RimWorld

RimWorld

1,245 ratings
Fortification Industrial - Citadel
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
10.959 MB
12 Nov, 2022 @ 1:06am
25 Jun @ 4:50am
26 Change Notes ( view )

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Fortification Industrial - Citadel

In 1 collection by AOBA
Fortification mods
7 items
Description
from spark of the ignited gunpowder, to the horizon of nuclear dawn.

we have learn a lot from pioneer, and follow the tide of techology to inprove our fortifications.
war changes everytime it happends and the only thing won't change is... we can't stop the war, but at least, we could able to control the place where it happens and establish our citadel.

welcome to the new era... where your frontline no longer at your colony but a citadel.

]








and more.... such as field kitchen and transformer



i'm glad to announce a new fortification expansion, it's here for everyone.
and the amount of contents are big as the core mod :3

however, citadel might be the most stressful one i ever made...not only by the patch making or the 1.4 update comes out, so i think it might a good time to stop right here, before getting bigger.

Thank you all for your support so far. and hope you can find your own stories in rimworld with this mod.

if you have any issue using the mod please report in
[discord.gg]
also if you like my works and are willing to support me.
[www.paypal.com]
also my ko-fi https://ko-fi.com/aobakuma


QQ : 808332378
Popular Discussions View All (10)
6
28 Feb @ 8:48am
cant build any ciyadel stuff pls help
oldman1991{returned from ashes}
9
13 Jul @ 5:49am
Bugs/Suggestions
Greenie /Taxibutler
8
12 Aug, 2023 @ 9:22pm
What do the different Decoyfacilitys do?
#1 Kestrel Fan
426 Comments
Quilava 13 Oct @ 10:17am 
Can someone tell me which mod i can use to build the fence and tank trap on the right side of the map in picture 3? :sad_seagull:
Derg Zaks 13 Oct @ 1:58am 
I built coastal artilery but it doesnt function as artilery
Is it a CE bug or is it not intended as an indirect weapon?
Mask of Humble 27 Sep @ 6:08pm 
I was hoping these would be automated so I could make a automated base with just hauler bots and factories
Prinn 15 Sep @ 5:31am 
i hope it has a storage to it so i can load other shell inside like the vehicles
glenhowland2012 5 Sep @ 3:33am 
Is this CE compatible like your other mods?
Harlowe 1 Sep @ 5:59pm 
Ahh, thanks for the information!
我覺得我不知道 1 Sep @ 12:59pm 
@Harlowe No textures for other directions were created. Not a bug.
Harlowe 1 Sep @ 10:19am 
Anyone else having an issue where you cannot rotate the Stational Rangefinder building?
[RFGD]tucker32 17 Aug @ 12:33pm 
Same thing happening as others said in comments before, when doing the fortifications start, either the first save or one down the line will have them delete/disassemble any emplacement gun bigger than a auto cannon and the big immovable chemfuel generator
I'm having an issue I'm not able to rotate the Decals or get the other types beside the default option. Not sure I'm doing something wrong, missing something simple, or having a mod conflict.