Total War: WARHAMMER III

Total War: WARHAMMER III

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Armored Empire Infantry (Reskin) (V1.7.1)
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46.843 MB
10 Oct, 2022 @ 4:25am
4 Aug @ 10:27am
16 Change Notes ( view )

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Armored Empire Infantry (Reskin) (V1.7.1)

Description
Like my reskins?
To make it easier on your poor mod limit, all of my reskins have been bundled together into one big compilation! Check it out HERE: Amber's Megapack




Compatibility Patches (Not Fully up to date, use at your own risk)

Armored Empire X Hooveric





Updates:
Update V 1.7:
It was time for a much needed pass on my first major mod, and update 1.7 is the start of a more thorough revamp.

- State Troops have had a rework, adding a new variant to most types of state troops and cleaning up older awkward edits on the original variants.

- Halberd units now have a unique model compared to their spear and sword brethren

- Markus' Archers and Huntsman hunits now have hoods and masks (so does the huntsmarshal)

I will also be revamping other units as well as giving a much requested unique model to crossbowmen and better greatswords. Lords and heroes are a high priority on the list as I feel my work with empire lords/heroes is considerably lacking in general. Look forward to these changes in the 1.8+ updates. My overall end goal is for every type of empire unit to use a unique set of models (I.E Swordsman look different to spears and halberds etc.) And Eventually I want to make this change to all my reskins but I wanted to start on my oldest mod.

Update V 1.6:
- State Troops have had a helmet variation replaced
- Some Greatsword models now have a cloak, and a new helmet variation
- Empire Artillery crews have had one of their helmets replaced with a gas mask variation. (It needs a bit of editing)

Update V 1.5:
Small update to add a couple things

-Removed helmet-less variations for Empire General lords and edited the helmet variation to be less clippy than vanilla
-Removed helmet-less variations for Empire Captains
-Added new helmet variations for Empire Captains
-Added new helmet variation for Warrior Priests


Update V1.4:

-Resolved texture issues with some metal armors. Huge thanks to Dietrich Stauffer! They were extremely helpful and friendly, and worked with me to resolve the issues and improve my mod. Check out their Youtube channel!

-Remastered Greatsword unit outfits (not helmets) to something new. I decided to go with a mostly metal look for them as they're supposed to be the Empire's heaviest infantry. I wanted their armor to reflect that.
-Added new Greatsword Helmet Variation
-Added an infantry helmet to Artillery crew for slightly more variety. Outfits unchanged
-Added new chest armor variation for General infantry, and Crossbowmen
-Added new Helmet Variation general infantry


Hotfix: V1.3.1
Fixed the broken models for Artillery Crews


Update V1.3:

-Updated LOD distances on unit models to improve visual fidelity and reduce pop-in.
-Fixed units not getting blood on their models when playing with the blood pack.
-Added a fully new leg variation for Greatsword units.
-Added a very minor leg variation to General Infantry to give a little bit of variety. (Just a sword on their hip instead of the satchel for now. More are on the way once I have more time.)

Please let me know if anything seems wrong, this update should make the models visually nicer at longer distances without sacrificing performance too much.


Update: V1.2

-Removed infantry helmet variation #2 (Helmet with half mask)
-Removed Witch Hunter Mask variation
-Added new infantry helmet variation to replace the removed one
-(Hopefully) Fixed Texture issues with render distance on units (zooming in and out)
-(Hopefully) Improved compatibility with other mods and overhauls. (Tested my mods alongside Radious units and characters, found no issues when spawning their new units, and my reskin seemed to take priority over units that weren't changed.) If you continue to find conflict issues, try messing with your load order and see if anything changes.
-Replaced the old helmet variation with the new one for artillery crews.

Armored Empire Infantry

Hey all, upon seeing some success with my previous pack, Armored Brettonian Infantry, I decided to try my luck with altering the Empire as well. This is my second attempt at making a mod so bear with any issues that may arise, I'll try to fix them as soon as possible.


What does it do?

First, let's start off with what it doesn't do. This mod doesn't add any new units, or change any stats in any way. There is no gameplay related alterations in this mod at all. It is PURELY cosmetic, however it may conflict with mods that add additional units or overhaul the faction. If you encounter issues, try messing with your load order. If you still encounter issues feel free to report bugs and I'll attempt to fix or remedy it as best I can.

As for what it does do, it changes the look of most non-cavalry Empire units to be something a little less flashy and fantastical, and to be something a little more interesting and cool (to my personal taste. I'm fully aware these designs are impractical for many of the units that wear them, but this is purely for aesthetic reasons.). It gives all units a new outfit, as well as 3 Helmet variations the game can choose from. Full list of changes below.


List Of Changes

General Infantry:
- Sate troops now wear semi-plate armor with plate helmets.

Greatswords:
- Now clad in near full metallic plate from head to toe
- Some units now wear cloaks over their plate

Artillery Crews:
- Given a new, more grimy look to symbolize their mechanical role.
- Two new helmet variations that replace the vanilla

Cavalry: Most Cavalry has been left untouched, with the exception of both versions of the Imperial Outriders. These units now use the same new helmets as the Greatsword infantry. Outfits are left untouched.

Ranged Units:
- Currently use the same models as state troops. Plan on changing this in the future.(NOTE: This also reskins the Sylvanian Crossbowmen and Gunners for the vampire counts.)

Generals and Heroes:
- Generic Empire Lord (General of the empire) has a slightly edited helmet, and a new one to go with it
- Warrior priest now have a full plate helmet
- Empire captains have roughly 4 Variations on helmets that they can spawn with

Regiments of Renown: All ROR have not been touched by this mod intentionally, and should function as vanilla.

Untouched:
All Weapons
Empire Knight Cavalry
Pistoliers
Steam Tanks and other siege vehicles that do not have Crews attached
Flagellants
All units from the Huntsmaster DLC
Unit cards/Icons

All changes were made purely with the intention of making the Empire less flashy, and more armored/grounded, while still keeping that imperial identity. I'm aware not everyone will enjoy my personal preferences but for those that do, I hope you enjoy <3


Thanks for checking out my mod, and I hope you enjoy it. Any and all feedback is welcome! If there are any issues or bugs let me know and I'll fix them asap.


Buy me a coffee?
I'm a dude working retail trying to get his first novel published, so If you like what I do and wanna support me and maybe buy me a sandwich or something feel free to donate to my
Ko-Fi! [ko-fi.com]
or, I now have a
Patreon! [patreon.com]
if you wish to support me and get a few perks along with it. It's 10000% unnecessary, but extremely appreciated <3
Popular Discussions View All (1)
7
24 Jun @ 5:25am
PINNED: BUG REPORTS
Amber
103 Comments
Pepsi Man 18 Aug @ 11:41am 
Great mod but the legs of the elector units disappeared. I also would suggest making the greatswords different from the elector greatswords because all the models are the same. An easy fix for that would be to take off the capes on the regular greatswords.
Gunnar 4 Aug @ 2:16pm 
Take your time friend. We appreciate the effort put into this mod! :meadhorn: :WH3_clasp:
Amber  [author] 4 Aug @ 10:44am 
I apologize for the extreme delay, real life has a habit of coming up at the worst times lol

New update finally released, please check the change notes for a list of what was changed
chasep1997 31 Jul @ 2:15pm 
Great mod! Appreciate it
Gunnar 17 Jul @ 5:04pm 
Appreciate the effort :WH3_skragHapp:
Amber  [author] 24 Jun @ 5:23am 
Missing weapons on units have been fixed, and some ROR units have new semi-unique models as well.

The patch has been applied to the megapack first, and these fixes will be pushed out to the individual mods over the next day or so.

I appreciate your patience as updating this many mods at once is taxing and I want to make sure things don't break as im porting the fixes to each file.
GGOKZI 1 Jun @ 6:07am 
Some units' weapons are not visible (ex. SIgmar's Son)
Inerael 8 May @ 7:19am 
hey, amazing mod ,thanks you . Just saw the hooveric patch is outdated , does it still works ?
Akirax 8 May @ 7:14am 
Thx Amber for your work :steamthumbsup:
Amber  [author] 7 May @ 1:39pm 
Yes, I’m waiting for the hotfixes to slow down since they usually release a string of them after a major update so I can avoid having to reload the mod a bunch of times. I’ll update it and the rest of my mods probably within a week or so