Geometry Wars 3: Dimensions Evolved

Geometry Wars 3: Dimensions Evolved

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the SUPREME Enemy and Hazards Guide
By Brodis Cool
This is the ultimate guide to every enemy and level hazard in Geometry Wars 3: Dimensions. It covers them in great detail and is super swaggy epicness of the eon.
   
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Enemies
Adventure

Ducks


Ducks are a common enemy that slowly moves in a random of 4 directions every so often. It can usually be found in large groups.

Wanderer Variants

Wanderer


Wanderers are enemies that constantly move in a random direction. They can slowly turn as they move and bounce cleanly off walls.

Bagger


Baggers are much like Wanderers however they drop less geoms and if they are close to any missed geoms they will quickly rush over and take them for itself. Lost geoms to Baggers cannot be obtained again.

Grunts


Grunts are the simplest homing enemy in the game. They point and move straight towards you. However if left alone for too long they will gain speed. They prefer to be in groups.

Rockets


Rockets are simple. Move to one side of the area and turn only to repeat. They are pretty fast and are spawned in a variety of patterns.

Neutrons


Neutrons are extremely fast enemies which spawn at a random 90 degree angle. They will move at a fast rate forever whilst rebounding off touched walls.

Weavers


Weavers act much like grunts but move more erratically and faster. They can also dodge bullets pretty well making for a high danger in large groups.

Spinners


Spinners move towards you and spin, they are a tad faster than weavers and will split into 2 mini spinners which move in a circle motion wherever their bigger form was killed from.

Mayflies


Mayflies will always spawn in a group of 2 or more, they track the player and move at an irregular rate as they constantly turn and change speed whilst pursuing the player.

Snakes


Snakes move toward the player in a snakelike curving motion. You must shoot their blue head to kill them otherwise they will just absorb the bullets.

Repulsors


Repulsors are quick and pretty rare. They give a large amount of geoms when killed. Upon spawning they will point at the player and sprint with a slight turn toward the player if they move out of the way and not stop they hit a wall, They repeat this process until death.

UFOS

NUFO


NUFOs are like rockets but slower and spawn in big groups. They can appear off the map and unlike rockets wont stop until they leave the screen instead of hitting a wall.

Red UFO


Like NUFOs bit are faster and point towards the player upon spawn.

Blue UFO


Like Red UFOs but drop more geoms and have moderate HP. They appear in ultimate (yes ik they are in the adventure mode section but idk xd)

Virus


Viruses rotate in a small circle at a slow pace but also multiply themselves and combine into bigger clumps the longer they are alive for. They can be moderately tricky to kill if not fast. Despite popular belief viruses do infact spawn without cells in a level.

Cells


Cells Consist of an orange core and multiple other green shapes. Their green parts absorb bullets but are knocked slightly back each time they do absorb one. Their orange core kills the entire cell instantly if hit and they give a lot of geoms. They always spawn with virus enemies.

Gravity Wells


Gravity Wells start off dormant but upon getting shot they will quickly activate. When activated they suck in nearby enemies and if not killed in time will spawn a cluster of Protons

Protons


Protons are mostly spawned from Gravity Wells but in a single level they can spawn reguarly. They are extremely fast and move in chaotic lines.

Spawners


Spawners are rare sorta mini-bosses that are completely invincible. They will spawn a ring of enemies around them after a bit simultaneously becoming vulnerable signaled by their green color. Despite size they have 1 Health.

Ultimate/Hardcore

Battenburgs


Battenburgs move like slower Neutrons. However when killed 2 Blockers and 2 tracking darts will spawn. The Blockers move in a very tight circle while the tracking darts move like near frictionless Protons without the chaotic part.

Mutators


Mutators are like grunts but they track enemies instead of the player. Once they touch an enemy they will turn it into a Mutated version of itself. It has above-moderate speed and will track the player if no unmutated enemies are present.

Mutated


Can only be spawned if a Mutator touches another enemy. The Mutated track the player at a steady fast pace straight to them.

Cannons


Completely stationary enemies that shoot unkillable red bullets at the players position. Bullets dont have infinite travel time and will dissipate after a few seconds.

Sparklers


Sparklers will spawn in as a wide mass of individual sparklers only to quickly move into a single pile shape. In this pile you must shoot them with an equal number of bullets as how many are in the pile as each bullet kills a singular sparkler.

Gamemode Specific

Painters


Painters appear in the Rainbow Gamemode. They usually move as soon as they spawn but can start stationary and move later. They can only to move in one direction at a time and cannot turn whilst moving (but they can stop forward movement to turn). They will paint the ground orange and if they paint the entire floor you will die.

Mine Layers


Mine Layers appear in the Pacifism Gamemode. They move at a slow speed occasionally stopping to drop a mine. Unlike what you've might've thought these mines are helpful to the player, upon the player passing over one it will explode and chain with nearby mines and kill enemies for you.
Stage Hazards
Gates

Point gate


These gates deflect bullets off their white line inbetween them, passing through this line kills the gate and any enemies nearby whilst also giving you some geoms. They can also be yellow colored which give more geoms on kill. They rotate at a slow rate making it harder to pass through them for when you hit their sides you will actually die.

Block Gate


Like the Point Gate but doesn't rotate. Also only appears in Ultimate/Hardcore.

Walls
All wall types are able the move. Their main purpose being to block your path as walls mostly do.

Blue


Simply block your movement. Touching one does stops you from moving in that direction.

Red


Kills the player on touch. Basic as can be.

Green


Like blue walls but react when you shoot them, They will move in closer to you when shot making quad fire and other bullet spewing things dangerous to use in Claustrophobia.

Yellow


Like red walls but they kill E V E R Y T H I N G

Other

Portal


Pretty rare. Touching one will teleport you to the other portal on the map and turn both red making them unpassable for a bit.

Cube


Like the red walls but kinda more of an enemy. They cannot die and move like ducks but they can come in varying sizes.