Garry's Mod

Garry's Mod

59 oy
[TTT] Cripplecreek | Fistful of Frags
   
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İçerik Türü: Eklenti
Eklenti Türü: Harita
Eklenti Etiketleri: Çizgi Roman, Eğlence, Sahne
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138.897 MB
25 Kas 2022 @ 17:30
28 Kas 2022 @ 21:46
2 Değişiklik Notu ( görüntüle )

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[TTT] Cripplecreek | Fistful of Frags

WAX | Hillrop tarafından 1 koleksiyonda
Hillrop's TTT Maps and Ports
14 öğe
Açıklama
Cripplecreek from fistful of frags

I was unable to decompile and recompile this map so this is directly copy and pasted from fistful of frags with a rearm script. If you are looking to add this to ur server I recommend using mappatcher to add a kill trigger at the end of the waterfall area where you are supposed to fall and die.

32 Player Spawns
8 Yorum
Zsombor99 31 Mar 2023 @ 13:53 
This map is probably good for some "hide and seek" with ≤ 10 players (to be fair for the map's size). 😉
WAX | Hillrop  [yaratıcı] 1 Mar 2023 @ 8:38 
Since the map is a direct copy and paste there is no way for me to fix the bug. :( I have tried decompiling the map in the past but the decompiled vmf gets corrupted so there is no way for me to make direct changes to the map.
Kirby Puffles 13 Şub 2023 @ 11:16 
the map crashes the game for me when throwing a grenade in the middle part and the fences set on fire any fix?
geznervik 7 Ara 2022 @ 15:50 
Don't forget the hillbillies playing Cripple Creek on their banjos.

As a native to Appalachia (West Virginia/WV, the state- not the west part of Virginia/VA), I can tell you that I have every right to say this and then some. I can also say that us Appalachians could survive anything, even zombies. We adapt and we overcome- even if it's via unconventional methods.
Duckanator9000 3 Ara 2022 @ 17:23 
How do I change the speed of the train?
CollChuuk 25 Kas 2022 @ 22:55 
No problem. It was a fun experience though. Somehow got a navmesh to generate under the map.
WAX | Hillrop  [yaratıcı] 25 Kas 2022 @ 21:56 
i can pack in the navmesh! my bad for not doing it in the first place
CollChuuk 25 Kas 2022 @ 20:59 
Beautiful Map. Tried to generate a nav-mesh but the game threw out a "No valid walkable seed positions. Cannot generate Navigation Mesh." Doing some searching brought me to this thread that says I should use "nav_mark_walkable", so I might end up making my own nave mesh.