RimWorld
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Wood Is Natural (For Trees)
   
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Mod, 1.3, 1.4
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29 Nov 2022 @ 5:20pm
29 Nov 2022 @ 5:25pm
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Wood Is Natural (For Trees)

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This mod makes Anima/Gauranlan/Polux trees, as well as nature shrines, see anything that's made out of wood as being a natural building. Supported material types can be configured.

This only works with stuffable things (the ones which you can pick material for).

This mod should be safe to add to or remove from the game at any time, as it does not make any permanent changes. However, if you remove it - make sure that you don't have any wooden structures near the trees/shrines.
29 Komentar
Soky  [pembuat] 15 Apr @ 11:58am 
1.5 will come eventually, but there's a couple of other mods I'm focusing on right now first.
hannah.bell.rae 13 Apr @ 6:13am 
1.5 update?
Soky  [pembuat] 9 Sep 2023 @ 6:09pm 
@Victor due to how RimWorld does data saving, there's not really a fast and easy way to fix this without changing how I store the data. Basically, I ask the game to save/load a list of materials, and if it can't find them it just throws an error.

I could look into it in the future, but right now I'm busy with other mods at the moment.
Victor 7 Sep 2023 @ 3:51pm 
Turns out this mod keeps some kind of cache after changing modlists, which generates an error on startup because it can't find removed materials, can you do something about it? At least suppressing the logging of these harmless errors should be possible, right?
https://gist.github.com/HugsLibRecordKeeper/cf0b802b6deed406d391d56c7d844112
AVE 19 Agu 2023 @ 7:28pm 
"The forest was shrinking, but the trees kept voting for the axe; for the axe was clever and convinced the trees that because his handle was made of wood, he was one of them."
Yoann 24 Jul 2023 @ 2:26am 
The red link still appears when we try to "Reinstall at".
Really nice mod :)
5nap 4 Jun 2023 @ 4:48am 
Love the mod, but it doesn't seem to work with Doors Expanded. It says that the focus effect is impacted by (internal invisible door) even though it's made out of wood and you can pick the material for it.
Soky  [pembuat] 5 Mei 2023 @ 11:48am 
@Atlus easy to solve in the XML. You may ask the dev to do it, but basically (skipping the other parts of the def):

<ThingDef>
<building>
<artificialForMeditationPurposes>false</artificialForMeditationPurposes>
</building>
</ThingDef>

Fun fact: mech rechargers from Biotech have this set, meaning you can place those near the anima trees/etc.
Atlus 4 Mei 2023 @ 11:31pm 
I use a mod that allows you to build a research spot that requires no materials. (Great for tribal playthroughs)

https://steamproxy.net/sharedfiles/filedetails/?id=2961577800

Unfortunately, it gets flagged by the Anima tree as a structure.

I am trying to find a way to make it compatible, but I'm not a Rimworld modder and am having some trouble digging through the code to figure it out. I thought about adding a one cost item
value so I can build it out of wood, but that seems kind of roundabout?

Ideal situation would be to make it so the mod allows no cost buildings as natural, which I think it already does with crafting spots? If you could point me in a basic direction I would appreciate you.
Professor H. Farnsworth 30 Apr 2023 @ 12:31pm 
@Tirith Amar that's because the passive cooler is not a stuffable item in the sense that - it does not have several materials it can be build from - unlike say.. a wall :).