RimWorld
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Preemptive Strike (v1.4+ Fork)
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Mod, 1.4, 1.5
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6.220 MB
5 listopada 2022 o 16:11
7 maja 2024 o 9:27
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Preemptive Strike (v1.4+ Fork)

W 1 kolekcji stworzonej przez Ogliss
Og's Caretakership
Przedmioty: 17
Opis
This a fan updated continuation of Lt. Bob's continuation of Dr.Carl's original mod, with all credit for the idea and original implementation going to him. I have only taken over development of the mod since the RimWorld update to v1.4.

Original mod can be found here:
- https://steamproxy.net/sharedfiles/filedetails/?id=1890377807
1.3 mod can be found here:
- https://steamproxy.net/sharedfiles/filedetails/?id=2056230561

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Credits (from Dr.Carl's original):
1. Many many thanks to @Iron Chaos for the fantastic tower graphics!
2. Some features in this mod are inspired by the mod Spotted by TGPArcher
3. Some textures and UI icons are from some online sources. Their credits are noted in the file “ThirdPartyAttributions”. You can find it in the root folder of this mod.
4. Some textures are modified from the vanilla Rimworld art source by Ludeon Studios.
License: You can browse, modify and reuse my code as you wish (source code is in GitHub repository), but please give me credit.
5. Additional translations by: Proxyer
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Changelog:
05/Nov/2022: Updated to 1.4
01/22/2022: Improved performance of WorkGiver for watchtower job
03/06/2021: Cleaned up leftover food code in towers, should now be fully removed
11/12/2020: Added Scaria to manhunter packs; improved performance; quest bug fixes
10/09/2020: DifficultDetect setting saves correctly between games
08/18/2020: Replaced two error warnings with messages
08/14/2020: Fixed issue with reward pawns from quests; Flagged as v1.2 supported
05/29/2020: Removed refuel job from towers to improve performance
04/27/2020: Balance tweak to go with detection changes: All tower ranges increased by +1
04/26/2020: Added Japanese translations
04/25/2020: Added forbid ability to all towers
04/25/2020: Added "Difficult Detection" option, on by default. Limits what can be detected outside of visual range.
04/19/2020: Fixed null handling for friendly drop pod assists when in debug mode
04/16/2020: Added description tags to Hediff xmls
04/13/2020: More quest bug handling
04/12/2020: Added additional debug code; Created and tested handlers for most quest incidents (Couldn't test infestation on a new map)
04/11/2020: Corrected no-spawning issue with pawn-rewarding manhunter quests
04/11/2020: Changed packageID, restructured to allow multiversion, merged old v1.0 mod into package file (untouched), uploaded to Steam
04/10/2020: Changed Royalty Collector alert to standard message
04/01/2020: Created bypass for Royalty Tribute Collector
03/21/2020: Initial v1.1 fork created on GitHub

Source:
New fork:
https://github.com/Ogliss/RimworldMod_RaidAlarm-PreemptiveStrike/tree/RimworldV1.4
Fork:
https://github.com/Lt-Bob/RimworldMod_RaidAlarm-PreemptiveStrike
Original:
https://github.com/DrCarlLuo/RimworldMod_RaidAlarm-PreemptiveStrike
Popularne dyskusje Zobacz wszystkie (1)
25
12 maja 2024 o 13:08
PRZYPIĘTE: Bug Reports & Known Issues
Ogliss
Komentarzy: 182
Venusgate 8 stycznia o 18:50 
@BobGrey hold rightclick on the border around the clickboard and drag.
BobGrey 8 stycznia o 0:46 
How can I move the "Security Reports" button? It is WAY TOO FAR into the middle of the screen. For a button that is rarely used, it should be as far to the edge, preferably a corner, as possible. I want to move it to either the top-right or bottom-right corner so that it doesn't block anything. Currently, I am using UI Not Included to re-arange my UI and move the those little overlay buttons to the top-right, leaving a nice gap in the bottom-right under the alerts where this could fit perfectly.
Torres 27 grudnia 2024 o 16:37 
So I don't really think this is working well? I got a warning of an assault coming yet the corp size is marked as zero.
Torres 22 grudnia 2024 o 16:40 
That has been broken for as long as I remember using this mod and all forks except the original and I mean the very original one.

You gotta learn to live with it
BLAZE_WRAITH 6 grudnia 2024 o 17:05 
can someone make a patch for this fork to fix the karking watchtower nutrition shit. pissing me off
Catch Lightning 6 grudnia 2024 o 6:04 
This unfortunately should not be marked 1.5 compatible as it has issues with anomaly completely blocking creepjoiners among other issues.
Catch Lightning 26 listopada 2024 o 20:51 
Anyone else have issues with errors that seem related to anomaly. Is it blocking all non-void provocation triggered events? Or some of them? I am on my first anomaly playthrough and don't know what should be happening as opposed to what is. I saw a creepjoiner related error and none ever spawned.
Jet 11 listopada 2024 o 20:28 
used to be such a good mod
Stellar ❤️💙💛 19 października 2024 o 22:00 
Can you PLEASE fix watchtower storage? It's so annoying that they haul what ever happens to be nearest them there! :steamfacepalm:
Stellar ❤️💙💛 11 października 2024 o 7:51 
Modern watchtowerstorage is definitely not working! I did set it up for survival meals only and they haul raw meat in there! :steamfacepalm: