Total War: WARHAMMER III

Total War: WARHAMMER III

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Be'lakor Gate Fix
   
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File Size
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582.947 KB
28 Oct, 2022 @ 9:36am
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Be'lakor Gate Fix

In 1 collection by Nertanef
Collection for Dini
66 items
Description
Be'lakor Gate Fix

This mod turns Be'lakor's gates into interactable rifts, like the ones in the Realms of Chaos campaign.

With the help of fellow modder, scehr, I present to you: Interactable Rifts for Be'lakor!

When Be'lakors mechanic dropped in IE, my immediate thought was "this is broken; in a pvp match up, this guy can take my capital with no risk and this clearly needs to be changed."

Features
  • Be'lakor has a garrison for each rift he generates.
  • Shadow Rifts are now closable, but will spawn an army to defend it, owned by Be'lakor's faction.
  • Be'lakor can close his own rifts.
  • Rifts are traversable by anyone, so you can take the fight to pesky Be'lakor himself!
  • Cooldown for the ritual is reduced from 15 to 10.

Known bugs
  • Auto resolve might be lying - if it's a close fight in AR, you should probably play it out, because that victory can often be defeat.
  • Unit experience of Demonic garrison doesn't show on the cards but does show in details.
  • AI won't attack the rifts. They have a different DB key than in Chaos realms and I need to look at it.

Additional Credit
scehr - for making this possible with his script skills. You can find his workshop here.
20 Comments
NorscanWarlord 18 Jan @ 2:15pm 
Ah alright got it :)
Nertanef  [author] 18 Jan @ 2:08pm 
@NorscanWarlord there's no AI script that CA implemented to make him use his own, I made this a long time ago for PVP in mind.
NorscanWarlord 17 Jan @ 2:23pm 
Does the ai Be'lakor even use the portals? i have never seen him spawn any new portals on the map or teleport through them.
Nertanef  [author] 20 Aug, 2023 @ 2:46pm 
@Kerrberos you could create a script file that creates this every X turns but honestly, the only person who would benefit would be the player as the AI refuses to use the rifts.
Kerrberos 25 Jul, 2023 @ 7:01am 
Anyone know of a mod or possible table/scripts to edit to place rifts somewhere on the map? I'd like to use this mod combined with an ability via scripts to create portals in other locations (if the player is not Belakor)
Nertanef  [author] 21 Mar, 2023 @ 3:18pm 
@frenzybee it should, nothing I know of ever edits the gates.
FrenzyBee 17 Mar, 2023 @ 11:59am 
Does this mod still work with current patch?
Winny 7 Nov, 2022 @ 8:06am 
my savior!!!
ty
Nicol Bolas 4 Nov, 2022 @ 8:39am 
@Nertanef Your idea sound ideal to me! especially with travel time (or maybe unit get damage after going through the portals, scary chaos is killing people:P) I hope you find some help for this i think this would make so much sense and balance belakor a little bit, but makes it even more interesting! :)
Nertanef  [author] 4 Nov, 2022 @ 8:28am 
@Be'lakor. I Originally wanted it so Belly wouldn't have to pay for this, and that everyone else would get a 'fee' and also increase the travel time, however it's not feasible (at my skill level) to create duplicate keys pertaining to the gate. Simply because of the DB key for the gate is the same, maybe if someone has more experience than I wants to jump on and help me navigate it might be possible. As it stands though, Belakor makes bank from fights, vassals etc and 1k is the balance i came with. As it stands, the AI (i haven't seen them, not even Be'lakor) doesn't use the rifts.