Counter-Strike 2

Counter-Strike 2

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[Archived | CS:GO] All known config command to boost / gain fps
By Sarkana Jūra
In this guide all known commands to optimize CS:GO
   
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Fps commands
Hey Guys, because CS:GO is now CS2
i'm gonna leave config, just in case i missed some command or you just have intrest
i'm leaving my optimized config with all data
Clickable download[drive.google.com]
cl_threaded_bone_setup "1"
Is an old client variable that allows bone functions to be "parallelly processed", i. e. make use of multithreaded/multicore processors. Default is "0", meaning single-threaded. Setting "1" should in theory provide a performance boost

tv_nochat "1"
Don't receive chat messages from other SourceTV spectators

r_eyesize "0"
Makes Smaller Eyes
r_eyeshift_x "0"
No Eye Movement X-Angle
r_eyeshift_y "0"
No Eye Movement Y-Angle
r_eyeshift_z "0"
No Eye Movement Z-Angle

joystick "0"
Enabling/Disabling GamePad 0 "joystick is on or off, if you have one connected."
joystick_force_disabled "1"
Command prevents any joystick input from being pushed through, for cases where a piece of hardware that isn't a joystick is mistakenly identified as one by the game client P.S You know we applying force so be carefully ;)
joystick_force_disabled_set_from_options "1"
Sets external controllers you've connected to the game enabled or disabled, depending on the command's setting. This command manually changes the selected option for whether controllers are enabled in the game settings, too.
mat_viewportscale "1"
Scale down the main viewport (to reduce GPU impact on CPU profiling) "1.0" (0.001563 - 1.0)
unbindalljoystick
Like Undiball but for GamePad so you not going to able to play on controllers like Xbox or DualShock/DualSence probably as well on Steam Deck

cl_show_clan_in_death_notice "0"
This console command determines whether or not a player's clan tag shows up in your kill feed. By default this is turned on, but it can be turned off. P.s in my setup and especially in Deathmatch that helped me
budget_show_peaks "0"
This command sets whether or not the budget panel shows peak values.
budget_peaks_window "30"
This command sets the number of frames to look at when calculating your peak framerate in game. The default value is just 30 frames.
cl_debugrumble "0"
Turn on rumble debugging spew You like Rumble? ;") you know?
cl_clearhinthistory "1"
This command clears the game's memory of what in game hints (that pop up on your screen to prompt you to do something) it has shown you. This can make it show you those hints again
budget_show_history "0"
This command selects whether the history graph is shown in the budget panel. As it's frame intensive, it's advisable to keep this off on lower end PCs. budget_show_history 1 Turns history graph on. "budget_show_history 0" Turns history graph off
mat_queue_report "0"
Report thread stalls. Positive number will filter by stalls >= time in ms. -1 reports all locks.
mat_powersavingsmode "0"
Power Savings mode from cs/game press F for who use it
r_flushlod
Flush and reload LODs. type in console manually after loading map if you don't have other choise
snd_async_flush
Flush all unlocked async audio data
scene_flush
Flush all .vcds from the cache and reload from disk.
fs_fios_flush_cache
This command flushes the HDD FIOS cache.
fs_clear_open_duplicate_times
This command will clear the list of files that have been opened.
cl_soundscape_flush
This console command's use is to flush (clear) the soundscapes of the game client
cl_soundemitter_reload
This console command reloads the server's sounds.txt system.
ai_clear_bad_links
This console command marks any links that exist in the CS:GO nav as unusable.
hud_takesshots "0"
This command can be used to enable the auto-taking of a screenshot at the end of a match (when the scoreboard is up). Default is 0 (disabled).
clear_bombs
This command clears/removes any bomb(s) that have been planted, halting the countdown
clear_debug_overlays
This command is used to wipe (clear) all the debug overlays active
clear_anim_cache
Clears the animation cache, freeing the memory (until the next time a streaming animblock is requested)
muzzleflash_light "0"
Disable dynamic (bounces) flashlight
r_cheapwaterstart "1"
water!?
cl_rumblescale "0"
Corresponds to the "Vibration" setting for PS3/XBOX360 controllers (not sure if it still exists since I don't use either)
cl_detail_max_sway "0"
Remove muzzleflash light
r_dynamic "0"
remove most of dynamic light
mat_queue_mode "2"
The queue/thread mode the material system should use aka "2" multicore force use, "-1" game decide, "0" uses synchronous single thread, "1" uses queued single threaded mode, "-2" (not fully known)
r_eyegloss "0"
remove eye gloss
r_gloss
remove gloss
r_eyemove "0"
Disables eye movement
cl_autohelp "0"
Disables the on-screen help and tutorial messages.
cl_disablefreezecam "1"
Disables old anoying camera zoom on players who killed you
cl_disablehtmlmotd "1"
Disables the in-game HTML MoTD's.
*DON'T WORK ANYMORE from 23.09.2021 Forces client side preload, the game to load all the sound and art assets on map load. "Removed cl_forcepreload and the client launch option preload; these options were copy/pasted from configs on the internet but would cause crashes, slow loading times, and stuttering." It happend after Panorama UI https://blog.counter-strike.net/index.php/2021/09/35546/
cl_forcepreload "0"
cl_freezecameffects_showholiday "0"
Disables the happy holidays screen overlay
cl_showhelp "0"
Disables the on-screen help and tutorial messages.
gameinstructor_enable "0"
Disables the on-screen help and tutorial messages for new players.
r_drawtracers_firstperson "0"
Remove bullet tracers /Toggle visibility of first person weapon tracers.
func_break_max_pieces "0"
Remove pieces of glass/metal and else when you break certain items/barriers
cl_minimal_rtt_shadows "0"
Removes small "useless" shadows from game
mat_postprocess_enable "0"
Remove postprocessing
NOT SURE! mat_debug_postprocessing_effects "0"
do not show algorithms in screen quadrants
Commands that work with "sv_cheats 1":
cl_disable_ragdolls "1" - Removes Ragdoll physics from the game;
mat_disable_bloom "1" - Disables the bloom effect;
dsp_slow_cpu "1" Cuts down sound quality
r_cheapwaterend "0" low quality water
cl_foot_contact_shadows "0" low quality agent dynamic shadows
r_drawparticles "0" Removes most* particles.
fps_max "100"
remove type 0/add fps limits (Now 100)
fps_max_menu 69
Set frame limit for menu (69 =) in main menu without a 75+ hz monitor is enough )
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Thanks all guys for support!, be safe :A::Y: