Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
I hope to see more.
Exterior phototextures on windows and doors are usually not great, because in many cases they get pretty repetitive (that was more visible on the previous police station with the antenna in the window texture).
A simple dark texture allows the skybox to reflect in the window instead.
There's a few cases where custom textures work, like curtains or blinds. Those could repeat on a building, but they are interior elements, not reflections.
The assets are well colour corrected though, so that's nice.
It would also help to not use phototexture windows/doors because with low specularity they look bad. We usually use 80% spec.
Not sure if you've heard of it, but CSLM is an all-encompasing wiki regarding asset creation. You might find a couple useful tips in there: https://cslmodding.info/