Carrier Command 2

Carrier Command 2

118 ratings
Cheatsheet
By TheToric
A collection of quick reference material
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Icon Reference
a quick reference sheet so you know what blueprints that island up ahead will give you.
Torp numbers
torps move at about 50 m/s

Means that at radar max range of 10km, a 200 sec activation delay will have them activate just before they go out of range. Again at max zoom out, each 'ring' on the radar is about 50 seconds of delay.

at the 'default' radar range of 5km, each ring is 25 seconds of delay, with the max range being 100 seconds.

Inital turn takes time. about 20 seconds for a 90 degree turn.

Note that noisemaker torpedos stay active from the moment you fire untill the activation delay, so you will usually want the activation delay maxed out.
7 Comments
Dr. Death 27 Nov, 2023 @ 8:49pm 
Thanks!
TheToric  [author] 27 Nov, 2023 @ 8:44pm 
should be back now.
Dr. Death 26 Nov, 2023 @ 1:26pm 
Where's the icon reference?
Duke 13 Aug, 2023 @ 10:14am 
Just found out that IR Missiles have no range once locked on, if they are pursuing a manta for example and that Manta has the maneuvering capability to evade, it will chase until it loses complete LOS no matter the time it takes
RawrKitteh 23 Mar, 2023 @ 3:43am 
Missing the new 30 mm gimbal turret, which looks like a power on button and uses the same 30 mm
RemmieH 21 Jan, 2023 @ 9:14am 
That last tip is realy handy , did not know that !!
Knight 28 Oct, 2022 @ 2:03pm 
Nice