait

Throw a party:
75% Party on Garth! +2 Morale and -10,000cr
25% Party on Wade! +1 Morale, -10,000cr and one Pilot gains the Drunk trait.

Keep them too busy to be bored:
50% Exercise is fun, right? +1 Morale.
25% I love exercise! One Pilot gains Athletic trait, losing Klutz if they have it.
25% Exercise sucks! -1 Morale

Send them to the planet for shore leave:
75% Stretch those legs! +2 Morale
25% Has anybody seen Kevin? +2 Morale and one pilot becomes unavailable for 14 days


"Restocking the Kitchen"
Pilot returns from shore leave with strange fruits and animal haunches. Should we add them to the galley?

Decide that unusual food is too risky, given the diverse origins of the crew:
100% Food incinerated. It smelled Delicious. -1 Morale and Pilot gains Low Spirits.

Applaud (Pilot)'s generosity and welcome the treat:
25% Pilot loves the mystery meat. Pilot gains High Spirits.
25% Everybody enjoys the mystery meat. +1 Morale and Pilot gains High Spirits.
50% Somebody was deathly allergic. -1 Morale, 2nd pilot gains 1 injury, Pilot gains Jinxed trait and Low Spirits.

Anticipate a delicious meal, since (Pilot) knows the area: (Requires Periphery trait)
100% A delicious, allergen free meal, was had by all. +1 Morale and Pilot gains High Spirits.


"Rumble Seat"
The Argo shakes under thrust. Can we fix it?

Tell everyone to live with it:
100% Sumire doesn’t like it. -1 Morale (2 variant dialogs)

Ask Dr. Murad to try again to fix it:
50% She can’t fix it. -2 Morale (2 variant dialogs)
50% She explains what's happening. (2 variant dialogs, No Effect)

Finally recalibrate the Rotation Controllers:
100% Finally, it’s fixed! -100,000cr and +1 Morale


"Rustgut"
Dr Murad discovers a Still set up by Pilot.

Dismantle the still:
You discipline Pilot and order the still dismantled. -1 Morale and Pilot gains Low Spirits.

Move the still to the kitchen:
50% It’s disgusting, Pilot drinks the last of it. Pilot gains High Spirits and Drunk trait.
50% Everybody is drunk. +2 Morale, -1 MechTech and -1 MedTech for 7 days.

Drag the full story out of (Pilot): (Requires Naive trait)
100% 2nd Pilot duped Pilot into making the still. 2nd Pilot gains Low Spirits.
S
"Self-Improvement"
You come across Newbie Pilot in the library, he asks for advice on self improvement.

Give (Pilot) military histories to read:
50% See the bigger picture. Pilot Gains Brave trait.
50% learn from history. Pilot gains 100xp.

Suggest researching the periphery systems:
50% There are many forms of terrain in the periphery. Pilot gains Bookish trait.
50% Master maps, master Mechs. Pilot gains 100xp.

Direct (Them) to study technical manuals:
50% You’re only as good as your weapons. Pilot gains Technician trait.
50% Study ballistic drop calculations. Pilot gains 100xp.

Take (Them) to the Lounge instead:
75% You can die later. For now, we live. Pilot gains High Spirits.
25% Maybe you’re living it up a bit too much? Pilot gains Drunk trait.


"Sightseeing Opportunity"
StarCon taught Sumire that there are some interesting ruins on the planet. She wants to visit them and take Pilots A+B with her.

Don't send anyone:
100% But ... but StarCon! Aww.

Have Sumire fly (Pilot A) to the planet:
100% They bring back pictures. +1 Morale, Pilot A is Unavailable for 7 days and gains High Spirits.

Have Sumire fly (Pilot B) to the planet:
100% They bring back pictures. +1 Morale, Pilot B is Unavailable for 7 days and gains High Spirits.

Have Sumire fly both MechWarriors to the planet:
100% They bring back pictures. +1 Morale, Pilots are Unavailable for 7 days and gain High Spirits.


"Skinny Dipping"
New pool means no pants!
Ok, so both options give +2 Morale. But addressing the crew is funny, so do that one.


"Solaris Championship"
Pilot somehow got his hands on a holodisk. You are invited to come watch.

Decline, but send your compliments:
100% Everybody has fun without you. Pilot gains High Spirits.

Accept the invitation:
25% You have a relaxing time. +2 Morale.
50% You have a good time. +1 Morale
25% Pilot gets a wee bit drunk. +1 Morale and Pilot gains Drunk trait.

Encourage (Pilot) to offer commentary: (Requires Gladiator trait)
100% Colour commentary. +2 Morale.


"Something to Prove"
One of your pilots wants to jump off a cliff.

Deny the shore leave requests:
100% Only idiots jump off cliffs! Pilot gains Low Spirits.

Grant shore leave to (Pilot):
25% Jumping off cliffs is scary. Pilot gains Cautious trait and Low Spirits.
50% Jumping off cliffs is fun! Pilot gains Brave trait and High Spirits.
25% Jumping off cliffs hurts! Pilot gains Brave trait and 1 injury.

Grant a broad shore leave for anyone to attend:
25% Public humiliation. -25,000cr, +1 Morale, Pilot gains Cautious trait and Low Spirits.
50% Watch me jump! -25,000cr, +1 Morale, Pilot gains Brave trait and High Spirits.
25% Watch me hurt myself! -25,000cr, +1 Morale, Pilot gains Brave trait and 1 injury.

Grant general leave and put (Pilot) into training:
75% If you're gonna do it, do it right! -25,000cr, +2 Morale, Pilot gains Brave trait and High Spirits.
25% No, not like that! -25,000cr, +2 Morale, Pilot gains Brave trait and 1 injury.


"Strictly Business"
Dishonest Rebellious Pilot racked up a 2Mill CBill debt at a pirate gambling den, then ran. What do?

Pay off (Pilot)'s debts:
100% You warn Pilot that if he does this again, you’ll deliver them to their debtor yourself. -2millcr

Leave (Planet) without paying off (Pilot)'s debts:
100% kiss your good Pirate relations goodbye. -25(!) Pirate Rep.

Give up (Pilot) to the gambling ring:
100% You never see Pilot again. (I’m sure he wasn’t horrifically and brutally Murdered. Don’t worry about it. And hey, at least they won’t drag the rest of the company with him this way.)
T
"Target Practice"
Military Pilot requests a shooting range. Set one up in the unused Gamma Pod?

Deny the request:
100% Firing live round inside a spaceship is a stupid idea. (No Effect)

Set up the target range:
50% Pilot manages to keep things under control. Pilot gains 100xp.
50% Pilot doesn't exercise much control. Darious chews him out. Pilot gains Low Spirits.


"Test Program"
A lab wants to hire pilots to test new ‘Mech components. Send Experienced Pilot, or ask for volunteers from the newbies?

Pass on the opportunity:
100% You decide that losing a pilot not worth the cost. (No Effect)

Send (Pilot):
50% Gain’s experience. +50,000cr, +100xp and pilot is Unavailable for 14 days.
25% With gusto! +50,000cr, +100xp, pilot gains Dependable trait, High Spirits and is Unavailable for 14 days.
25% I’d rather not. +50,000cr, +100xp, pilot gains Low Spirits and is Unavailable for 14 days.

Ask for a volunteer recruit:
25% They did a great job! +75,000cr, +100xp, 2nd pilot gains Dependable trait and is Unavailable for 14 days.
50% They do a fine job. +50,000cr, +100xp and 2nd pilot is Unavailable for 14 days.
25% They acted like a spoiled brat. 2nd pilot gains Rebellious and is Unavailable for 3 days.


"Temporary Improvements"
Pilots are bugging Yang to fix their mechs faster.

Draft some pilots to help:
40% It works. +1 MechTech for 14 days.
(Wait, where’s the rest? If the above is the only outcome, why is it’s weight only 40?!)

Temporarily hook up the Automation systems:
50% Works well. +2 MechTech for 14 days.
50% Works better. +2 MechTech for 30 days.

Temporarily hook up the Refit Harnesses:
50% Works well. +2 MechTech for 14 days.
50% Works better. +2 MechTech for 30 days.


"Too Many Radishes"
Morale is low. Pilots are complaining about the food.

Do nothing:
100% Quietly ride it out. -1 Morale,

Purchase a greater variety of food:
100% Death to Radishes! -40,000cr and +1 Morale.

Purchase a greater variety of food with funds diverted from other departments:
100% Rob Peter to pay Paul. +1 Morale, -1 MedTech and -1 MechTech for 30 days.

Exchange crops with local farmers:
75% Let’s leave before they taste our Radishes! +1 Morale.
25% I think we ruined this system... +2 Morale.


"Tournament Madness"
Pilot A+B are in a battle Sim tournament, but B’s not pulling their weight.

Advise (Pilot A) to replace (Pilot B):
25% The replacement is worse. Both pilots gain Low Spirits.
50% The replacement is better. Pilot A gains High Spirits and pilot B gains Low Spirits.
25% The whole event sours. -2 Morale

Suggest (Pilot A) hold extra practice:
25% Pilot B doesn't improve. Pilot B gains Low Morale.
50% Pilot B Improves. Pilot A gains High Spirits.
25% The whole lance improves. +1 Morale and Both Pilots gain High Spirits.

Remind (Pilot A) of (their) training: (Requires Officer trait)
25% They pull it together. Pilot A gains High Spirits.
75% They win the tourney! +2 Morale and Both Pilots gain High Spirits.


"Travellers in Need"
You come across a Pox ridden ship. Do you help?

Stay out of it:
50% Eww, no. (No Effect)
50% Heartless bastard! -1 Morale.

Sell them medical supplies for 30,000 CBills:
75% Pay me! +30,000cr and -1 MedTech for 14 days.
25% Profiteer. +30,000cr, -1 MedTech for 14 days and -1 Morale.

Give them some medical supplies:
50% Thanks buddy! -1 MedTech for 14 days and +1 Local faction rep.
50% I am so great! -1 MedTech for 14 days, +1 Local faction rep and +1 Morale.

Share the antivirals you've acquired:
100% Super nice guy! +1 Local faction rep and +2 Morale.


"Travellers in Need" Serum edition
You come across a Pox ridden ship. You have the cure. What do?

Sell them the serum for 80,000 CBills:
50% Sold! +80,000cr
50% Greedy git. +80,000cr and -2 Morale.

Give them the serum you've developed:
50% You’re so nice! +3 Local faction rep and +1 Morale.
50% No really, so nice! +1 Local faction rep and +2 Morale.


"Triage"
Very Injured Pilot slips into a coma.

Prepare a eulogy:
75% You prepare a heartwarming Eulogy. +1 Morale and Pilot Dies.
25% They pull through! +1 Morale.

Keep vigil in the MedBay:
50% They pull through! +1 Morale.
50% You stay with Pilot until the end. -2 Morale and Pilot Dies.

Deplete MedBay resources to try to save (Pilot):
90% “That’s bullhonkey!” you cry. -50,000cr, -6 MedTech for 7 days and +1 Morale.
10% They were too far gone. -50,000cr, -6 MedTech for 7 days, -1 Morale and Pilot Dies.

Dedicate the entire hospital bay:
100% Nobody has to die now we have the Hospital upgrade! -3 MedTech for 7 days and +1 Morale.


"Trivia Night"
Pilot A is on a hot streak! Bet on them, or form a high stakes team with them and Pilot B?

Just play for fun:
100% Gambling is for suckers anyway. (No Effect)

Place a small bet:
75% Winner! +5000cr, +1 Morale and Pilot A gains High Spirits.
25% It was a rigged game. Pilot A gains High Spirits.

Compete in the high-stakes room:
25% Champions! +50,000cr +2 Morale and both pilots gain High Spirits.
50% Second place is good. +25,000cr and both pilots gain High Spirits.
25% Trivia is hard. -5000cr and Pilot A gains Low Spirits.


"Tying up Loose Ends" (Betrayed Background)
A man you killed in vengeance in the past stumbles into the bar...

Kill Rance where he stands:
100% And do it properly this time! Rance dies. (No effect)

Scare him by introducing yourself:
100% I’ll kill you later. Look forward to it! (No Effect)

Let the past go:
100% He didn’t recognise you this time, but he’ll be running in fear from you forever. (No Effect)
U
"Unauthorised Stargazing"
Rebellious Spacer Pilot has been sneaking outside (into Space!) to help clear their head.

Offer (Pilot) leniency in exchange for revealing the airlock exploit:
50% They capitulate. Pilot loses Rebellious trait.
50% They go out again, and get stuck. Pilot gains Dishonest trait and Low Spirits.

Reprimand (Pilot) for tampering with the Argo:
50% They admit they were wrong and tell you how they did it. Pilot loses Rebellious and is Unavailable for 7 days.
50% They’re defiant. Pilot gains Dishonest trait and Low Spirits.

Offer to join (Pilot) stargazing one last time:
100% You two bond. Pilot gains Dependable trait losing Rebellious.

Remind (Pilot) that (they) can stargaze from the Low-G Pool:
100% Oh yeah, that’s a thing. Pilot loses Rebellious trait and gains High Spirits.


"Underfed"
We’re running low on food, boss.

Authorise an immediate grocery run:
100% Take a trip to Space Walmart. -5000cr

Reduce everyone's rations:
50% No second breakfast? -2 Morale
50% I will not be denied my elevenses! -3 Morale

Expand Hydroponics to grow more vegetables:
100% Who planted all those radishes? (No effect)


"Understaffed"
The Argo’s crew are complaining about being understaffed

Discuss the lack of discipline with Darius:
100% Keep a stiff upper lip, chaps! -2 Morale

Let them vent privately:
50% As you were, men. (No Effect)
50% This blows! -2 Morale


"Unexpected Debris"
Space junk (debris!) up ahead captain. Orders?

Perform a standard evasive maneuver:
50% Dodged it! +1 Morale
25% Sorry doc! -2 MedTech for 14 days.
25% Duck, Yang! -2 MechTech for 14 days.

Deploy the Leopard to destroy the debris:
33% Pew! Pew! Pew! +2 Morale
33% I told you it would make things worse! -3 MedTech for 14 days.
33% You ok back there, Yang? -2 MedTech and -4 MechTech for 14 days.

Force more power to the engines:
75% It’s just a scratch. +2 Morale.
25% It’ll buff out. (No Effect)
V
"Ventilation Trouble"
The AC’s on the blink.

Replace the fan controllers:
100% Temporary fixes are the best kind. Right? -10,000cr

Distribute portable fans to those affected:
25% Nah, the band-aid option is clearly superior. (No Effect)
75% It’s still too damned hot! One pilot gains Low Spirits.

Completely rebuild the system:
100% Frick it. We’ll buy a new one! -100,000cr and +2 Morale.
W
"The Warning"
You receive a warning message concerning Criminal/Disgraced/Rebellious Pilot.

Delete the message:
100% You’ll make your own mind up about Pilot. (No Effect)

Talk to (Pilot) about the warning: (Criminal/Disgraced)
25% They claim that the warnings are untrue. (No Effect)
25% They've never hidden their past. Pilot gains Honest trait.
25% Old commander has it out for Pilot. Pilot gains Dependable trait.
25% Pilot is disappointed in you. Pilot gains Rebellious trait.

Talk to (Pilot) about the warning: (Rebellious)
25% They claim that the warnings are untrue. (No Effect)
25% They've never hidden their past. Pilot gains Honest trait.
50% Pilot is disappointed in you. (No Effect)

Fire (Pilot):
100% Always trust the words of strangers. Pilot is Fired. (Has anybody ever seriously taken this option?)


"Weddings of the Rich and Famous"
Wealthy Pilot’s grand-matriarch is getting married, again, and requests Pilots attendance.

Disallow the leave:
50% While disappointed, they’re pleased that Pilot is so highly valued in the company. (No Effect)
25% Pilot takes it as high praise. Pilot gains High Spirits.
25% Pilot is disappointed that they miss the reunion. Pilot gains Low Spirits.

Allow the leave of absence:
100% Have a great time, bring back some gifts! +50,000cr and Pilot is Unavailable for 30 days.

Negotiate for a shorter leave:
25% They take what they can get. +50,000cr and Pilot is Unavailable for 14 days.
50% They reduce the donation. +20,000cr and Pilot is Unavailable for 14 days.
25% They keep him for the full duration anyway. +50,000cr and Pilot is Unavailable for 30 days.

Negotiate for more compensation:
25% They pay without hesitation. +100,000cr and Pilot is Unavailable for 30 days.
50% They refuse. Pilot isn’t happy. Pilot gains Low Spirits.
25% They take their money’s worth. +100,000cr and Pilot is Unavailable for 60 days.


"When We Get Knocked Down"
You come across Very Injured pilot in the Mech Bay at night. They are clearly troubled.

Order (Pilot) back to the MedBay:
50% Stand tall, MechWarrior! Pilot gains Brave trait losing Cautious if they have it.
50% I’m sure they’ll be fine. Pilot gains Unstable trait.

Offer a shoulder to cry on:
50% Let it all out. Pilot gains Cautious trait losing Brave if they have it.
50% You’ll come out of this stronger. Pilot gain’s Dependable.

Share a personal story: (Dialog based on Commander’s background)
100% Pilot gains and loses traits based on Commander Background. Gain Dependable and lose Rebellious (Freelancer/Pirate)/Gain Brave and lose Cautious (Gladiator/Mercenary)/Gain Lucky and lose Jinxed (Merchant Guard)/Gain Honest lose Dishonest (Soldier).

Give (Them) a medical shore leave:
50% Go Relax, get better. Pilot gains Unstable trait and High Spirits.
50% Wish you were here. Pilot gains Cautious trait and High Spirits.


"Worn Out Lifters"
Dr. Murad scavenged parts from Yang’s spare lifters, without telling him.

Return the circuits to the lifters:
100% We can handle a little stink, but we need those lifters! -2 Morale.

Keep the Argo's air clean:
100% I can’t stand the smell of radishes! Make do, Yang. -1 MechTech for 14 days.

Buy replacements:
100% Money solves all problems! -50,000cr and +1 MechTech for 30 days.
XYZ
...

...

... What are you still doing here?

The guide's over.

Go home.
20 Comments
Pawiie 4 May @ 10:52pm 
Random Event: "Good Deeds"
Give [mechwarrior] a VIP room - Removes disgraced and gives 30 days of high spirits
Throw the [mechwarrior] a party = +5 morale
Sky Wizard  [author] 14 Apr @ 4:02pm 
I have Fixed the typo. As for the event you mentioned, that's a DLC event and I don't have access to those files and frankly doing the base game events took so much time that staring at the all the lines of code trying to parse them drove me half nuts and half blind. As such I have little desire to put myself through that again so any DLC content will not be included in this guide. Sorry.

I will continue to fix any mistakes anybody finds, so please do still point those out to me.
Question 14 Apr @ 8:52am 
The Volkovite Martyrs event is also missing. Triggers some time after doing the Flattened Earth flashpoint.
Question 14 Apr @ 8:51am 
This one has the wrong text :


Tell (Them) to share (Their) ideas with Yang: (Requires Bookish trait.)
25% They Succeed. Medium Laser Model upgrades to 1-ExoStar.
25% They Succeed. LRM15 upgrades to 1-Telos.
50% They break it. -1 Medium Laser.

Should be a medium laser upgrade, not LRM15.
Sky Wizard  [author] 9 Apr @ 7:18am 
Good catch, I missed that. Fixed.
Question 9 Apr @ 12:19am 
Slight correction for the event "No Guarantees".

50% Pilot resents your decision. Pilot gains Rebellious trait and is Unavailable for 60 days.

If you get this outcome, the pilot gains the Terminal trait. The other outcome cures them of all injuries.
Sky Wizard  [author] 15 Jan @ 4:23pm 
I just rechecked all three files to be sure (there's one for each type of pilot) and there's no outcome where they quit.

Are you by chance using any mods? Some of the add events which are not (and will not be) covered in this guide.
Blaster 15 Jan @ 10:34am 
I think there is a missing option for The Warning. I've chosen Talk To Pilot before, and the pilot gets pissed you would even entertain the thought that they are not honest and quits before you can fire them. I dislike that chance so much I always chose Delete Message.
Sky Wizard  [author] 15 Oct, 2023 @ 10:26am 
Radishes are a running joke through the event system. they show up in 3 different events with negative connotations attached to them. One is potentially hurled at Darius. People complain that all we're growing are radishes. And lastly you trade radishes for other food, the cast either comment that we've corrupted the system because they love them, alternately the crew comment that they should leave before they try them and try to get their food back.

So it's really the game that has a problem with them, I'm just rolling with it.
Gantradies 15 Oct, 2023 @ 10:18am 
…. I have to ask.
What happened involving radishes, and why has it so clearly traumatised you? xD