Total War: WARHAMMER III

Total War: WARHAMMER III

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Singe's Units for the Vampire Counts
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28 aug, 2022 @ 5:13
29 apr @ 15:45
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Singe's Units for the Vampire Counts

I 2 samlingar av Singemeister
Singe's Unit Collection
28 artiklar
Singe's Playlist of Aggregated Units
118 artiklar
Beskrivning
Skeleton Warriors (Scythes) - Low-tier anti-chaff infantry
Spirit Host - Ethereal Zombies in essence (Benefit from boosts to spirits)
Grave Guard (Scythes) - Mid-tier anti-chaff, good for clearing through hordes
Grave Guard (Halberds) - Finally, some actual anti-large for the VCs
Strigoi Terrors (Benefit from the buffs to Crypt Horrors)
Hell Knights - Guv's Black Knight Hellsteeds, made a bit tougher (Benefit from Flying & Black Knight buffs)
Blood Dragons - Shielded elite infantry (Benefit from Blood Dragon buffs)
Blood Dragon Duellists - Dual-sword elite infantry, with anti-infantry weapons
Zombie Dragon - Giant flier with breath weapon (Benefits from Buffs to flying units and Terrorgheists)


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Singe's Unit Compilation
https://steamproxy.net/sharedfiles/filedetails/?id=2790061057
49 kommentarer
Sin 5 mar @ 21:17 
Update coming?
Sin 6 jan @ 9:58 
update pretty please :luv:
d.sendy1 19 nov, 2024 @ 14:20 
update pls Hell knights causes falls
Signal Grand 15 sep, 2024 @ 10:14 
anyone know the unit keys?
lwhのsama 13 mar, 2024 @ 16:54 
Blood Dragons are so famous and strong units in warhammer history.But it seems that in this mod they have lillte HP and weak. Please increas his HP ,at least the same HP with Depth guard?Maybe it is better and lore?
Deadlocke 26 feb, 2024 @ 22:37 
Are these getting an update?
Singemeister  [skapare] 29 mar, 2023 @ 14:51 
@Doriath
Cheers, I'll look into these when I get to them
Doriath 29 mar, 2023 @ 14:27 
Cont.

3. Zombie dragons should have the wounds ability (small debuff when at low health), literally every single model unit has it.

4. I can't speak to whether or not blood dragons are affected by appropriate buffs, but they should be if they are not.
Doriath 29 mar, 2023 @ 14:26 
Great mod, but here is a list of issues with some of the units

1. Spirit hosts are terrible. They need across the board bonuses to be even slightly viable, and should also probably be aimed at being a skeleton tier unit, with similar upkeep, to give them more of a niche in comparison to barrow wraiths, which currently only cost 50% more. Also, they seem to be way too rare in the raise dead pool, far rarer than barrow wraiths.

2. Grave guard scythes say that they have charge defense vs large, but they don't, and shouldn't. Grave guard halberds should have charge reflection (like all spear/halberd units), and at least charge defense vs large, but vs all would probably be fine, considering they are a high tier unshielded halberd unit (imperial halberdiers get it with tech). Grave guard scythes are very similar to vanilla great weapons, but not a big issue.