Total War: WARHAMMER III

Total War: WARHAMMER III

737 arvostelua
Rune Golems (Vanilla 5.1) - MCT Support (REQUIRES ASSET PACK)
13
4
7
2
2
3
3
3
2
2
2
   
Palkinto
Lisää suosikkeihin
Lisätty suosikkeihin
Poista suosikeista
units
Tunnisteet: mod
Tiedostokoko
Julkaistu
Päivitetty
1.227 MB
2.11.2022 klo 4.08
2.6. klo 8.24
23 muutosilmoitusta ( näytä )

Tilaa ladataksesi
Rune Golems (Vanilla 5.1) - MCT Support (REQUIRES ASSET PACK)

1 kokoelmassa, tekijä _D3rpyN3wb_
_D3rpyN3wb_ Working Mod Collection (As of June 27, 2024)
8 luomusta
Kuvaus
------------------(REQUIRES ASSET PACK)-----------------
What this mod does:

- Adds 4 late game, semi lore-friendly Rune Golem for the dwarfs :D
- Great-Axe (Bonus Anti-Infantry)
- Great-Hammer(Armor-Piercing, Bonus Anti-Large)
- Rune-Staff (Able to use 4 Runic Spells in the Battlefield)
- Flame Cannon (a Better Flame Cannon )

-Uses the Colossal Bow as the animation
- Recruit-able at the highest tier of Smithy (Tier V)
-Increase the Unit Cap by building Tier V Smithy or have the Landmark in Karak Zorn



Possible Changes in the future:
  • Planning to do a unit compilation for all unit mods I make
  • Improve Unit Portrait
  • Adjusting balance
  • Add more variants to the Rune Golem and edit a bit of its model

BUGS
- a LOT OF CLIPPING (I cannot express this enough lol)
- smol Transparent textures, working on it 🔨
- maybe, do tell me to get them squashed



*shameless plug :P
Want Faster Projectiles? You can use my other mod here GDP: A Projectile Overhaul
Check my workshop for more mods if it interest you 👀

Compatible with anything as long as it does not add any modifications to this unit


Thank you A Peasant Mobster for letting me use assets of his Rune Golem Model mod as a basis :D


Wanna support me for the developement of future mods?
You can donate me via Ko-fi or Paypal :D

Donate via PayPal[www.paypal.com]
Donate via Ko-Fi [ko-fi.com]


Leave feedback if I missed,bugged, or unbalanced something
260 kommenttia
slingle37 10.7. klo 20.50 
theres a bug where the cannon rune golem wont fire. ill even give the order to fire but it just stands there. is there anyway to fix that please?
=[NK]= Col. Jack O'Neil 12.6. klo 16.13 
There's an SFO submod of mine, that will be updated once SFO gets updated in the next week
Lon247 12.6. klo 10.31 
is this compatible with sfo?
Waldo3055 31.5. klo 5.29 
Thanks! Can confirm that the new update has fixed the RoR showing up
_D3rpyN3wb_  [tekijä] 30.5. klo 17.37 
should work now on the new update
Waldo3055 30.5. klo 11.18 
playing a campaign with both this and your gunship mod, the RoR golem did not get added to the pool when unlocking it
_D3rpyN3wb_  [tekijä] 17.5. klo 1.57 
woops forgot to say that you need the asset pack now: https://steamproxy.net/workshop/filedetails/?id=3244046096
莫非朕不知兵吗 17.5. klo 1.47 
don't have models
Dr.Nut 16.5. klo 14.32 
For some reason the rune golems don't have models and are unable to attack when I load into a battle. I've tried a few troubleshooting steps such as unsubscribing and resubscribing but nothing I've tried seems to fix this.
Blakeioh 15.5. klo 11.24 
Rune guardians when?