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Αναφορά προβλήματος μετάφρασης
HE > FRAG > HEDP > HEAT > SAPHEI > (AP/APFSDS)
Direct hit damage (with Penetrator Submunition)
HEAT > APFSDS > SAPHEI > HEDP > AP > HE > FRAG
Direct hit damage (without Penetrator Submunition)
APFSDS > AP > HEDP > SAPHEI > HE > HEAT > FRAG
I'm sorry if my memory is wrong. I'll make a list next time and post it here when it's done.
By the way, the fragment effect is not effective without ACE, so FRAG is useless. HE is better than FRAG. if ACE Loaded, that has Fragmentation so it's powerful.
In vanilla state, I reccomend use APFSDS and HE, and flechette or canister.
If you want to know anything else, it may be quicker to dePBO and see the config inside.
If you want to change something, you can change it yourself.
I don't have a specific list, but as far as I can remember, I'll tell you the performance characteristics.
Flechettes have higher elasticity and penetration than canisters, and have a longer range, but fewer submunitions. It spreads later than the canister, so it doesn't spread much when it's too close. It can be used up to about the middle distance.
The canister scatters a large amount of bullets over a wide area. On the other hand, it has less penetration and tends to slow down. Since it spreads immediately after shooting, it is also effective against close range enemies. Instead, it makes little sense when it comes to middle distance.
HEAT is customized for ACE simulation so in Vanilla thats not good effective at all...
I tried reproduce RHS HEAT simulation but so difficult and it's overpowering than APFSDS shell.
I made this mod for my friend and he says ok for balancing. so if he want maybe I improve HEAT parameter again.