Tabletop Simulator

Tabletop Simulator

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JavTools: GM Lights
   
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5.9.2022 klo 19.07
8.9.2022 klo 8.11
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JavTools: GM Lights

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I needed a light system that had a very specific set of requirements:
1.) I did not want players to be able to see or mess with the light meshes, only to see the light itself.
2.) I needed a light where I could turn off shadow casting for certain lights in order to get the mood I wanted.

So unable to find anything that specifically did this, I created my own.
5 kommenttia
Javin  [tekijä] 1.5.2023 klo 15.31 
It's likely that TTS can't handle more than 10, at least not more than 10 on the same object. Lighting maths are VERY expensive since with normal maps, the vector normals, every single pixel and vector needs to have the math done to determine how lights fall. Add shadows to it, and things get VERY expensive. 10 lights is a LOT to put in a scene... I'm 20 years out of the 3D programming world, but I remember back then, engines outright stopped you from creating two many lights, or would instead try to "smartly" determine which ones were on (which is what it sounds like TTS is doing.)
H*nt*i! Ahegao 24.3.2023 klo 6.15 
A friend of my gets strange light behavior. After 10 light source every new added light source would shine randomly. Like you have only 10 lights available and they are randomly distributed between every source. Is there any way to fix it? Or TT can not proceed more than 10?
Javin  [tekijä] 29.9.2022 klo 10.10 
@Corny Clunker: Hrm. Definitely a glitch. I can't duplicate that on my end. If you're sitting anywhere OTHER THAN black the meshes should not be visible. I do have an updated version on mine, though, so when I get home, I'll push an update. Hopefully that will fix it for you, though even the initial version should have the meshes disappear.
Corny Clunker 17.9.2022 klo 14.09 
Otherwise, this is a FANTASTIC and much needed tool
Corny Clunker 17.9.2022 klo 14.09 
when i switch seats from black, i can still see the meshes. Is it supposed to still show up since im hosting, or is that an error?