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Bir çeviri sorunu bildirin
I added a sequence trigger for each of the wingmen that checked if they are landed with less than 95% fuel, if so they get destroyed (blow up as soon as the wheels touch down), 5 seconds later they respawn, then take off, then join up on the player. One sequence node for each of these actions to ensure they are executed in the order I want them to.
Also feel free to add this in :)
Or if you want I can just send you my vst file and you can work off of that if you prefer.
In my case I just set an condition where emerson's AFB global value was 1 and the clear waypoint button was pressed in the cockpit. If both conditions are true, then it just force sets emerson's team to allied.
So yeah, if you'd like, you can setup a trigger in the same spirit for each base. And perhaps add it to your mod's description so people are aware this is a game bug and for them to keep in mind how your workaround works :)
In the meantime I'll keep playing with my own workaround locally.
Next up, I'll fiddle with an auto respawning logic for landed allied planes and see if that plays well.
What I'm going to try next is making a trigger that will look at the global variable you are setting for the Emerson base, and that will force set the base to allied if it's set to 1 and the player comes close to the airbase! Let's see if this is able to restore the airbase after a quickload
Then I'm curious to test capturing base A, no manual quick save after that, capture B, kill myself, quickload and see if I still own base A!
And I'll also try setting an event for wingmen where when they go to rearm, a couple minutes later they just get respawned. A hotfix of sorts, see how it goes :)
(Rest assured I have no intention of republishing your mission. I'm editing it strictly for personal use. If you want to talk about this, or anything else related to the mission, I have sent you a friend request!)
I forced the mission to auto-quicksave right before a base switches from hostile to friendly control, which seems to prevent the quickload bug on my end if I don't manually hit 'quicksave.' If you do overwrite the auto-save with your own quicksave, though, there's a chance of the bug popping up. Do you manually hit quicksave or does the bug still happen after an auto-quicksave for you?
I do have the issue of reloading after dying prevents me from rearming at bases I conquered, essentially resets the bases.
And also, my wingmates seemingly get stuck after landing the first time for refuelling/rearming. Never take off again after that. Unsure if this is a game or mission bug.
I'm really enjoying the mission but these issues make it too frustrating. Any chance of these issues getting addressed?