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I realise this mod is meant more for fieldwork rather than at home, but I figure if it was set to de-spawn when sewage is removed, this would be a better option than simply deconstructing them. Pretty sure one could disable the deconstruction option too, and force this instead.
[EDIT] - Okay, so one of them got full and started having a pipe icon flashing above it, which I assumed meant it needed to be cleaned out, but the "remove sewage" command does not work.
I did however find that one can simply deconstruct it, and replace it without consequence. This seems kinda broken, but appears to be the only way?