Total War: WARHAMMER III

Total War: WARHAMMER III

157 voti
No Building Autoconversion
   
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4 set 2022, ore 13:40
29 mag 2023, ore 10:08
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No Building Autoconversion

In 1 collezione di Jadawin
Mods I use & recommend for a better campaign
21 elementi
Descrizione
No longer actively maintained - but probably still works
I do no longer update my mods to support new content. That said, almost all my mods basically never need actual updating after patches. So this mod will very likely still work, just not affect recently added content. I do start the game once after patches to check if my mods cause crashes, and intend to keep fixing those critical problems if they arise.

Overview
Buildings in captured settlements of a foreign race are no longer magically transformed into buildings of your own race.

Features
  • when capturing a foreign settlement, most buildings are destroyed without replacement or compensation
  • except when the settlement was previously owned by a faction of your own race
  • ports and resource buildings are not destroyed
  • in place of destroyed buildings you will find a useless ruin that has to be demolished to allow new construction
  • affects both player and AI, but effect on AI can be disabled if the MCT is used

Compatibility
  • Savegame compatible: No
  • Multiplayer: Most likely
  • SFO, Radious: Most likely
  • Other mods: Most of my mods are compatible with almost everything else, but not tested
  • Known incompatibilities: None

Troubleshooting
Before reporting issues, make sure that you have the current version of the mod. Steam quite often fails to actually pull the newest version after a mod has gotten an update. To make certain that you have the current version, unsub from the mod, then wait a few seconds. Steam will then delete the mod file from your hard drive. Then resub to the mod and Steam will download the current version to your hard drive.