RimWorld
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[1001] Electric Braziers
   
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Mod, 1.4, 1.5
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Actualizado el
515.660 KB
26 OCT 2022 a las 10:47
3 SEP a las 10:43
4 notas sobre cambios ( ver )

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[1001] Electric Braziers

Descripción
Provides an Electric Brazier that satisfies throne room requirements.
Requires Royalty DLC installed.
May not work for custom Empires and Royalty Titles.

Thanks to Solarius Scorch for the texture work.

Link to original:
https://steamproxy.net/sharedfiles/filedetails/?id=2555623506

Like my mod? Donate at:
https://ko-fi.com/papercrane1001

I use the MIT license: https://opensource.org/licenses/MIT
which mostly says that if you use my code, please give me credit.

GitHub at: https://github.com/papercrane1001/-1001-ElectricBraziers-Continued-



Version 2.0.2

For version 1.4, 1.5
24 comentarios
Jixxor 18 SEP a las 11:56 
Brilliant mod. Such a nuisance having to keep cutting trees for braziers.
The  [autor] 3 SEP a las 10:44 
Trimmed down the accidentally included dll's, cleaned things up in general. Now to look into making it paintable...
Гений 19 JUL a las 12:42 
Hi mate, could you please make it paintable? And thanks that it is already done to be buildable from other materials
Omega13 10 JUL a las 7:17 
Anyone know if this works with VE Empire?
Reddeyfish 12 JUN a las 15:37 
@nirahiel/@Saxon, that might explain why this mod has an abnormally-high 12MB .dll for the 1.5 version.
Saxon 5 MAY a las 10:20 
I get the same "[Analyzer] Mod [1001] Electric Braziers has packaged the base-game Rimworld assemblies" too, but apart from the warning on startup the mod seems to work fine.
RojoMuerte 24 ABR a las 23:03 
Any way this could count as fire for fire worship with Vanilla Ideology Expanded - Memes and structures ?
Nirahiel 20 ABR a las 16:06 
So, the debug log gives me that :
[Analyzer] Mod [1001] Electric Braziers has packaged the base-game Rimworld assemblies

Is that bad ? I feel like this is bad.
The  [autor] 14 ABR a las 11:49 
@TeH_Dav I'll take a look. Thanks!
TeH_Dav 12 ABR a las 16:09 
So I don't know why, but this mod seems to be throwing up errors during world generation/faction generation - I imagine when the game is generating the empire bases? Below is a HugsLib:

https://gist.github.com/HugsLibRecordKeeper/78b1e6be79a7c4a31b20464d86ca1d9e