Space Engineers

Space Engineers

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IMPAKT - Missile Systems
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Type: Mod
Mod category: Block
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779.899 MB
2022년 9월 9일 오전 12시 10분
2023년 11월 11일 오후 6시 54분
변경 사항 114개 ( 보기 )

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IMPAKT - Missile Systems

RELIKT님의 3 모음집
Flotsam Front II - [AirLand Battle Modlist]
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설명
IMPAKT Missile Systems aims to provide a concise, simple, and easy-to-use missile modset based around the weapons of the modern day.

Join my modding discord to stay posted!

https://discord.gg/tCcKDKefJj

Included, you can find the:

- Kh-23ML Tactical Missile: The Kh-23ML is a short-range, tactical missile with a heavy HEAT warhead. It is able to effectively engage ground targets, from fighting vehicles to fortifications. Range of 2 KM.

- Crotale Surface-to-Air Missile: A close-in, battlefield-range weapon, the Crotale SAM excels at anti-helicopter and anti-attack plane duties. Flies quickly and has a decent warhead for the size. Range of 4 KM, minimum range of 500 M.

- S-300 "Grumble" Surface-to-Air Missile: Heavy air-defense missile, capable of engaging fast-moving targets from a great distance. Packs a powerful punch against aircraft and maneuvers like a charm. Range of 10 KM, minimum range of 3 KM.

- P-270 "Moskit" Anti-Ship Missile: A supersonic, ramjet-powered missile that gives you the punch you need to take down enemy warships and fortifications alike. Be careful, once it gets going, there's no adjusting its course. Range of 5 KM.

- R-60 Air-to-Air Missile: A staple of the close-quarters battle, R-60 is an immensely maneuverable missile at the cost of a greatly reduced range. Effective against all airborne targets, from incoming missiles to drones and jet fighters, the R-60 is a must if you want to win up close. Maximum range of 1KM, minimum range of 200M.

- R-27 "Vympel" Air-to-Air Missile: Designed for interceptor aircraft, the R-27 offers supreme coverage of the aerial theatre. Capable of knocking down jet and helicopter alike, defend your airspace like never before. Range of 6.5 KM, minimum range of 2 KM.

- R-77 Air-to-Air Missile: In the interest of fleet defense, Miroslavan engineers put together a new semi-active radar homing missile. Able to hit the enemy AWACS from halfway across the ocean, the R-77 ensures aerial supremacy. However, it does have a slow off-the-rail time, and engineers suggest that militaries do not employ them as close range weapons. Range of 15KM, minimum range of 2.5KM.

- MBDA Meteor Air-to-Air Missile: A revolution in missile technology, the Meteor offers power projection like never before. A fast, lightweight missile with superb maneuverability, it brings the fight to the enemy before they even knew they were at war. Range of 12KM, minimum range of 2KM.

- RN-15 "Polearm" Air-to-Air Missile: A first in naval aviation, the Polearm is a weapon infamous for its use against Miroslavan aircraft by the Rykovan navy in recent border tensions. Easily able to reach out and punch the enemy in the mouth, the RN-15 is a venerable weapon at great range. Range of 12.5KM, minimum range of 5KM.

- K-13 "Atoll" Air-to-Air Missile: Purpose-built for short-range engagements, the K-13 offers pilots and their airframes a proper way to compete in the dogfight. Lightweight and versatile, the K-13 is perfect in a pinch. Range of 3 KM, minimum range of 400 M.

- Kh-38 Tactical Missile: Designed to give attack aircraft the reach they need, the Kh-38 is a capable missile in te field of anti-surface warfare. While it drops off the rail slower than one might expect, it's just spooling up the guidance and internal systems in order to deliver its hefty payload onto an unfortunate soul. Has a max range of 3KM, with no minimum.

- Kh-353 Light Cruise Missile: An air-launched cruise missile, the Kh-353 is the long arm of air wings. Has a slow off-the-rail time, but makes up for it with its sheer reach and power. Sports a max range of 7KM, with a minimum range of 900M.

- ATGM Launcher: A foray into ground-based anti-tank ordnance, the ATGM launcher serves within many armies as an effective close-range system. It's a CLOS-based system, meaning it must be guided in towards the target by a gunner. Has an effective range of 3KM.

- Variable Launcher "Atlant": Engineered for a variety of roles, the Atlant serves the naval forces of many a nation, housing a multitude of different ordnance. In its current configuration, it houses the P-270 Moskit, a deadly anti-ship weapon, but it's also been rumored to carry a payload once thought lost to the ages. Range of 6 KM, minimum range of 1.5 KM.

- Vertical Launch System "Orlan" : Due to a need for suitable naval-based defense system, multinational engineers created the "Orlan". A 5 tall, 1 wide block, the VLS is suited for heavier vessels. Capable of launching the P-500 "Bazalt" in an anti-ship manner, while simultaneously carrying the S-300 "Grumble" for air defense, the "Orlan" ensures that any navy has its bases covered. Range of 8KM, no minimum launch distance.

- Launch System "Oniks-4": Fixing the lack of firepower on smaller craft, the "Oniks-4" gives the fleet the firepower it needs. Geared up to launch the P-500 "Bazalt" along with the P-270 "Moskit", it adds versatility to the weapons of a battlegroup. Range of 6KM, no minimum launch distance.


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- Exoatmospheric Launch System: Disclaimer: This is a test weapon intended for use in another pack, I just put it here for convenience. It is primarily intended for space combat, and as such, is not balanced to the rest of the missiles found in IMPAKT. That being said, it is a small, decor-block looking platform that is somehow capable of launching 9 cruise missiles in rapid succession. It is currently disabled.



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Su-27 pictured was built by ArchieB. Many thanks to him for letting me use it in the pictures.

No reupload is authorized whatsoever. You will be met with DMCA.

Have concerns? Send them to me on discord @relikt so we can keep this comment section a little clearer.
Thanks!
댓글 139
botted 2024년 7월 11일 오후 10시 03분 
Do these missiles work with the CTC when using WeaponCore?
JoyGamer23 2024년 5월 10일 오전 4시 02분 
Hi, been using this mod for a while and can't keep but noticing that most of the weapons crash the game immediately (quick example r-60 ,k-13) and many more and some even corrupt game files in one go (k-13).
It's a bit of a shame having to remove this mod just to avoid people in my server to just inadvertedly crash and corrupt the whole server; are you planning to review this mod or is there any solution i am not aware of ?
RELIKT  [작성자] 2024년 4월 27일 오후 3시 49분 
Check dependencies or send error logs.
creeetgames 2024년 4월 27일 오후 3시 36분 
The mod is cool, but it crashes all the time(
RELIKT  [작성자] 2024년 4월 9일 오후 3시 53분 
Sequence fire them, bind them in the hotbar, use a script. Many different ways of doing so, I recommend looking at some WeaponCore guides or just toying around with the game a bit more.
BenHofo 2024년 4월 9일 오전 4시 44분 
Is there any way to make the missiles not fire all at once? and instead fire one at a time?
RELIKT  [작성자] 2024년 2월 29일 오후 7시 42분 
Discord link should be updated and working now.
Katarina [WolfCraft Industries] 2024년 2월 10일 오후 12시 16분 
@botlane hunter thank YOU for updating the dependency and for the quick response <3
RELIKT  [작성자] 2024년 2월 10일 오후 12시 08분 
@Katarina Much appreciated for the heads-up.
Sub-Zero 2024년 2월 10일 오전 10시 26분 
Is an update planned for the new Weaponcore?