RimWorld
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Genetic Drift (Random Genes)
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Mod, 1.4, 1.5
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6 nov. 2022 la 10:31
29 apr. la 22:16
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Genetic Drift (Random Genes)

În 1 colecție creată de ARR624
Dynamicism
3 obiecte
Descriere
Allows configurable random genes and genetic mutations for newborns and/or randomly-generated pawns (primarily traders, raiders, and such, but also including, optionally, those generated in the starting scenario). You can set the number of maximum genes of both kinds and their probabilities. There is also an option to scale the chance if minor or major cell instability genes are present. Genes are selected randomly from pools which you can set but which by default include all non-archite genes available, including those from mods.

The option for newborns was created to add an avenue for genetic variation in same-xenotype colonies besides implantation or hybridization with other xenotypes. This way, your tribal, generational runs can benefit from the new mechanic, too.

The option for adults is a nice way to add more variety to encountered pawns. There is an option to apply the mutations only to Baseliners.

Custom pools of genes are configured by creating a custom xenotype with all desired potential genes. A xenotype editor with all vanilla restrictions removed is included in the configuration menu to make this easier.

Should be safe to add and remove to/from existing saves.
Discuții populare Vezi toate (2)
1
2 iun. la 15:23
Broken worldgen
Sparky T. Fluffbutt
0
8 aug. 2023 la 12:39
Custom Gene Pools
Tormènt
71 comentarii
Cringe Shaymin 11 oct. la 14:47 
This mod really just needs a blacklist feature and it would be perfect. I know you can set up custom xenotypes as a whitelist, but then those xenotypes with a hundred genes would be able to spawn as pawns and that's less than ideal.
FluffDragon 27 sept. la 11:54 
This is a great idea, but a little clunky as it is. Would it be feasible to allow setting different pools for specific xenotypes? It looks like all the boilerplate exists.
Dr Jimothy 4 sept. la 16:09 
This mod is absolutely amazing. Two dumb ideas I have on how it could be even cooler:

1. Instead of a "baseliners only yes or no", an option to select any xenotype in particular to be subject to mutations.
For example if someone only wants Highmates to be randomly mutated and other xenotypes to be their usual selves.

2. Seconding Farmer Joe's idea, option to do a reverse of custom gene pool and instead make a custom "any except these" gene pool.
Such as if someone wants super random mutations, but not game-breaking mutations, and so can blacklist genes that'd fall under that category.
Noisy Koi 2 sept. la 5:40 
I believe I found an issue
I installed this and VE Androids, and am finding pawns who are android xenotype but only have like 1 android "hardware" (gene) which turns them into an android but only kind of.
I suggest patching out androids from the genepool options because otherwise all I can do is set to "vanilla genes only"
Farmer Joe 24 aug. la 8:16 
is it possible to make a "blacklist gene pool"? I want to have all pawn spawn with at least one random gene of any kind, but wanna prohibit a few genes from being chosen
Can an option be added to prevent the characters in the initial scene from having random genes?I am always confused by random genes when creating new races
chrisque1 6 iun. la 1:45 
Yellow border for mutated genes :cozybethesda:
Jippy 11 mai la 15:28 
Love this! Good work with the mod!
Phil42 11 mai la 11:48 
I've just recently discovered this mod and it's honestly one the most fun I've ever played with. So many unique little changes can happen to pawns that just give them so much more personality. Thanks a lot for making this.
Doomer Man 5 mai la 10:31 
Idea for Gene lists:
Have a option to add genes to whitelist and add genes to black list option that allows you to select by xenotype and it adds to the list, it then runs the whitelist followed by blacklist to give a result of valid genes to be allowed on the list for the mod. this way you can have more flexibility with larger gene pools and makes it easier to make larger lists of allowed and disallowed rather than a single xenotype for an allowed list.