RimWorld
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Preemptive Strike (v1.4+ Fork)
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Mod, 1.4, 1.5
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6.220 MB
5 NOV 2022 a las 16:11
7 MAY a las 9:27
6 notas sobre cambios ( ver )

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Preemptive Strike (v1.4+ Fork)

En 1 colección creada por Ogliss
Og's Caretakership
17 artículos
Descripción
This a fan updated continuation of Lt. Bob's continuation of Dr.Carl's original mod, with all credit for the idea and original implementation going to him. I have only taken over development of the mod since the RimWorld update to v1.4.

Original mod can be found here:
- https://steamproxy.net/sharedfiles/filedetails/?id=1890377807
1.3 mod can be found here:
- https://steamproxy.net/sharedfiles/filedetails/?id=2056230561

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Credits (from Dr.Carl's original):
1. Many many thanks to @Iron Chaos for the fantastic tower graphics!
2. Some features in this mod are inspired by the mod Spotted by TGPArcher
3. Some textures and UI icons are from some online sources. Their credits are noted in the file “ThirdPartyAttributions”. You can find it in the root folder of this mod.
4. Some textures are modified from the vanilla Rimworld art source by Ludeon Studios.
License: You can browse, modify and reuse my code as you wish (source code is in GitHub repository), but please give me credit.
5. Additional translations by: Proxyer
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Changelog:
05/Nov/2022: Updated to 1.4
01/22/2022: Improved performance of WorkGiver for watchtower job
03/06/2021: Cleaned up leftover food code in towers, should now be fully removed
11/12/2020: Added Scaria to manhunter packs; improved performance; quest bug fixes
10/09/2020: DifficultDetect setting saves correctly between games
08/18/2020: Replaced two error warnings with messages
08/14/2020: Fixed issue with reward pawns from quests; Flagged as v1.2 supported
05/29/2020: Removed refuel job from towers to improve performance
04/27/2020: Balance tweak to go with detection changes: All tower ranges increased by +1
04/26/2020: Added Japanese translations
04/25/2020: Added forbid ability to all towers
04/25/2020: Added "Difficult Detection" option, on by default. Limits what can be detected outside of visual range.
04/19/2020: Fixed null handling for friendly drop pod assists when in debug mode
04/16/2020: Added description tags to Hediff xmls
04/13/2020: More quest bug handling
04/12/2020: Added additional debug code; Created and tested handlers for most quest incidents (Couldn't test infestation on a new map)
04/11/2020: Corrected no-spawning issue with pawn-rewarding manhunter quests
04/11/2020: Changed packageID, restructured to allow multiversion, merged old v1.0 mod into package file (untouched), uploaded to Steam
04/10/2020: Changed Royalty Collector alert to standard message
04/01/2020: Created bypass for Royalty Tribute Collector
03/21/2020: Initial v1.1 fork created on GitHub

Source:
New fork:
https://github.com/Ogliss/RimworldMod_RaidAlarm-PreemptiveStrike/tree/RimworldV1.4
Fork:
https://github.com/Lt-Bob/RimworldMod_RaidAlarm-PreemptiveStrike
Original:
https://github.com/DrCarlLuo/RimworldMod_RaidAlarm-PreemptiveStrike
Discusiones populares Ver todo (1)
25
12 MAY a las 13:08
FIJO: Bug Reports & Known Issues
Ogliss
173 comentarios
Stellar 11 OCT a las 7:51 
Modern watchtowerstorage is definitely not working! I did set it up for survival meals only and they haul raw meat in there! :steamfacepalm:
DarkNova 3 OCT a las 2:27 
It seems that the storage filter of the watchtower is broken because it does nothing
When pawns try to deliver e.g. cocktails of the mod Vanilla Brewing Expanded to the watchtower, which happens due to the not working filter, they get into an endless loop where they try to add the item to the watchtower as food

I had to forbid the food that does not work in the watchtower for the entire colony so that they no longer try to deliver it to the watchtower and no longer get into an endless loop

Written with DeepL
BLAZE_WRAITH 24 SEP a las 7:21 
guess it comes down to visual range...i think
Meyar 24 SEP a las 7:08 
I have all research unlocked
BLAZE_WRAITH 24 SEP a las 4:14 
@meyar
do you have "small object identification" teched
Meyar 23 SEP a las 11:22 
Aha, that worked, thanks Blaze.

Now, second question, I have a radar and sat uplink. How am I getting drop pod raids only alerting as they arrive?
BLAZE_WRAITH 21 SEP a las 13:04 
@Meyar
click and drag on the point between the button's border and the document sheet sprite
Meyar 21 SEP a las 12:33 
Is there a way to move the Security Report UI button around?
BLAZE_WRAITH 21 SEP a las 3:21 
had same problem, you need to place the telescope down

also i am having a bug where the tower is getting constantly refuelled even when i disabled all filters.
Suff 18 SEP a las 0:41 
@The Lord Pootis I have an uninstalled telescope in a stockpile available when seeing this error