RimWorld
784 valoraciones
Biotech Expansion - Mythic
6
4
3
2
2
   
Premio
Favoritos
Favorito
Quitar
Mod, 1.4, 1.5
Tamaño
Publicado el
Actualizado el
2.216 MB
1 NOV 2022 a las 4:32 p. m.
16 ABR a las 12:04 a. m.
31 notas sobre cambios ( ver )
Necesitas contenido descargable para poder utilizar este artículo.

Suscríbete para descargar
Biotech Expansion - Mythic

En 1 colección creada por Lennoxicon
Biotech Expansion - All Modules
4 artículos
Descripción
The Biotech Expansion Project
The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles! This mod focuses on a few complex xenotypes based on mythological creatures. Check back frequently for new genes and other mods in the BEP!

CORE MOD: REQUIRED!
Biotech Expansion - Core https://steamproxy.net/sharedfiles/filedetails/?id=2884018485

Other Biotech Expansion Mods
Biotech Expansion - Ear Hair Color Patch https://steamproxy.net/sharedfiles/filedetails/?id=2879641542
Biotech Expansion - Mammalia https://steamproxy.net/sharedfiles/filedetails/?id=2878084431

MYTHIC GENE PACK
This module of Biotech Expansion focuses on a few complex xenotypes, all bearing immense power from their archite born genetics to manifest the might of mythical beings! Due to the complexity of these xenotypes, this module will not have as many xenotypes as other BTE mods, but will instead focus on a few of them with their own special mechanics. Some possible xenotypes include dragons, phoenixes, and other candidates! This pack has special resources such as Aurum, ultra conductive mechanites that feed on silver and gold, which can be used to power mighty dragon wings, burning claws, hides and scales tougher than armor, and fiery and explosive fire powers!


Important Note: The only way to see these xenotypes is to enable their faction when starting a new game. Due to their general strength, they have a low chance of appearing even when their faction is enabled, and their raid point modifier is extremely high to prevent them from popping up too early in the game. Alternatively, befriending them's a good way to see them too! Occasionally.




Resources
Aurum - User must eat gold and silver based foods. Abilities revolve around fire and electricity. Aurum can be increased from aurum idols, obtained from quests and occasionally shaman merchants.

Reverence - User must have other pawns worship a totem, which generates reverence for them to eat. Abilities revolve around psychic powers. Royalty/Ideology is *NOT* required but STRONGLY RECOMMENDED. Ideology rituals can also be used to refill reverence. Revered motes also regains psyfocus for anyone. Reverence can be improved and new abilities can be obtained from building higher level totems.

Xenotypes and Their Most Important Genes!
Glintscale - Dragon Xenotype

Ashfeather - Phoenix Xenotype

Tailbinder - Fox Xenotype [Mammalia Required, Royalty Preferred]



Factions


Publicado originalmente por Mythic House of Fire:
A tribe ruled by a clan of extremely powerful draconic xenohumans. With a strong preference for warmer climates and an endless lust for gold, the glintscales in control of this tribe rarely leave their den of decadence, instead sending "lesser" xenotypes to obtain gold for their draconic masters. However, places that have proven themselves especially wealthy may attract the notice, and ire, of a glintscale, and they may send themselves along with a warband to confiscate what they see as rightfully theirs.

Glintscales only rarely appear on raids compared to other xenotypes, and have extremely high combat point modifiers, as a result they will not be seen until the colony is fairly rich or enough time has passed. Or you somehow get very unlucky.
Discusiones populares Ver todo (6)
28
28 NOV 2023 a las 3:32 p. m.
gene ideas
maxwellccm
16
5 NOV 2022 a las 1:01 p. m.
error on starting rimworld with biotech expansion mythic gene pack and required mods.
Abisius
3
20 SEP a las 10:21 p. m.
Errors
Endeo
343 comentarios
Gamerhell 20 SEP a las 10:22 p. m. 
P.S, having them carry a small supply of motes on them at all times does seem to alleviate it a bit.
Gamerhell 20 SEP a las 10:21 p. m. 
Anyone else getting the revered mote bug where the Tailbinder just stands on top of the motes until their reverence finally drops low enough to consume. My poor bastard has starved and collapsed from exhaustion multiple times to this bug. Log posted in Errors.
Backrevol 15 SEP a las 10:01 p. m. 
@Ch11lGh0st #TransRights
A bit late but,try reduse maximun allowed reverence (to 60%?) where paw start automaticaly consume motes, or set it to zero (will not auto consume by himself) that helped me.
Ch11lGh0st #TransRights 12 SEP a las 4:21 p. m. 
having an issue where my tailbinder will stand ontop of a mote until i make them consume it myself, i see others also having this issue, any fix?
Onyx 19 AGO a las 12:38 p. m. 
legit mod about fetish :D
Weezer 14 JUL a las 5:57 p. m. 
new chairs just dropped!!
Claervo 25 JUN a las 4:26 a. m. 
I'm having an issue with my tailbinder pawn standing on top of motes wanting to eat one, but never picking it up and doing so unless I order it to eat it. She'll stand there until she passes out from exhaustion.
Xerkus 28 ABR a las 10:42 p. m. 
Beware: implanting glintscale with xenogerm resets consumed aurum idols to 0 even though new genogerm has aurum thirst too!
Xerkus 27 ABR a las 2:10 p. m. 
Nevermind. There was a null reference error with the combination of genes that somehow led to torso enhancements getting reset. Removed problematic gene from xenogerm and it installed while properly adding scales to torso instead of overwriting.
WabbaCat 18 ABR a las 4:56 a. m. 
are animals eating revered motes to?
Or piggin out mental break doing it?