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I've been wanting to add a custom gunshot sound for a turret using emitters. Problem is, it's in String, and no matter what I do it just won't work, and I have a sneaking suspicion that I'm nowhere near close to understanding what String even is.
My workaround to this is that I've been trying to use comparison gates and timers (for example whenever the timer equals 1 the sound plays and it resets itself). Problem is, it still doesn't work, whatever I do! Who would've thought that using a custom gunshot sound for a turret be so difficult...
Do you know how it could work, using any of the 2 methods?