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Nanosuit (Continued)
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Mod, 1.2, 1.3, 1.4, 1.5
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5.385 MB
27 nov. 2022 às 14:11
15 de jul. às 12:50
8 notas de alterações ( ver )

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Nanosuit (Continued)

Numa coleção por Mlie
Mlie's resurrected mods
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Descrição

Update of Mezz, Ogam, Taranchuks mod
https://steamproxy.net/sharedfiles/filedetails/?id=2518548808

Uses jumo logic from either Royalty or Biotech so one of those DLCs are required.



[dsc.gg]
[github.com]





Introducing the Crysis Nanosuit. Inspired by the Crysis series, the Nanosuit is brought into the Rimworld universe.

All of the modes/functions use energy which is configurable in the [Apparel_Various.xml] file.
I've made the Nanosuit to be overpowered since the suit is supposed to make whoever wearing it, a one-man-army.
A LOT of things are configurable via the XML file so if you feel it to be overpowered/underpowered, please customize it to your liking. I believe in the power of customization. Please DO share your settings in the discussions tab.

CE COMPATIBLE


Nanosuit Stats:
-Armor Rating Sharp: 100%
-Armor Rating Blunt: 100%
-Armor Rating Heat: 100%
-Insulation Cold: 100
-Insulation Hot: 100
-Move speed offset: 1c/s
-Once a pawn wears a Nanosuit, they will not be able to take it off. It's bonded to the wearer.
-Needs surgery to remove Nanosuit.



FUNCTIONS


Primary Functions:
-Power Mode: Accuracy for range and melee is upped, Melee hits are devastating.
-Armor Mode: Absorb any damage (melee, range, explosion)
-Speed Mode: movement speed factor x5
-Cloak Mode: Invisibility
-Symbiosis Mode: Can heal any hediff in an instant.

Secondary Functions:
-Jumping: Can jump/skip instead of walking to do work. (Also works for combat)
-Hack Shield: Can disable any shield (like an EMP) but won't stun.
-Jump: Can jump/skip to specified location.

Tertiary Functions:
-Night Visor: Accuracy Bonus, No debuff for "darkness".
-Psychic Wave Control: Won't be effected by psychic phenomena. Also charges energy of suit.
-Enviromental Control: Temperature protection range -200~200 degrees.
-Rebreather: Able to breath in space. (Save Our Ship 2 compatibility)


All the functions can be hotkeyed in [keyboard configurations].
Config options in [mod settings]
-Enable/disable using multiple modes at the same time.
-Option to make [Jumping] to function like the jetpack or skipping like the psychic power.


Join our discord for more info and chat with creators and community!
https://discord.gg/RuVcy7Mfdp

Credits:
Commissioned by Mezz
Code: C# - Taranchuk
Art: Ogam

You can commission art from me via Discord Ogam#7154
[discord.gg]
[discord.gg]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


91 comentários
Mlie  [autor] 9 de out. às 4:19 
@nickfenix1988 I suggest asking in the Rimworld Discord, there are always people there that can help out.
nickfenix1988 9 de out. às 4:16 
hi am a noob at modding and was wondering if you could tell me how would i update this to go into the anomaly research tab and chance the build recipe so it uses bioferrite and some other stuff from the anomaly dlc ?
Mlie  [autor] 27 de set. às 11:52 
@LycanWolfUK Yea, they reworked the SOS-stuff in 1.5. Added the properties they have for powerarmor but for some reason it does not work. I dont use SOS so perhaps they can do something generic on their end.
LycanWolfUK 26 de set. às 13:52 
to fix the issue with hypoxia and decompression, you need to add the stats into the armour (I did this by having the colonist wear it then use the CharacterEditor mod, click onto inventory then click on the suit itself then stat offset) you can do this and click on save and it applies to all Nanosuits in future plus equipped - hope this helps
LycanWolfUK 26 de set. às 11:35 
curious as to whats causing it, so if I got Royalty, the nanosuit should just work normally? not a huge deal since the VOID mod has an implant that essentially is like a bubble for EVA stuff but was hoping to see why the energy wasnt going down and why jumping wasnt working

odds are, might just do a fresh install of the game but the errors arent super game breaking but I'm also a stickler for a smooth running game so
Mlie  [autor] 26 de set. às 11:24 
@LycanWolfUK Yea, I cant set Royalty or Biotech as requirement. But Ive added it to the description.
Regarding the missing supported versions-message. That is from one of your other downloaded mods, has nothing to do with this mod.
LycanWolfUK 26 de set. às 11:19 
after a quick google search about the below line.. and asking a couple friends, apparently, its related to the Royalty DLC?

Mod is missing supported versions list in About.xml! (example: <supportedVersions><li>1.0</li></supportedVersions>)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
LycanWolfUK 26 de set. às 11:15 
so, this is the log menu I have with just the Harmony mod and this one active, the energy drain seems to work again, dunno why thats triggering on and off, the darkness mood is still appearing so its safe to assume that going into space would cause my colonists to get Hypoxia - could test it with SOS2 and this one if needed though

https://file.io/AXmWzSxAOVh2

thats the link to File.io since I couldnt post the full log here
Mlie  [autor] 25 de set. às 22:07 
@LycanWolfUK Please share the log with the errors when only this mod is active
LycanWolfUK 25 de set. às 16:39 
wanted to add, have removed all other mods so this one was the only one active, the darkness mood still appears, the jump is bringing up errors so I can rule out mod conflict - any ideas?