Total War: WARHAMMER III

Total War: WARHAMMER III

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Singe's Units for the Empire
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761.564 KB
28.8.2022 klo 5.12
29.4. klo 15.44
18 muutosilmoitusta ( näytä )

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Singe's Units for the Empire

2 kokoelmassa, tekijä Singemeister
Singe's Unit Collection
28 luomusta
Singe's Playlist of Aggregated Units
118 luomusta
Kuvaus
PSA: I am not making 200 variations of this mod, it's just too much of a pain to consistently update. The old Hunters and Archers are dead, mourn them and be done with it. Same goes for the Pistolmen (redundant, pointless) and the Repeater Handgunners (did not work as intended).

Free Company Militia (Dual Weapons) - From the army book, useful as a screening force that can put out some damage.
Light Lancers - Tier 1 Shock Cav. Not great at fighting if I'm honest.
Shielded Halberdiers - Slightly better at dealing with missile fire
Imperial Footmen (Spears) - Solid spear infantry (Receives buffs to State Troops)
Imperial Footmen (Swords) - Solid anti-infantry infantry
Imperial Halberdiers - Solid anti-large AP infantry
Imperial Halberdiers (Shields) - Solid anti-large AP infantry that can survive missile fire
Grenadiers - Very powerful. Probably too much, despite me taking down their damage from Outriders
Empire Knights (Great Weapons) - From the army books again, some nice anti-infantry potential
Imperial Pegasus Knights - Recruitable from the Tier 5 Cavalry building until I make an Empire version of the Peaks of Parravon. Not as good as Bretonnian Pegasus Knights, but they'll do.
Imperial Griffon Templars - Badasses on Griffons, but not as good as Royal Hippogryph Knights. Recruitable from the T5 Temple of Sigmar building. I edited them from Guv's 1 model version because I am stubbornly sticking to my "2 wyverns per unit is fine" decision from the Greenskin unit pack and will not be budging or taking further questions.

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Singe's Unit Compilation
https://steamproxy.net/sharedfiles/filedetails/?id=2790061057
100 kommenttia
RC-1138 20.10. klo 5.42 
Dear Singemeister ty
Singemeister  [tekijä] 20.10. klo 3.23 
@RC-1138
Sure
RC-1138 19.10. klo 6.38 
Dear Singemeister may I have your permission to use 2 of your unit cards in my mod.

Kind regards Boss:steamthumbsup:
Garland81 13.9. klo 11.50 
Crashed. Mod not updated
broncos1600 8.7. klo 20.24 
update?
TeamDoggo 28.5. klo 11.43 
causes crash to desktop from version 6 and newer
Borris the Conqueror 4.11.2024 klo 22.40 
when update?
Dairak Logrus 18.10.2024 klo 12.21 
Is it balanced?
Yes, I followed the vanilla style reduced by 25%. So all of the additional points are 25% weaker than the vanilla ones.
Example:
[Vanilla] Melee Defence: +4, +8, +12
[Vanilla] Weapon strength: +6%, +12%, +20%
[EHST] Melee Defence: +3, +6, +9
[EHST] Weapon strength: +5%, +10%, +15%

Does the AI use it?
Yes, copied the vanilla style on what the AI will take -aka avoids taking blue tree and focuses more on the yellow and magic trees.

Save game compatible?
It will work with no issues BUT it will reset your blue tree skillpoints on all heroes and it will not give you the skillpoints that you lost on those back.
Dairak Logrus 18.10.2024 klo 12.19 
the balance will be vanilla, like in the Devon scheme and unique?
Singemeister  [tekijä] 18.10.2024 klo 10.29 
I'm slowly tweaking my old Heroes skill mod.