RimWorld
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Biotech Expansion - Mythic
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Mod, 1.4, 1.5
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2.216 MB
2022년 11월 1일 오후 4시 32분
2024년 4월 16일 오전 12시 04분
변경 사항 31개 ( 보기 )
이 아이템을 사용하려면 DLC가 있어야 합니다.

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Biotech Expansion - Mythic

Lennoxicon님의 1 모음집
Biotech Expansion - All Modules
아이템 4개
설명
The Biotech Expansion Project
The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles! This mod focuses on a few complex xenotypes based on mythological creatures. Check back frequently for new genes and other mods in the BEP!

CORE MOD: REQUIRED!
Biotech Expansion - Core https://steamproxy.net/sharedfiles/filedetails/?id=2884018485

Other Biotech Expansion Mods
Biotech Expansion - Ear Hair Color Patch https://steamproxy.net/sharedfiles/filedetails/?id=2879641542
Biotech Expansion - Mammalia https://steamproxy.net/sharedfiles/filedetails/?id=2878084431

MYTHIC GENE PACK
This module of Biotech Expansion focuses on a few complex xenotypes, all bearing immense power from their archite born genetics to manifest the might of mythical beings! Due to the complexity of these xenotypes, this module will not have as many xenotypes as other BTE mods, but will instead focus on a few of them with their own special mechanics. Some possible xenotypes include dragons, phoenixes, and other candidates! This pack has special resources such as Aurum, ultra conductive mechanites that feed on silver and gold, which can be used to power mighty dragon wings, burning claws, hides and scales tougher than armor, and fiery and explosive fire powers!


Important Note: The only way to see these xenotypes is to enable their faction when starting a new game. Due to their general strength, they have a low chance of appearing even when their faction is enabled, and their raid point modifier is extremely high to prevent them from popping up too early in the game. Alternatively, befriending them's a good way to see them too! Occasionally.




Resources
Aurum - User must eat gold and silver based foods. Abilities revolve around fire and electricity. Aurum can be increased from aurum idols, obtained from quests and occasionally shaman merchants.

Reverence - User must have other pawns worship a totem, which generates reverence for them to eat. Abilities revolve around psychic powers. Royalty/Ideology is *NOT* required but STRONGLY RECOMMENDED. Ideology rituals can also be used to refill reverence. Revered motes also regains psyfocus for anyone. Reverence can be improved and new abilities can be obtained from building higher level totems.

Xenotypes and Their Most Important Genes!
Glintscale - Dragon Xenotype

Ashfeather - Phoenix Xenotype

Tailbinder - Fox Xenotype [Mammalia Required, Royalty Preferred]



Factions


Mythic House of Fire님이 먼저 게시:
A tribe ruled by a clan of extremely powerful draconic xenohumans. With a strong preference for warmer climates and an endless lust for gold, the glintscales in control of this tribe rarely leave their den of decadence, instead sending "lesser" xenotypes to obtain gold for their draconic masters. However, places that have proven themselves especially wealthy may attract the notice, and ire, of a glintscale, and they may send themselves along with a warband to confiscate what they see as rightfully theirs.

Glintscales only rarely appear on raids compared to other xenotypes, and have extremely high combat point modifiers, as a result they will not be seen until the colony is fairly rich or enough time has passed. Or you somehow get very unlucky.
인기 토론 모두 보기(6)
28
2023년 11월 28일 오후 3시 32분
gene ideas
maxwellccm
16
2022년 11월 5일 오후 1시 01분
error on starting rimworld with biotech expansion mythic gene pack and required mods.
Abisius
3
2024년 9월 20일 오후 10시 21분
Errors
Endeo
댓글 343
Gamerhell 2024년 9월 20일 오후 10시 22분 
P.S, having them carry a small supply of motes on them at all times does seem to alleviate it a bit.
Gamerhell 2024년 9월 20일 오후 10시 21분 
Anyone else getting the revered mote bug where the Tailbinder just stands on top of the motes until their reverence finally drops low enough to consume. My poor bastard has starved and collapsed from exhaustion multiple times to this bug. Log posted in Errors.
Backrevol 2024년 9월 15일 오후 10시 01분 
@Ch11lGh0st #TransRights
A bit late but,try reduse maximun allowed reverence (to 60%?) where paw start automaticaly consume motes, or set it to zero (will not auto consume by himself) that helped me.
Ch11lGh0st #TransRights 2024년 9월 12일 오후 4시 21분 
having an issue where my tailbinder will stand ontop of a mote until i make them consume it myself, i see others also having this issue, any fix?
Onyx 2024년 8월 19일 오후 12시 38분 
legit mod about fetish :D
Weezer 2024년 7월 14일 오후 5시 57분 
new chairs just dropped!!
Claervo 2024년 6월 25일 오전 4시 26분 
I'm having an issue with my tailbinder pawn standing on top of motes wanting to eat one, but never picking it up and doing so unless I order it to eat it. She'll stand there until she passes out from exhaustion.
Xerkus 2024년 4월 28일 오후 10시 42분 
Beware: implanting glintscale with xenogerm resets consumed aurum idols to 0 even though new genogerm has aurum thirst too!
Xerkus 2024년 4월 27일 오후 2시 10분 
Nevermind. There was a null reference error with the combination of genes that somehow led to torso enhancements getting reset. Removed problematic gene from xenogerm and it installed while properly adding scales to torso instead of overwriting.
WabbaCat 2024년 4월 18일 오전 4시 56분 
are animals eating revered motes to?
Or piggin out mental break doing it?