Garry's Mod
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Nextbot Navmesh - gm_vault
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Comic, Fun, Scenic
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24 ott 2022, ore 13:06
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Nextbot Navmesh - gm_vault

In 1 collezione di Silly Goober
Nextbot Navmeshes
33 elementi
Descrizione
A moderately handcrafted navmesh for subterrain

to test the navmesh try using it with the drgbase nextbot mod: https://steamproxy.net/sharedfiles/filedetails/?id=1560118657 or these advanced player nextbots: https://steamproxy.net/sharedfiles/filedetails/?id=2148063174

The creators of the maps can add my created navmeshes to their map if, and whenever they want.

Q/A

What is a nav mesh?
-Nav meshes are groups of squares placed across the map that contain information that nexbots use to see the map
Example #1 using nav_edit 1 on gm_liminal_gallery_2


Example #2 using nav_edit 1 on gm_liminal_gallery_2


Example #3 using nav_edit 1 on gm_fortbaxter

in order for any and all nextbots to work, you actually need to have a navmesh; you can create one by putting nav_generate into your console on any map, but this may take several minutes or even sometimes hours to fully generate depending on the size and complexity of the map.


Why would I want to install this, instead of doing nav_generate in console?

-more advanced/ accurate mesh, meaning better navigation for nextbots; they're less likely to get stuck; but still possible :( .

-more optimized mesh than nav_generate.

-guess who support!

-increases the amount of hiding spots and encounter points, this improves nextbots like Gargitron.

-accommodation for nextbots separate from the 'png chasers', e.g 'crouching attribute' nodes and parkour (see the first gif)

-nav meshes in places where the nav_generate command fails to create them such as on the stairs and on high areas such as the metal and wood platforms.

-downloading this will save the nav mesh, instead of having to recreate it every time you load a new game (nav_save for anyone who wants to save a nav_generated nav mesh, this saves the nav file to the garrysmod maps folder), and it takes less time to download this than to generate a new mesh.

-even scarier and more effective nextbots.


Feel free to comment if you find any bug/ glitches, these are some I am aware of:

-all ladders on this map lack a navmesh, this is because of the way the map creator implemented them; as such the navmesh is unable to recognize them as ladders.


The white cross hair should turn green, indicating it recognizes a ladder; it does not and therefore can't create a ladder node.

And incase you like the navmesh:

2 commenti
Parasite Gaming 13 apr, ore 7:45 
very beautiful.
mikizaki72 16 gen, ore 9:27 
epok