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Bir çeviri sorunu bildirin
If by “spawn disable” you mean the re-spawn setting, then zombies will be spawned until the maximum number of zombies on the map is reached. In that case, if the number of days elapsed exceeds the number of days specified by the Excalipar setting, they may be spawned. However, the probability of their appearance is low, so it may be difficult to complete the Excalibar.
@DeathMeowza
Nice idea. It would be fun to be able to give Excalibar certain features and have them selectable. For example, 1000 pieces of disinfectant would give it the current cure function, or 1000 logs would give it more attack power, etc! I think the blacksmithing skill will be added in Build 42, so I will see if we can do something interesting with that!
@Aloft_Fox
Haha, “axecalibur” is a very nice name! I'm thinking of something Gungnir-like weapon or something, but I couldn't come up with such a good name idea, but “axecalibur” might be good! ;)
In the normal setting, Excalipar can only be obtained from zombies, and it becomes unavailable when the zombie spawn is disabled. However, if EazyToFind mode is turned ON, Excalipar can be obtained at specific locations regardless of the zombie spawn.
That may be true!
No problem, you are welcome :)