Total War: WARHAMMER III

Total War: WARHAMMER III

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Yukino's Sigma Empire garrison mod
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3. sep. 2022 kl. 1.48
26. sep. kl. 12.26
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Yukino's Sigma Empire garrison mod

Beskrivelse
2024/09/27:
hi everyone (๑╹◡╹)ノ” Here is the author: (Yukino), I redid the garrison of the Empire...

First of all: This update has several parts, please see the following description!

1: (Garrison Generals and heroes will have skills and spells)

2: The weight and size of the garrison cavalry has been increased, all Imperial Knights weigh 1500, Rick's Guards and the Knights of the Flame Sun and the Black Rose Knights weigh 2000 and are large cavalry; Half Griffon Knights are 3000 weight and monster type cavalry.)

3: (Only heroes and lords with advanced mounts equipped with Reverse Auras, self-explosion effect has been removed)



> Please check <
City defense: Small city defense
1:
When control power is higher than 0:
Provincial army maintenance: -10%

When heroic units exist in the province:
Battle Mode: Our people in the area
Gain (Hangman) passive skill: Kill below 20% of health


2:
When control power is higher than 0:
Maintenance of the provincial army: -20%

When heroic units exist in the province:
Battle Mode: Our characters in their province
Gain (Hangman) passive skill: Kill below 20% of health

Control above 50:
Provincial troops gain Celestial Intervention active ability: From the Sky (good against infantry and cavalry)


City defense: large-scale city defense
3:
When control power is higher than 0:
Maintenance of the provincial army: -30%

When heroic units exist in the province:
Battle Mode: Our troops in your province
Gain (Hangman) passive skill: Kill below 20% of health

Control above 50:
Provincial troops gain Celestial Intervention active ability: From the Sky (good against infantry and cavalry)

When control is equal to 100:
Army Skill: Use of Celestial Intervention +1
(Faction range all our troops)


Torch: Patrol Building Effects:
1:
When the turn development value is above 200, or the population surplus is 5:
Probability of automatically colonizing destroyed areas in your province after your turn begins: +10%
(Location)

When control power is higher than 0:
Immune force attrition
(Our troops in the area)


2:
When the turn development value is above 200, or the population surplus is 5:
Probability of automatically colonizing destroyed areas in your province after your turn begins: +20%
(Location)

When the round ends and the Treasury balance is above 5000:
Changed town to Defenseless mode (added defenses)
(Location)

Control above 50:
Immune force attrition
(Our troops in their province)


3:
When the turn development value is above 200, or the population surplus is 5:
Probability of automatically colonizing destroyed areas in your province after your turn begins: +30%
(Location)

When the round ends and the Treasury balance is above 5000:
Changed the town to garrison mode (added walls)
(Location)

When control is equal to 100:
Immune force attrition
(Our troops in the area and adjacent areas)



The following content simplifies the garrison for easy access, more content please view the picture or subscribe to the mod after entering the game to check the detailed garrison table!
Large towns:
(Village)Lv1:
1 Imperial General (Mount: Armored charger)
2 Spearmen - No shield
2 Swordsmen - Equip shield
2 Crossbowman
1 Imperial Knight - Ride gun shield


(Village)Lv2:
1 Imperial General (Mount: Armored charger)
2 Spearmen - Equipped with shields
2 Urick's Sword (Swordsman - Equipped shield)
2 Crossbowman
2 The Musketeers
1 Imperial Knight - Ride gun shield


(Town)Lv3:
1 Imperial General (Mount: Pegasus)
1 Giant Swordsman
2 Long Halberds
2 Spearmen - Equipped with shields
2 Hunters
2 Gundmann's Total Shooter (Musketeers)
1 Flame Sun Rider - Ride lance shield
1 mortar


(City)Lv4:
1 Imperial General (Mount: Pegasus)
1 Giant Swordsman
2 Nord Lead Marines (Halberds)
2 Elred Guard (Spearmen - equipped with shields)
2 Hunters
2 The Nunn Ironclad Army
1 Flame Sun Rider - Ride lance shield
1 mortar


(Polis)Lv5:
1 Imperial General (Mount: Griffon)
1 Kallonburg Giant Saber (Giant Saber)
2 Nord Lead Marines (Halberds)
2 Elred Guard (Spearmen - equipped with shields)
2 Hawk collar long pipe sharpshooter
2 The Nunn Ironclad Army
1 half Griffon Knight - ride lance shield
1 Hellstorm rocket launcher



Large garrisons:
(Basic City Wall)Lv1:
1 Amber Mage (Mount: War horse)
1 Long Halberd soldier
1 The Musketeers
1 Mortar


(High Wall)Lv2:
1 Amber Mage (Mount: Pegasus)
1 Giant Swordsman
1 The Nunn Ironclad Army
1 Hellstorm rocket launcher


(Reinforced wall)Lv3:
1 Amber Mage (Mount: Griffon)
1 Kallonburg Giant Saber (Giant Saber)
1 Amethyst Iron Armor Army
1 Amethyst Hellstorm rocket launcher



Small towns:
(Village)Lv1:
1 Imperial Captain (Mount: War horse)
2 Spearmen - No shield
2 Swordsmen - Equip shield
2 Crossbowman
1 Stubborn Bull (Imperial Knight - Equipped with Great Sword)


(Village)Lv2:
1 Imperial Captain (Mount: Armored charger)
2 Spearmen - Equipped with shields
2 Urick's Sword (Swordsman - Equipped shield)
2 Stille River Patrol (Crossbowmen)
2 The Musketeers
1 Flame Sun Rider - Ride lance shield


(Town)Lv3:
1 Imperial Captain (Mount: Pegasus)
1 Giant Swordsman
2 Long Halberds
2 Elred Guard (Spearmen - equipped with shields)
2 Hunters
2 Gundmann's Total Shooter (Musketeers)
1 half Griffon Knight - ride lance shield
1 Hell Jet cannon



Small garrison:
(Guard room)Lv1:
1 Battle Priest (Mount: War horse)
1 Long Halberd soldier
1 Hunter
1 The Musketeers
1 Black Rose Knight - Equipped with shield
1 mortar


(Town post)Lv2:
1 Battle Priest (Mount: armored charger)
1 Giant Swordsman
1 The Nunn Ironclad Army
1 Hawk collar long barrel rifleman
1 1/2 Griffon Knights - equipped with Halberds
1 Hellstorm rocket launcher



Daemon sequence:
(4) Vigil posts:
1 Fire Mage (Mount: War horse)
1 The Musketeers
1 Herald Rider - Musketeers
1 War Cart - Musketeers


(4) Armored watchman:
1 Fire Mage (Mount: Armored Charger)
1 The Nunn Ironclad Army
1 Herald Rider - Grenade launcher
1 Land boat


(4) Elite watchman:
1 Fire Mage (Mount: Pegasus)
1 Amethyst Iron Armor Army
1 Amethyst pioneer ride
1 Amethyst land boat



Friendly reminder 1: More effects please check the content of the picture (if you do not understand please leave a message; I will answer your questions when I am free.

Friendly reminder 2: If the version expires, the game can still use the mod... Please don't press for updates!
67 kommentarer
ωうさぎωニャω  [skaper] 26. sep. kl. 14.23 
@Trauma Team
(Chinese)
CA 删掉了连发铳的铁甲军以及连发铳的紫晶铁甲军的代码,所以导致这个驻军mod失效了!
我们把这些内容删除掉就没有问题了!:steammocking:
Trauma Team 26. sep. kl. 13.56 
神速!:steamthumbsup:
ωうさぎωニャω  [skaper] 26. sep. kl. 12.27 
(Chinese)
我的帝国驻军mod已更新,请大家重新订阅mod;确保你的内容与我一致!


(Japanese)
私の帝国駐屯軍modは更新されました、みんなにmodを再購読してください;あなたの内容が私と一致することを確認します!


(English)
My Imperial Garrison mod has been updated, please re-subscribe to the mod; Make sure your content matches mine!
Fade 26. sep. kl. 8.44 
Can confirm, mod now causes a crash when opening game, with just this mod alone.
Trauma Team 26. sep. kl. 8.16 
实测今晚小补丁更完后,单独开驻军MOD进不去游戏:steammocking:
ωうさぎωニャω  [skaper] 18. sep. kl. 1.04 
@Geist des Mondes
(Chinese)
你不要把我更新的驻军mod一起使用,就不会出现这个问题:cinnamon2:
Geist des Mondes 17. sep. kl. 12.41 
非帝国派系
Geist des Mondes 17. sep. kl. 12.40 
大佬,城防加的技能对占领帝国领地的敌方领主也有效,这是正常的吗
今原カイリ 30. aug. kl. 3.03 
赞美雪乃!!!这是美的。爱来自帝国枪炮学院
julian.walzl93 29. aug. kl. 9.36 
ok thanks :-)