Ranch Simulator

Ranch Simulator

44 ratings
Beginning Gardening
By Rainbow Sheep
A basic guide to growing crops.
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How To Garden
  • Build a [small or large] garden plot
  • Small costs 10 wood planks and grows 1 plant
  • Large costs 18 wood planks and grows 2 plants
  • Buy seeds at the general store
  • Come in packs of 10
  • Plant seed into plot
  • Take a water bucket and water seed
  • Plant drinks water & advances growth every 5 in-game minutes
  • Only when the sun is out (6:00 - 20:00)
  • Don't let the water level get too low
  • Once the growth bar is 100 it's ready to harvest
  • Most plants provide multiple harvests without replanting
  • If the grey bar is full, the plant is dead - remove it
  • Fertilizer makes plant grow faster
  • Automatic sprinklers need to be within radius of the water windmill
Types of Plants
Cabbage
  • Cost: 10$ per 10 seeds
  • Sell Price: 5$
  • Does not grow back after harvest

Watermelon
  • Cost: 10$ per 10 seeds
  • Sell Price: 7$
  • Cannot store in cooler/basket

Pumpkin
  • Cost: 10$ per 10 seeds
  • Sell Price: 10$
  • Cannot store in cooler/basket

Tomato
  • Cost: 30$ per 10 seeds
  • Sell Price: 6$ (x4 per harvest)

Pineapple
  • Cost: 45$ per 10 seeds
  • Sell Price: 30$

Bell Peppers
  • Cost: 20$ per 10 seeds
  • Sell Price: 2$ (x5 per harvest)

Strawberry
  • Cost: 30$ per 10 seeds
  • Sell Price: 4$ (x4 per harvest)

Grape
  • Cost: 70$ per 10 seeds
  • Sell Price: 20$ (x3 per harvest)
The Maths
Cabbage
  • Grows 1.66 per tick
  • Drinks 2.5 water per tick
  • Total growth time: ~5 sun hours w/o fertilizer
  • Income: 5$ per crop w/ 1 crop per harvest per seed
  • Net profit per seed pack: 40$
  • Ave. Income per day: 14$
  • Break Even: 2 harvests (10 hours)

Watermelon
  • Grows 1.11 per tick
  • Drinks 2.23 water per tick
  • Total growth time: ~7.5 sun hours w/o fertilizer
  • Income: 7$ per crop w/ 1 crop per harvest
  • Net profit per seed pack: 60$ minimum
  • Ave. Income per day: 13$
  • Break Even: 2 harvests (15 hours)

Pumpkin
  • Grows 0.41 per tick
  • Drinks 0.42 water per tick
  • Total growth time: ~20 sun hours w/o fertilizer
  • Income: 10$ per crop w/ 1 crop per harvest
  • Net profit per seed pack: 90$ minimum
  • Ave. Income per day: 7$
  • Break even: 1 harvest (20 hours)

Tomato
  • Grows 0.41 per tick
  • Drinks 1.25 water per tick
  • Total growth time: ~20 sun hours w/o fertilizer
  • Income: 6$ per crop w/ 4 crop per harvest
  • Net profit per seed pack: 210$ minimum
  • Ave. Income per day: 17$
  • Break even: 2 harvests (40 hours)

Pineapple
  • Grows 0.27 per tick
  • Drinks 1.01 water per tick
  • Total growth time: ~31 sun hours w/o fertilizer
  • Income: 30$ per crop w/ 1 crop per harvest
  • Net profit per seed pack: 255$ minimum
  • Ave. Income per day: 13$
  • Break even: 2 harvests (62 hours)

Bell Peppers
  • Grows 0.83 per tick
  • Drinks 2.5 water per tick
  • Total growth time: ~10 sun hours w/o fertilizer
  • Income: 2$ per crop w/ 5 crop per harvest
  • Net profit per seed pack: 80$ minimum
  • Ave. Income per day: 14$
  • Break even: 2 harvests (20 hours)

Strawberry
  • Grows 0.83 per tick
  • Drinks 2.92 water per tick
  • Total growth time: ~10 sun hours w/o fertilizer
  • Income: 4$ per crop w/ 4 crop per harvest
  • Net profit per seed pack: 130$ minimum
  • Ave. Income per day: 22$
  • Break even: 2 harvests (20 hours)

Grape
  • Grows 0.18 per tick
  • Drinks 0.56 water per tick
  • Total growth time: ~46.3 sun hours w/o fertilizer
  • Income: 20$ per crop w/ 3 crop per harvest
  • Net profit per seed pack: 530$ minimum
  • Ave. Income per day: 18$
  • Break even: 2 harvests (92.6 hours)
TL;DR
  • Water plants frequently, especially when you leave the ranch and when you come back
  • If you're just starting out, go with cabbages until you've planned the layout
  • Avoid strawberries until you got your sprinklers up & running
  • I don't think grapes are worth it
  • Buy a composter first
  • Hold the basket/cooler and press E on the ripe plant to harvest all at once
9 Comments
protOplasmatic 5 Sep, 2023 @ 5:14pm 
@ShadowSongs1762 Plant Medicine is for plants that are starting to become unhealthy. Sometimes plants will show the disease meter increasing due to prolonged time without water. This kind of happens IRL with plants, as they start to droop and look very wilted, but after you water them they perk right back up as if nothing happened. They actually did rather well with that representation in the game. Now if the plant has water and it's showing some gray in the disease bar, you should be able to use the medicine....
ShadowSongs1762 20 Mar, 2023 @ 6:41am 
Is there a specific way to use the "plant medicine" or whatever they're calling it? I've tried to use mine on the plants that have just a little grey on the bar and it won't trigger anything, but sometimes those bars go down on their own? (if anyone has a good answer, I'll take it. It may just be a bug that hasn't been tracked down yet)
bradtaxidermy 22 Jan, 2023 @ 9:05am 
very useful
P-D 7 Jan, 2023 @ 6:16pm 
dude ur awesome
Bethany 15 Dec, 2022 @ 10:53am 
to use the composter just take it in ur hand and start picking up shit with E
Xoyv 1 Nov, 2022 @ 9:55pm 
Also FYI, you use the composter like a basket, hold it and clean up animal poop to fill
Xoyv 1 Nov, 2022 @ 9:32pm 
Would you be able to add in the general range of sprinklers? I haven't gotten up to that point and would like to know for planning
Apajen 28 Oct, 2022 @ 1:43am 
Would You Mind to add some steps how we use composter? maybe it'll be helpful since people don't find how to use it in game
Tashabitz 23 Oct, 2022 @ 10:07pm 
cool thanks for the break down, very handy