RimWorld

RimWorld

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Mech Recharger Standby Mode
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Mod, 1.4, 1.5
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24. Okt. 2022 um 4:01
28. Apr. um 3:24
6 Änderungshinweise (anzeigen)
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Mech Recharger Standby Mode

Beschreibung
In Vanilla, mech rechargers always draw full power - even when not in use. With this mod, rechargers go on standby when not in use and only draw 40 W of power.

Features
  • Reduces power consumption of any Mech Recharger to 40 W while no mech is being charged

Compatibility
There are no known incompatibilities with other mods. Please let me know if you encounter any issues.

Save game compatibility
This mod can be added to and removed from existing saves at any time.

20 Kommentare
Fette Sandratte  [Autor] 7. Juli um 14:51 
@Richex I probably commented before steam was done verifying the new mod version. Sorry for the confusion.
Richex 29. Apr. um 15:33 
Now its working, thx :)
Richex 28. Apr. um 12:06 
Game not recognize to 1.5 (and u changed the version number? Because is yet 1.0.2 so i dont know if steam downloaded correctly or not (i unsubscribed and subscribed again two times))
Fette Sandratte  [Autor] 28. Apr. um 3:24 
Updated for Rimworld 1.5
Fette Sandratte  [Autor] 8. Feb. 2023 um 7:09 
New Version 1.0.2
- Fixed info panel displaying incorrect power consumption
Fette Sandratte  [Autor] 8. Feb. 2023 um 6:45 
@Spesh Thanks for the report. Apparently one of the recent minor Rimworld updates broke the power consumption displayed. It still correctly draws 40 W but the info panel displays 200 W (you can check if you build a single recharger and a power generator. The power available displayed on the generator is it's own power minus 40 W for the charger).

I'll see if I can get the display fixed. The mod is still working in the meanwhile - your chargers will draw reduced power when on standby.
Spesh 7. Feb. 2023 um 15:08 
I removed all mods, just had this one enabled, made a new colony and used dev mode to make a small recharger. it still cost 200w to run with nothing using it
Enduriel 16. Jan. 2023 um 9:53 
Doesn't work for me either, maybe something like Turn it on and Off - Repowered? I'll try and figure it out at some point
Fette Sandratte  [Autor] 5. Jan. 2023 um 8:39 
Hmm nothing I can see log. Might be an unknown incompatibility with one of the other mods. If you want, you could try to figure out which mod is causing it.

Steps for that would be: Start a new game with only vanilla, biotech and this mod enabled. Build a recharger (devmode is fine) and confirm that it only consumes 40 W while inactive. Save the game and enable a bunch of mods. Load the game and check the consumption. Repeat that until you found the bunch of mods that caused it. Then disable them again and add them one by one to find out exactly which mod is causing it.

Without knowing which mod causes it, chances are sadly pretty low for me to figure out what's happening.
Maty the Fluff :3 4. Jan. 2023 um 16:38 
The mod is not working for me :c Any idea what could be the problem here?
https://gist.github.com/bec5d921e51545e6c3a14934f40a5e3f