Crusader Kings II

Crusader Kings II

(Servono più voti)
Reasonable Early Middle Ages Rulers' Cultural Assimilation
   
Premio
Aggiungi ai preferiti
Preferito
Rimuovi dai preferiti
Mostra gli oggetti etichettati con tutti i termini selezionati: historical, accuracy
Dimensioni del file
Pubblicato in data
Aggiornato in data
22.047 KB
7 set 2022, ore 3:59
7 set 2022, ore 7:11
3 note di rilascio ( visualizza )

Sottoscrivi per scaricare
Reasonable Early Middle Ages Rulers' Cultural Assimilation

In 1 collezione di Awaker (ZBOUB's Dad)
Reasonable Crusader Kings 2 - Vanilla historical accuracy for megacampaigns
13 elementi
Descrizione
Karling horde restrained.

In Crusader Kings 2, the rulers rarely change their culture by themselves, and that is fine. But what if they also controlled some of the most powerful realms in Europe, and those realms were of different culture? What's more, what if a powerful, and also a Holy and Roman realm required a certain culture to appear?

This mod allows the following:
-Frankish rulers of France, Lotharingia, Aquitaine and Burgundy will change their culture to French some time after 800 A.D., as long as they only rule one of the Karling kingdoms (France, Burgundy, Aquitaine, Lotharingia, Germany).
-Frankish rulers of Germany will change their culture to German some time after 800 A.D., as long as they don't also rule France, Burgundy, Aquitaine or Lotharingia.
-Bolghar rulers that have at least one Bulgarian province in their demesne will change their culture to Bulgarian some time after 800 A.D.
-The High Chief of Greater Poland's dynasty is switched to the famous Piasts - as the original was ahistorical. Now the Piasts can appear ingame.

This mod mostly ensures the Karling dynasty ruling all over the Western Europe in the Early Middle Ages bookmark is not Frankish for ages - same for the rulers of Bulgaria, who often stay Bolghar for a long time.

Not achievements compatible. Best used with other mods from the collection.
10 commenti
joe 10 ago 2023, ore 21:20 
I am currently trying a mega campaign and yeah frankish is still around in random rulers in the year 1200 lol
MrDimitrii 4 mag 2023, ore 3:11 
Хорош
Kag 15 ott 2022, ore 12:12 
Ah fair enough, thanks anyways!
Awaker (ZBOUB's Dad)  [autore] 15 ott 2022, ore 11:06 
I would like to make the mods stay modular, so everyone can pick whatever they want precisely, to adjust their experience. Combined mods are available to download with a single click using the collection (Reasonable Crusader Kings 2).
Kag 15 ott 2022, ore 10:47 
Hey man, would it be possible for you to upload an all in one mod containing all of your previous mods?
bella 8 set 2022, ore 14:59 
can you make a mod that gets rid of warrior lodges?
Awaker (ZBOUB's Dad)  [autore] 8 set 2022, ore 13:46 
I think the current model works well in that regard - it's diverse and is pretty authentic. Sometimes it splits the kingdoms as in history, sometimes it doesn't, sometimes it results in awful border gore. Just as it should be.
thepoweredminers 8 set 2022, ore 13:37 
I was thinking charlemagne would form the empire of francia and eventually dissolve if too divided from gavelkind
Awaker (ZBOUB's Dad)  [autore] 7 set 2022, ore 22:43 
If you mean forming the HRE early, no. The HRE founded by Charlemagne was obviously not the same HRE formed by Otto, and I don't think the game handles the first very well. Historical Karl's conquests (as in events that make him conquer some realms) are all I'd be considering to add in a mod.
thepoweredminers 7 set 2022, ore 19:29 
any plans to make a reasonable charlemagne mod that adds some stuff from this mod here https://steamproxy.net/sharedfiles/filedetails/?id=1213737261 retaining to making charlemagne make his historical conquests laying the groundwork for a german ai or the player to form the HRE?