Avorion
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Improved Systems Cargo
   
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Mods: Mod
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2022年9月15日 1時08分
2023年11月18日 11時23分
4 項目の変更履歴 ( 表示 )

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Improved Systems Cargo

DaLLaN 作成の 1 件のコレクション
DaLLaN content for Avorion
14 アイテム
解説
A small modification that corrects some of the flaws in the game. Upgrades the systems for increasing the level of increase in carrying capacity (within reason) and increases the number of automatic turret slots for all modules on the turret by 2-3 times.

Cargo Systems Improvement (in %) - improves existing cargo systems by about 50% of the base value, the difference begins to be felt as the rarity of the module increases. Thus, the system of exceptional quality (gold) will increase the hold by about 30% (in vanilla by 20%), exotic by 38% (in vanilla 24%) without taking into account the permanent installation.

Improvement of cargo systems (in numerical value) - gives much more space in the hold than in vanilla. It also requires much less energy. So, the exotic rarity system will give approximately 4000 carrying capacity (220 in vanilla). And the power consumption will be 400 mV (in vanilla 2300 mV). This will allow such cargo systems to be used with real benefit in the early stages of the game.

14 件のコメント
MattyK 2月28日 6時36分 
Almost predictably, this conflicts with the Derandomize Systems mod (which overwrites the stats on all modules to be as close to 'perfect'), so it's one or the other.

Still, this is a great mod for those that find building giant blocks of cargo space tedious and are running short on it up to Naonite space.
DaLLaN  [作成者] 2023年11月21日 8時46分 
shagiahmetov, не вижу смысла. Уже полно модов на х-увеличение слотов турелей и на авто-турели. Советую х2 поставить. Потому что сейчас так говняно баланс выстроен, что у неписей по 50-100к ом, а у тебя на 52 техе падает говно по 500-700 урона за слот.
shagiahmetov 2023年11月21日 5時41分 
DaLLaN, сделай пожалуйста отдельный мод на увеличение количества авто-турелей. Данный мод может не всем нужен, но он бывает полезен некоторым игрокам.
Спасибо.
DaLLaN  [作成者] 2023年11月18日 11時27分 
Removed the influence of fashion on turrets. Now, as before, it only works on cargo
Enlonwhite 2023年8月24日 3時51分 
Interesting fixes for subsystems, simple, within reason, and not overpowering.

Now if my turret double mod works with this I will be overjoyed!
(x2 for slots seems about right, all other using anything more are just looking to abuse something about the game.)

By the way scanner range, and radar subsystems could be buffed by simlpy combining them.
(still probably wouldn't really use them but this would help make it better.)
Its either combine some (less useful) subsystems together (or buffs to them if cant)
or
have a Secondary sub system slot setting and set some subsystems to be secondary and others as Primary which is the normal slots already in the game.
but that setup is a complete overhaul.

Just spreading my ideas, please take as the opinion it is.
wesley 2023年4月17日 4時23分 
8 is noting
wesley 2023年4月17日 4時23分 
add more turets
Valkerion™ 2023年3月28日 15時55分 
Sweet, will keep an eye out, thanks @DaLLaN
Will see it if you make a post here when you release it, to have it added to servers. :albedobeer:
DaLLaN  [作成者] 2023年3月28日 4時57分 
Don't worry, and I myself would like to share these bonuses. there are already a lot of mods for turret slots. Most likely, I will remove all bonuses related to turrets. And it will be ready in the coming days.
Zergor 2023年3月27日 9時34分 
Would like to split this out as well! I may take a crack at it unless the DaLLaN is opposed to that. We used several other mods for cargo, the built in refinery. (Had to fix that one though as it was not actually adding the cargo in all cases).