Sexy Mystic Survivors
This Community Hub is marked as 'Adult Only'. You are seeing this hub because you have set your preferences to allow this content.

Sexy Mystic Survivors

65 ratings
Weapon Evolution Chart
By Bladewind
Weapon Evolution Combination, along with my experience/opinion of each weapon. Updated for 1.0.7
2
2
   
Award
Favorite
Favorited
Unfavorite
Weapon Evolution
Update 1.0.7 added 1 new weapon, the Bull Cannon, and its corresponding passive, Ability Cooldown Reduction. It also comes with 2 new evolution choices.
The new char, Minos, can be unlocked from Map 3, just look for her ? on the far right or left of the map (random).

Weapon
Remarks

Bull Cannon x Ability Cooldown Reduction
Straight Line (cursor)
Availability: Beating Stage 3 with Minos
Evolution 1: Molten Cannon (Straight Line)
Evolution 2: Ray Cannon (Straight Line) - Kill 5,000 enemies with Minos' Trample ability
Remarks: Bull Cannon is pure bull... slow rate of fire and slow ammo speed (you will run faster than the cannonballs. However, it becomes much deadlier with the amount passive, which increases the shots to 5, and 6 in Ciara's hands. All 3 cannons fire at the direction of your mouse.

Molten Cannon's cannon ball fires 3 larger cannon balls in your mouse cursor's direction, moves at roughly your running speed, but Minos' trample can let you out run it. These cannonballs leave behind a trail of fire like Fire Boots, which covers up the ground and prevent you from seeing traps or anything else on the ground. Damage output wise, it far outperforms Ray Cannon, especially with the the Amount Passive.

Ray Cannon is like your light saber... but lacks push back. It's a great toy for low difficulty, but Sword's Endless Tide is superior for Extreme. Damage wise, DPS is roughly same as or slightly lower than Endless Tide (Sword1). Molten Cannon is the preferred choice for high difficulty.

The new passive, Ability Cooldown Reduction, reduces the CD of the spacebar ability and is very useful for all chars.


Sword x Damage
Physical Melee (cursor)
Availability: From Start
Evolution 1: Endless Tide (Straight Line)
Evolution 2: Crescent Blade (Screen Wide AoE) - Unlocked by Evolving the Sword once
Remarks: Endless Tide has excellent Knock Back and one of the weapon of choice for Extreme mode. The knock back help keeps certain elites away so you can stay alive. It is also convenient to open a path to chest drops, etc. Just make sure you don't push the elite/boss to the side of the map on MAP 2 due to the current chest drop bug (chest will spawn in unreachable area).
Crescent Blade is the superior Evolution for low and medium difficulty.
The passive item Damage is highly recommended for all difficulties.

Crystal Bow x Projectile Speed
Physical Line
Availability: From Start
Evolution 1: Rainy Wings (Screen Wide AOE)
Evolution 2: Barrager (Frontal Wide Cone) - Unlocked by Evolving the Bow once
Remarks: Rainy Wing is lacking in power and passable for Casual. Barrager is good for medium difficulties given it can pass thru mobs.
The passive item Projectile Speed is not that useful and can usually be picked up on map.

Scythe x Area
Random Area
Availability: From Start. Passive Item Area is unlocked by leveling Holy Pendant to Lv4.
Evolution 1: Dark Scythe (Drains life at 1HP per hit?)
Evolution 2: Storm Scythe - Unlock by Defeat 200K Enemies
Remarks: Scythe is a horrible weapon given its random nature. Evolved Scythe is a great weapon at Medium High difficulty. I prefer Storm Scythe for shaving off mob's health at medium range. Passive Item Area is highly recommended as it buffs range of Holy Pendant, Froze Orb, Lightning Shield, etc.

Magic Lamp x Cooldown
Auto Target Closest
Availability: From Start. Passive Item Cooldown is unlocked by equipping 6 passive items in a single run.
Evolution 1: Overcharged Lamp
Evolution 2: Magic Orb - Unlock by picking up 50 items from Ground
Remarks: Passive Item Cooldown is highly recommended for all difficulties. Magic Lamp is good for low-medium difficulty. Not a fan of Magic Orb.

Sun Stone x Amount
Random Area
Availability: From Start. Passive Item Amount is unlocked by equipping 6 weapons in a single run.
Evolution 1: Meteor Stone
Evolution 2: Sun Orb - Craft 50 Potions with Sophia
Remarks: Meteor Stone is good for low-medium level by lacks the punch for higher difficulty. Passive Item Amount sounds good on paper, but does not effect AoE Weapons making it situational. With only 6 Passive Item slots, there isn't room for it in higher difficulty.

Protector Shield x Luck
Random Target
Availability: Survive for 16 minutes as Rosaline (Defeat 1st boss of lv2 to unlock)
Evolution 1: Explosive Shield - Bounce an explode into a medium-small circle AoE.
Evolution 2: Multi Shields - Bounce and split into 3 on first enemy hit
Remarks: Evolution 2 is quite good. E1's "explosion" sounds better than it does in field.

Storm Amulet x Magnet
Auto Target Closest
Availability: Use Special Ability (spacebar) 100 times. Passive Item Amount is unlocked by picking up 10 items from chests.
Evolution 1: Lightning Amulet - arcs into multiple mobs
Evolution 2: Spider Storm - spawns electric spiders
Remarks: Lightning Amulet is extremely good at low-medium difficulty.

Spider Storm is very deadly in Extreme, especially if you are staying put in one area. The skill creates up to 3 large spiders that bursts into a ton of small ones. It can wipe out whole group of mobs IF it is at the right spot. Its DPS potential can exceed Holy Cross in Extreme. Special thanks to Kirika (from FT's discord) who alerted me to this.

Passive Item Magnet is a huge quality of life improvement and I always select it along with exp up.

Holy Pendant x Max Health
Small Circle AOE
Availability: Survive for 16 minutes as Cassandra. Passive Item Max Health is unlocked by surviving for 5 minutes with any girl.
Evolution 1: Holy Cross
Evolution 2: Divine Punishment (Defeat a final boss with Cassandra)
Remarks: Holy Cross generates a screen wide AoE every time it does 1000 damage. Things die too quickly at low-medium level to make it useful. It is a godsend at Extreme, as tanky mobs cluttering the screen let you spam proc the explosion. Until the dev re-balance the other weapons for Extreme difficulty to help thin out the mobs, it will continue to dominate.
Passive Item Max Health got a good chance to appear on map, but at high difficulty you may not have the luxury to wait and pick up the heart to evolve weapon.
Weapon Evolution (Con't)
Chakram x Experience Gain
Random Target
Availability: Survive for 16 minutes as Isaya. Passive Item Experience Gain is unlocked by reaching Lv60.
Evolution 1: Falling Flower
Evolution 2: Flying Stars (Defeat a final boss with Isaya)
Remarks: I usually pick up Chakram to increase appearance chance of passive Item Experience Gain. Flying Stars is pretty nice as it does medium range Circular AoE before spreading out. Passive Item Experience Gain = Never leave home without it. Faster level up = more rolls = faster power up.

Fire Boots x Movement Speed
Damage Type
Availability: Defeat 1st boss of lv1 3 times
Evolution 1: Fire Orb
Evolution 2: Devil Boots (Walk 10,000 meters with Fire Boots)
Remarks: I don't like Fire Boots, the fire effect makes it hard to see elite mobs and when Map 2 final boss uses his Fire Trail. Devil Boots' damage is great for wiping out medium difficulty trash mobs. There are better choices for low and high difficulty.


Blessed Hammer x Duration
Small Circle AoE
Availability: From Start. Passive Item Duration is unlocked by killing 20 elites with Scythe equipped.
Evolution 1: Storm Hammer
Evolution 2: Magic Armory (Pick up 30 healing potions)
Remarks: Storm Hammer has a small knock back and interferes with Holy Cross proc. Magic Armory = avoid it (it is under powered and there is a delay before it fires, meaning you have to keep pointing your cursor in the direction you want and makes game play a bit unnatural).

Ice Staff x Recovery
Damage Type
Availability: Survive for 16 minutes as Ciara (Rescue from ? on Map).
Evolution 1: Froze Orb
Evolution 2: Staff of Freezing (Defeat a final boss with Ciara)
Remarks: This is the only reliable CC in game and a godsend at higher difficulty. I recommend Frozen Orb as it does significant more Screen wide AoE damage (decent freeze chance) than Staff of Freezing (100% freeze chance). Freeze works on trash and elite but not the 2 bosses.

Energy Shield x Armor
Small Circle AoE
Availability:
Evolution 1: Inferno Shield
Evolution 2: Lightning Shield (Evolve Energy Shield 3 times)
Remarks: Each charge of the shield can take a hit (in place of your HP). Evolve version can do damage with Lightning Shield's sustain damage being superior. Note that shield does not damage when it has no charge, so prioritize cooldown upgrades for it. I pick this for higher difficulty not for the damage, but for staying alive,

Spectral Dagger x Revival
Random Target
Availability: Collect 1,000 Gold during a single run. Passive Item Revival is unlocked by beating Map 1 with 3 different chars.
Evolution 1: Spectral Wand (Laser show!)
Evolution 2: Duplicating Daggers (Collect 1,500 Gold during a single run)
Remarks: The new Spectral Wand puts on a really nice laser show... but lacks the CC from Frost Nova. Multi-shield seems to be better than Duplicating Dagger.

Dragon Tooth x Gold Gain
Small cone (cursor)
Availability: Clear Map 2 twice. Passive Gold Gain is unlocked by collecting 5,000 gold total.
Evolution 1: Dragon Heart
Evolution 2: Hellfire Butterfly (Defeat Map 2 final boss 3 times)
Remarks: Dragon Heart is pretty fun at medium difficulty. I avoid Hellfire Butterfly as the location is random. Gold Gain passive is great for gold grinding.
What Weapon to Pick
The key is to evolve 1-2 weapons before the 10 minutes mark to ensure a smooth run.
Personally, I pick my Weapons based on available passives.
  • Take into account of what is available to pick up on the map so you can go beyond 6 passive items
  • If you already max out a passive item and then pick it up on the field, you can go 1 level above. That is a very nice boost for things like Damage and Experience Gain.
  • I recommend specialization over quantity. If the passive is not useful to your current build/difficulty, it is okay to leave that passive on the ground and let the Exp rolls into more level for your weapons.

I focus on 4 passives as the core of my build, and would try to roll legendary version.
  • Legendary Damage and Cooldown are the basis of my builds
  • Legendary Experience Gain is also mandatory, faster level up = faster power ups
  • Attract Area is just a nice quality of improvement and makes level up more efficient

This leaves 2 slots for you to be flexible. Use these 2 slots to pick up passive items to ensure you can evolve your weapons, or augment their strong point.
  • Do pick up area if you are going for things like Holy Cross
  • Pick up Amount if 5+ of your weapon can benefit from it.
  • Gold Gain and corresponding relics at casual - medium works well. Melisandre can take real good advantage of it and Dragon Heart is pretty fun. Kill it with Fire!
  • Revival (Cheese) is great choice at harder difficulty
Sample Game Clear DPS
DPS are only for reference. Different weapon combination will have different impact on a specific weapon's performance.

Casual:

Things die too quickly for damage to register... The Lamp is a good learner weapon as it auto target anything close to you and is a better defensive option that the shield at lower difficulty. It is worth nothing that the lightning amulet and the dragon heart drowned out its damage potential. Also worth mentioning, it is fairly easy to farm 20K+ gold per run despite the -5% gold debuff.

Very Hard:

The Barrager did decent damage despite all the bow suck comments I read on the forum. You will notice the Lamp's damage completely drop off. It is time to graduate to stronger weapons. Falling flower did pretty decent DPS. Staff of freezing can freezes everything with it's ray but the direction is random... the DPS is on the low side compared to Frost Orb. Things dying quicker is the more reliable CC.

Extreme:

  • Due to 70% more mobs in Extreme, they clutter very quickly so it is very easy to proc Holy Cross. That's why there is this huge DPS #. You will also notice Lightning Shield's DPS tripled when compared to Very Hard. Area AOE damage weapon will benefit when map is cluttered with mobs.

  • Also worth mention is the up time of Lightning Shield, I am surviving by running from chest to chest to grab health potions, so it is quite easy to lose the charge and kills it damage potential. But having the shield does help keeping me alive so I see the damage as icing on top.
  • Frozen Orb's CC is extremely useful for this difficulty, and its area damage is spectacular.
  • Storm Scythe and Flying Stars' job is to shave the down the HP of the mobs in mid range to ensure I kill them quickly when they get close.
  • Next run I would be swapping the Spectral Dagger for the sword given its low DPS performance. It pretty much got overpowered by the other weapons. I want to test Endless Tide's knockback ability to open a path.

Extreme Sample #2:

  • Endless Tide made this run a lot easier. The knock back keeps the elite away very effectively. The knock back also contributed to a drop in Lightning Shield's DPS... but I am bringing the shield for survival.
  • The push back does not work on Map2's mid-boss while it is hoping in the air, some make sure you dodge it.
  • I can just point my cursor in the direction I want to go, and walk into the mob and let Holy Cross work it's magic. It is the literal hot knife thru butter... and Holy Cross' DPS soar up to 19K9
  • Cooldown Reduction and the Amount passive turns Endless Tide into a continuous stream.
  • Lamp's damage is horrible but is offset by Ayane's Ultimate


Always a good idea to keep your core build, and experiment with 1 or 2 weapons. Some weapon combination might surprise you. My Extreme Core build consists of
  • Endless Tide
  • Holy Cross
  • Frost Orb
  • Shield (help keeps me alive while I try to roll legendary goodies)
  • Passive Item: Legendary Damage, Cooldown, Exp Up, Magnet, and Area if it can be fit in
2 Comments
Evie 27 Sep, 2023 @ 11:19pm 
Spiders are the absolute best weapon in the game as of 1.0.7. I basically always run spiders, holy, and freeze wand, and then you can take whatever else because it doesn't even matter. Just put every limit break into spiders and I had them hit 27k dps. It doesn't really matter who you are playing as but I think the best is either Ciara(mostly for the extra cooldown because the stat is kinda busted) or Mel if you can be bothered to farm gold.

Oddly enough playing Camyla is pretty good for stage 2 because you sort of lack single target and she literally deletes the dragon and honestly nothing else is really a threat. I'm guessing kinda broken hitboxes or something but you can one shot it with your ult before it even flys up if you get lucky.
Shelly 22 Aug, 2023 @ 11:20pm 
I have had Froze Orb (evolution 1 for Ice Staff) work on 2nd boss (Atumnal Vine I think the name is) in first stage. Haven't tried Freeze Staff yet and did not have Ice Staff evolved when fought 1st boss (Cerrunnos) - un-evolved Ice Staff certainly did not freeze 1st boss.

Great guide and rundown on the ups/downs and usefulness of the various weapons, passives and combinations!