Crash Bandicoot™ 4: It’s About Time

Crash Bandicoot™ 4: It’s About Time

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Engine.ini Edits to remove DoF Blur etc
由 Luna 發表
Making engine Ini edits
   
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Edits
Engine ini edits to remove DoF/Blur etcs
AppData\Local\CrashBandicoot4\Saved\Config\WindowsNoEditor
engine.ini

[SystemSettings]
r.DepthOfFieldQuality=0 (removes ugly DoF)
r.MaxAnisotropy=16 (Anisotropy x16)
r.DetailMode=2
r.BloomQuality=0 (removes the really really bad Bloom)
r.Tonemapper.Quality=0 (Vignette effects)
r.SceneColorFringeQuality=0 (Chromatic stuff)
r.MotionBlur.Max=0 (removes blur if game has it)
r.MotionBlurQuality=0
r.DefaultFeature.AntiAliasing=0 (removes TAA if you dont want it)
r.PostProcessAAQuality=0 (same as above)
r.DefaultFeature.MotionBlur=0




going Ham
Also if You really really want to go ham I use this for NMH3 and Kena but A lot of these settings probably do things that arent even in this game Id recommend not using this one unless you really know what all of these do etc. Will increase GPU usage alot. and some of these might even make the game look worse a lot of settings are generally game per game bases
[SystemSettings]
r.MaxAnisotropy=16
r.DepthOfFieldQuality=0
r.Streaming.Boost=4
r.Streaming.HLODStrategy=0
r.Streaming.DefragDynamicBounds=1
r.Streaming.MipBias=0
r.bForceCPUAccessToGPUSkinVerts=1
r.FastVRam.EyeAdaptation=1
r.ViewDistance=5
r.ViewDistanceScale=4
r.LandscapeLODDistributionScale=3
r.LandscapeLOD0DistributionScale=3
r.StaticMeshLODDistanceScale=0.01
grass.CullDistanceScale=4
grass.DisableDynamicShadows=1
foliage.LODDistanceScale=4
foliage.ditheredLOD=0
foliage.MinimumScreenSize=0.00000001
foliage.MaxOcclusionQueriesPerComponent=128
foliage.MinInstancesPerOcclusionQuery=65536
grass.DensityScale=1.0
foliage.DensityScale=1.0
r.HLOD=1
r.HLOD.DistanceScale=3
r.EmitterSpawnRateScale=2.0
r.MipMapLODBias=0
r.MaxQualityMode=1
r.DetailMode=2
r.MaterialQualityLevel=1
r.SkeletalMeshLODBias=-2
r.SkeletalMeshLODRadiusScale=0.03
r.LandscapeLODBias=-3
r.Fog=1
r.FogDensity=0.02
r.FogStartDistance=6
r.TrueSkyQuality=1
r.SkyLightingQuality=1
r.VolumetricCloud=2
r.VolumetricCloud.SkyAO=1
r.VolumetricCloud.SkyAO.Filtering=1
r.VolumetricRenderTarget.Mode=1
r.SkylightIntensityMultiplier=0.4
r.SkyAtmosphere=1
r.SupportSkyAtmosphere=1
r.SkyAtmosphere.LUT32=1
r.SkyAtmosphere.FastSkyLUT=0
r.SkyAtmosphere.MultiScatteringLUT.HighQuality=1
r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=0
r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat=0
r.SkyAtmosphere.AerialPerspectiveLUT.Depth=96
r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution=16.0
r.SkyAtmosphere.SampleCountMin=64.0
r.SkyAtmosphere.SampleCountMax=128.0
r.SkyAtmosphere.DistanceToSampleCountMax=128
r.RefractionQuality=3
r.LightFunctionQuality=1
r.AllowLandscapeShadows=1
r.AmbientOcclusionLevels=2
r.AmbientOcclusionMaxQuality=100
r.AmbientOcclusionRadiusScale=0.03
r.HighQualityLightMaps=1
r.LensFlareQuality=3
r.ShadowQuality=4
r.Shadow.CSM.MaxCascades=10
r.Shadow.MaxResolution=4096
r.Shadow.MinResolution=4096
r.Shadow.MaxCSMResolution=4096
r.Shadow.MinCSMResolution=4096
r.Shadow.RadiusThreshold=0.001
r.Shadow.CSM.TransitionScale=6
r.SSR.Quality=4 (SSR Reflections)
r.SSR.MaxRoughness=1
r.SSS.Scale=1
r.SSS.SampleSet=2
r.SSGI.Quality=4
r.DefaultFeature.AntiAliasing=0
r.PostProcessAAQuality=0
r.ScreenPercentage=120 (SSAnti-Alisaing will increase GPU usage)
r.BloomQuality=0 (removes Bloom Change through 1-3 to increase quality of bloom)
r.EyeAdaptationQuality=3
r.Color.Mid=0.35
r.Tonemapper.Quality=0
r.Tonemapper.Sharpen=0.20
r.DefaultFeature.MotionBlur=0
r.FastBlurThreshold=0
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.MotionBlur.Max=0
r.MotionBlurQuality=0
r.Tonemapper.GrainQuantization=0
12 則留言
Sergo Cactusa 2024 年 10 月 3 日 上午 9:02 
found it it's in C:\Users\name here\AppData\Local\CrashBandicoot4\Saved\Config\WindowsNoEditor
Sergo Cactusa 2024 年 10 月 3 日 上午 8:55 
I don't have the crash 4 folder in appdata
Hoksu 2023 年 11 月 25 日 上午 9:20 
Thank you very much for this. The game looks terrible by default, I hate the "soft" blurry visual style in games, with these tweaks it looks far better
Cpt. Moist Panties 2022 年 12 月 5 日 上午 10:10 
emudeck location (assuming its installed on sd in the default path):


/home/deck/.local/share/Steam/steamapps/compatdata/1378990/pfx/drive_c/users/steamuser/AppData/Local/CrashBandicoot4/Saved/Config/WindowsNoEditor/

copy and paste the system settings section to the bottom of the doc (including the "[system settings]" header). The other replies in this section help in guiding.
Riahi 2022 年 11 月 2 日 上午 11:55 
It works now thanks, do you know by any chance how to fix the weird physics bug that both N.sane trilogy and Spyro had? Basically when you play at a high fps count usually above 100 fps your character starts to drift by itself when you stand still almost like its sliding on ice.
Luna  [作者] 2022 年 11 月 2 日 上午 12:08 
did you do [SystemSettings]
r.DepthOfFieldQuality=0 in the engine.ini for Crash bandi 4 at the bottom saved the file then booted up the game?
Riahi 2022 年 11 月 1 日 下午 8:45 
pasting the [SystemSettings] doesn't remove the DOF for me
Fenomeno 2022 年 10 月 25 日 上午 10:25 
the edit part works you saved me a lot of time searching the net for the cvars so thank you
NoSleep 2022 年 10 月 20 日 下午 12:06 
Anyone know a fix for UE4 Fatal Error crash?
Luna  [作者] 2022 年 10 月 20 日 上午 5:17 
from the very bottom of the engine.ini copy past from [SystemSettings] onwards