XCOM 2
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[The Bureau] Regular & Elite Muton Outfits
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6.849 MB
2022년 9월 6일 오후 1시 30분
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[The Bureau] Regular & Elite Muton Outfits

Asthye님의 1 모음집
The Bureau: XCOM Declassified
아이템 9개
설명
ELITE MUTON OUTFIT



you will have to use the invisible head so it can work properly!

-----------------------------------------
-Helmets (head, and the helmet is for Elite Muton)
-Torso
-Torso gear (for Elite Muton)
-Arms
-Legs
-Tintable

-Male Only

-For XCom soldiers and Faction soldiers
-----------------------------------------


Thanks Tastiger841 for Comission this mod!




-----FAQ-----
Do you accept comissions?
-Check the end of description for more information



If you find something off please let me know in the comments!



COMISSION A MOD

You can look up any fortnite skins in here if you are interested
Fortnite gg [fortnite.gg] or 4nite [4nite.site]

-You Can check the posts on my Ko-fi [ko-fi.com] page to know when I will be opening to comissions again!
-If you want a fortnite skins or anyother just go to the Comissions tab (won`t show if the comissions are closed) under my profile picture on Ko-fi [ko-fi.com]!



DISCLAIMER:
I do not own any of the assets, all credits belong to their original creators
댓글 25
tastiger841  [작성자] 2022년 11월 5일 오후 11시 26분 
Playable aliens use the default outfits, so if you change the muton to this version, I think all the in game mutons would change too.

On the animation side, I am not so sure if they fit.
Raizen725 2022년 11월 4일 오전 3시 45분 
i assume you cannot put this for playable muton correct or am i wrong?
When Day Breaks 2022년 10월 28일 오후 9시 08분 
All good!

Unfortunately Xenonauts doesn't have any actual 3D models from what I remember given it's all 2D based. Might give him a poke if Xenonauts 2 comes out any time soon given that was more 3D.
tastiger841  [작성자] 2022년 10월 28일 오전 6시 36분 
@When Day Breaks

Thank you for your offer :steamhappy:

Sorry about the later reply as my PC broken down few days ago and just got some new parts and fixed it.

Due to some personal issues I may not able to play games too much.

If you want to commission any mods, Asthye is the one to ask. Perhaps some models can be extracted form Xenonauts?
When Day Breaks 2022년 10월 26일 오전 2시 20분 
@tastiger841
I absolutely adore Xenonauts and wish there was some 3D content for it, would've loved to see Harridans/Wraiths/Praetorians as a mod for XCOM. I'll send you a friend request, if you want I can chuck you a copy of it?
tastiger841  [작성자] 2022년 10월 4일 오전 5시 02분 
@Arkay
Xenonauts sounds interesting, I will give it a try once it is on sale.
Slackboy101 2022년 9월 30일 오후 4시 14분 
Can't wait for someone to make a Muton Redux mod and this gets added to it
Arkay 2022년 9월 28일 오후 1시 29분 
Welp, I see I wasn't the only one who saw this and thought they'd like to see this as an actual enemy unit!

Unfortunately, I'm just here to give kudos for an amazing job. I also had good fun reading the comments section. You certainly know your stuff.

If you're interested, Xenonauts has their own Long War version called "X-Division" which has been gruelling. They've not just put in the Reapers you're describing, but also Xenomorphs which basically act like near-invisible mines. If this ever becomes an Alien Pack I'd be 100% down for it.
tastiger841  [작성자] 2022년 9월 9일 오후 7시 42분 
@samoth2016
I believe there is a model and animations for Silacoid from the bureau.

Regarding the Mechtoid and other non-humanoid aliens, someone more experienced than us will need to do the animations and create an enemy mod.
samoth2016 2022년 9월 9일 오후 12시 16분 
@tastiger841 you are 100% right about the Bio Division mod having what looks like a Mechtoid from EW.... WITH permission from CX i'm sure someone could reskin this asset and use the same animations from the BD-2.0 files to make the have the mechtoid asset, then there would have to be someone who could get the permissions from the modder behind the allies unknown mod and maybe the makers of the Mec Troopers could maybe give some hints in how to put Sectoids into the Proving Ground to create a new Mechtoid Class for X-Com and someone extremely clever could also make these as new enemies then when you autopsy a sectoid and a mechtoid it could unlock a new project to create your own Mechtoids which would be a great spin off of the existing Psionic Mech class.....