Total War: WARHAMMER III

Total War: WARHAMMER III

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Rune Golems (Vanilla 5.1) - MCT Support (REQUIRES ASSET PACK)
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Značky: mod
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1.227 MB
2. lis. 2022 v 4.08
2. čvn. v 8.24
Poznámky ke změnám (23) – zobrazit

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Rune Golems (Vanilla 5.1) - MCT Support (REQUIRES ASSET PACK)

V 1 kolekci od uživatele _D3rpyN3wb_
_D3rpyN3wb_ Working Mod Collection (As of June 27, 2024)
8 položek
Popis
------------------(REQUIRES ASSET PACK)-----------------
What this mod does:

- Adds 4 late game, semi lore-friendly Rune Golem for the dwarfs :D
- Great-Axe (Bonus Anti-Infantry)
- Great-Hammer(Armor-Piercing, Bonus Anti-Large)
- Rune-Staff (Able to use 4 Runic Spells in the Battlefield)
- Flame Cannon (a Better Flame Cannon )

-Uses the Colossal Bow as the animation
- Recruit-able at the highest tier of Smithy (Tier V)
-Increase the Unit Cap by building Tier V Smithy or have the Landmark in Karak Zorn



Possible Changes in the future:
  • Planning to do a unit compilation for all unit mods I make
  • Improve Unit Portrait
  • Adjusting balance
  • Add more variants to the Rune Golem and edit a bit of its model

BUGS
- a LOT OF CLIPPING (I cannot express this enough lol)
- smol Transparent textures, working on it 🔨
- maybe, do tell me to get them squashed



*shameless plug :P
Want Faster Projectiles? You can use my other mod here GDP: A Projectile Overhaul
Check my workshop for more mods if it interest you 👀

Compatible with anything as long as it does not add any modifications to this unit


Thank you A Peasant Mobster for letting me use assets of his Rune Golem Model mod as a basis :D


Wanna support me for the developement of future mods?
You can donate me via Ko-fi or Paypal :D

Donate via PayPal[www.paypal.com]
Donate via Ko-Fi [ko-fi.com]


Leave feedback if I missed,bugged, or unbalanced something
Počet komentářů: 260
slingle37 10. čvc. v 20.50 
theres a bug where the cannon rune golem wont fire. ill even give the order to fire but it just stands there. is there anyway to fix that please?
=[NK]= Col. Jack O'Neil 12. čvn. v 16.13 
There's an SFO submod of mine, that will be updated once SFO gets updated in the next week
Lon247 12. čvn. v 10.31 
is this compatible with sfo?
Waldo3055 31. kvě. v 5.29 
Thanks! Can confirm that the new update has fixed the RoR showing up
_D3rpyN3wb_  [autor] 30. kvě. v 17.37 
should work now on the new update
Waldo3055 30. kvě. v 11.18 
playing a campaign with both this and your gunship mod, the RoR golem did not get added to the pool when unlocking it
_D3rpyN3wb_  [autor] 17. kvě. v 1.57 
woops forgot to say that you need the asset pack now: https://steamproxy.net/workshop/filedetails/?id=3244046096
莫非朕不知兵吗 17. kvě. v 1.47 
don't have models
Dr.Nut 16. kvě. v 14.32 
For some reason the rune golems don't have models and are unable to attack when I load into a battle. I've tried a few troubleshooting steps such as unsubscribing and resubscribing but nothing I've tried seems to fix this.
Blakeioh 15. kvě. v 11.24 
Rune guardians when?