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Medieval Medicines Medieval Overhaul Edition
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Mod, 1.4, 1.5
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4.107 MB
2022년 11월 1일 오후 5시 11분
2024년 10월 3일 오후 2시 33분
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Medieval Medicines Medieval Overhaul Edition

JoeOwnage님의 3 모음집
JoeOwnage Medieval Fantasy 1.4
아이템 326개
Slightly Simpler Medieval Fantasy 1.4
아이템 308개
Joe's 1.5 Medieval Fantasy Add-On
아이템 86개
설명
**MEDIEVAL MEDICINES - MEDIEVAL OVERHAUL EDITION**

**SUPPORT**

If you like my stuff, feel free buy me a coffee at ko-fi.com/joeownage

---------

**BACKGROUND**

Medieval Medicines - Medieval Overhaul Edition

This is a **STANDALONE** mod. The only requirement is Medieval Overhaul.

This was created by combining/adding to/rebalancing several other mods:

1) Nuno's "Medieval Replacements" (Medieval Medicines, Medieval Prosthetics, and Entosomnia) mods
2) Awan's "Chirurgie Patch (Discontinued)" for Nuno's mods
3) My own patch "Medieval Medicines Recipes Patch for Medieval Overhaul" from 1.3

All credit for the original mods and art assets goes to Nuno, credit for rebalancing/reworking research projects and work ticks in Chirurgie Patch goes to Awan. Thanks guys.

--------------

**DESCRIPTION**


**MEDIEVAL PROSTHETICS:**

This mod adds four levels of prosthetics of increasing complexity and effectiveness - Crude, Artificial, Mechanical, and Paresian.

Prosthetics recipes are stuffable where possible so you can choose which materials to use (Metallic, Woody, etc).

Prosthetics will satisfy transhumanist/body modder traits.

For the first three levels, the highest efficiency possible is 80% for a prosthetic. Noses, eyes and ears are non-functioning cosmetic replacements but the higher tiers add some social impact.


CRUDE LIMBS: Basic, uncomfortable, and ineffective, but better than nothing. Can now craft shoddy limb replacements at a Crafting Spot or Workbench.

iron arm
prosthetic hook
wooden foot
wooden toe
wooden finger
wooden nose
eye patch
ear patch

ARTIFICIAL LIMBS: Still quite unrefined, but better than the shoddy limbs that came before. Artificial limbs can now be crafted at a Workbench.

artificial hand
artificial arm
artificial leg
artificial foot
artificial toe
artificial finger
artificial nose
artificial eye
artificial ear

MECHANICAL LIMBS: Intricately crafted limbs with many pulleys and gears. While these are a great improvement, the mechanics of the human body are tough to reproduce. Mechanical limbs can be crafted at a Workbench.

mechanical hand
mechanical arm
mechanical leg
mechanical foot
mechanical toe
mechanical finger
mechanical nose
mechanical eye
mechanical ear

PARESIAN LIMBS: Incredible engineering and craftmanship utilized in tangent with mystical enchantments have allowed for elegant limbs that are on par with natural limbs. Quite time and resource expensive. Paresian limbs can be crafted at an Alchemy Bench.

- Named for Ambroise Paré (born 1510, Bourg-Hersent, France—died Dec. 20, 1590, Paris) French physician, one of the most notable surgeons of the European Renaissance, regarded by some medical historians as the father of modern surgery.
- Emerald is an ingredient in Paresian Prosthetic Limbs. These limbs are imbued with magical energy. The magical properties of the emerald are the ingredient that allows a man-made prosthetic to function equivalent to a natural limb.
- Sensory Paresian Prosthetics can actually restore sight, hearing and smell, also thanks to the magical properties of the emerald. They may not be on par with a natural eye, ear or nose, but they will allow your pawn to function mostly normally again. Increased recipe costs to balance this.

Lore explanation From RimFantasy:
_"For the longest time, civilizations dismissed magic as wild fantasies and superstitious tribal beliefs. That is until one day, an incident occurred in a gemstone mine, which led to the discovery that gemstones have a natural affinity with magic, and could be imbued with magical energies to produce spectacular effects."_

paresian hand
paresian arm
paresian leg
paresian foot
paresian toe
paresian finger
paresian nose
paresian eye
paresian ear

**MEDIEVAL MEDICINES**
----

- Adds three tiers of medicines intended to create tiered alternatives to herbal medicine. Effectiveness ranges from slightly better than herbal medicine to slightly better than industrial medicine.

EARLY MEDIEVAL MEDICINE:
- Requires Herbal Medicine and Cloth. Also supports Medieval Overhaul's linen and various wild medicinal herbs. Can be crafted at Crafting Spot or Workbench.

LATE MEDIEVAL MEDICINE:
- Requires some type of Alcohol, Early Medieval Medicine, and Cloth (or linen). Many different alcohols are supported in the recipe in case you have their corresponding mods loaded, including Medieval Overhaul, Mashed's Ashlands, and Stoneborn Delights. Can be crafted at Alchemy Bench.

PARESIAN MEDICINE:
- Requires Neutroamine, Late Medieval Medicine, Mithril, and Cloth (or linen). I have included Stoneborn Delights Glimmerquartz as an alternative ingredient to Neutroamine. Can be crafted at Alchemy Bench.

**PLANTS**
----
- Adds Aether Bloom, which can be harvested as Raw Aether, and refined into Aether Extract. Used in the production of Mana Potions. Grows wild or can be cultivated.

**DRUGS**
----
- Adds two tiers of healing potions that can be ingested to speed healing and immunity gain, but they do have some drawbacks.

LESSER HEALING POTION:
- Requires herbal medicine, raw berries, and raw herbs. Can be crafted at Crafting Spot, Drug Lab, or Alchemy Bench.

MINOR HEALING POTION:
- Requires lesser healing potion, herbal extract, and amber, which can be found in dark forest biome from felled trees. Can be crafted at Drug Lab or Alchemy Bench.
----
- Adds two tiers of mana potions that can be ingested to instantly regain some Psyfocus (mana) and increase Neural Heat Dissipation rate (Arcane Load Dispersal rate). Slight chance of addiction. If you don't have Rimworld Royalty DLC installed, you shouldn't see mana potions.

LESSER MANA POTION:
- Requires raw aether, raw berries, raw herbs. Can be crafted at Crafting Spot, Drug Lab, or Alchemy Bench.

MINOR MANA POTION:
- Requires lesser mana potion, aether extract, and amber. Can be crafted at Drug Lab or Alchemy Bench.

----------

**NOTES**

MOD MEDICINES PATCH
- If you are finding that the pawns are not making use of the medicines, try adding the Mod Medicines Patch by Aeon:
https://steamproxy.net/sharedfiles/filedetails/?id=1430084631

------------

**UPDATES**

OCT 2024:

- new preview image

- Added Aether Bloom plant, Aether Extract, Lesser Mana Potion, Minor Mana Potion.

------------

SEPT 2024:

Added the optional ingedient Medieval Overhaul linen in place of cloth in all Medicine Recipes.

Changed Paresian Medicine recipe to use one Medieval Overhaul mithril in place of five steel.

Added the optional ingredient Stoneborn Delights Glimmerquartz in place of Neutroamine for Paresian Medicine.

Added compatibility for Stoneborn Delights liquors, Mashed's Ashlands liquors, and all of the new Medieval Overhaul liquors to satisfy ingredients for Late Medieval Medicine.

Renamed Ambroisen Prosthetics to Paresian Prosthetics. Paresian Prosthetics are constructed at the Alchemy Bench.

Added ability to mine Stoneborn Delights Glimmerquartz at Medieval Overhaul mineshaft if mod is loaded.

Added two types of healing potions using Medicines Expanded: Medieval Potions as inspiration. Thank you to Capataina and Frettzo for their mod!

Updated Mod Description.

------------

March 2024:

Updated to 1.5.

1.4 branch of this mod will not changed in any way.

Please let me know of any feedback or issues so I can try to correct them.

댓글 107
JoeOwnage  [작성자] 2024년 9월 8일 오후 4시 20분 
Try my mod pack if you want less messing around with mods. https://steamproxy.net/sharedfiles/filedetails/?id=3319070383
JoeOwnage  [작성자] 2024년 9월 8일 오후 4시 19분 
Oh yea, I'm familiar with that. It isn't from this mod, but one of your other mods that depend on medieval overhaul. A few thingdefs for books were recently removed from MO. This is mods looking for the missing defs.

Try unsubscribe/re-subscribe on any MO related mods, some of them have been patched to get rid of this error. If that doesn't work, this one is safe to ignore and will get fixed in updates of those mods eventually.
ShadowDW 2024년 9월 8일 오후 3시 16분 
Here is a screenshot, hope this helps. There is a bit more of it, but its pretty much same-same stuff. I got to this theory because of the yellow line above the red error text that mentions this mod using the exact same "ThingDef" - "DankPyon". This is only a guess but I'm hopeful you can help with this conundrum.

Debug Log
JoeOwnage  [작성자] 2024년 9월 8일 오전 8시 24분 
I haven't been getting any errors from this mod in my own mod list. Are you sorting your mods with RimPy?

What does the actual error say? I'm not great at reading these logs
ShadowDW 2024년 9월 8일 오전 7시 16분 
Hello <authors_of_this_mod>, I am trying to pinpoint which mod these errors are coming from and after looking over the errors, I'm wondering if it might be this mod? I pose this as a question as I am not 100% positive, so I am asking if you guys can help me confirm one way or the other.

Game Log Files [gist.github.com]

Keep in mind, this is not breaking the game in any way and I am not experiencing any crashes. I'm just trying to figure out where the errors are coming from, so I appreciate any help you can offer me. Thanks for any and all assistance!
Xyvern 2024년 8월 18일 오후 11시 35분 
ok, i just cant put it on creepjoins, odd
Xyvern 2024년 8월 18일 오후 10시 54분 
For some reason, i cannot install mechanical/ambrosian limbs - doesnt show as a surgery option despite having both. im assuming its a mod conflict but 190 mods makes that difficult to pinpoint.|

https://gist.github.com/HugsLibRecordKeeper/e6609b0d4c622f793f6f4d53bf7c301c
suboptimal 2024년 8월 5일 오후 12시 21분 
I and my jawless main melee warrior (who currently takes twice as long to consume his food) thank you.
JoeOwnage  [작성자] 2024년 8월 5일 오전 8시 19분 
Hmm good idea
suboptimal 2024년 8월 4일 오전 9시 59분 
Any chance of adding in a line of jaw prosthetics?