Total War: WARHAMMER III

Total War: WARHAMMER III

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(dark elves) names of powers dilemmas, interesting distributions skills choices (warad_tww3_namofpwr.pack)
   
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2022 年 8 月 23 日 下午 5:00
8 月 20 日 上午 8:59
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(dark elves) names of powers dilemmas, interesting distributions skills choices (warad_tww3_namofpwr.pack)

在 ADRIEN manowarad WRP crossbowlov 的 1 個收藏中
TOTAL WARAD III
9 個項目
描述
ahoy !

=> contact me if you need more details !



[description]

=> this mod is part of my compilation (all together make a small tweaked vanilla experience and keep all vanilla aspect useful !)

=> this is a pretty simple mod changing the dilemmas distributions of the names of powers in a meaningful way: see details AND MOD'S IMAGE

=> this mod allows players to not be frustated by a "bad" dilemma compared to what they expect to get to X or Y general

=> it does allow to "mix" some dilemmas and get some interesting mixes (but NOT op ones ! check details and screen):

- for example you CANT get the 2 skills upgrading heavily shades with the same character (they are both "revered names")

- but you can get the revered "corsairs bonus" and the aristocratic "corsairs bonus" which will make an interesting choice

=> AI USE IT TOO !

IMPORTANT NOTE: dilemmas EFFECTS are NOT touched at all !



[details]

---------------
1- whats this ?
---------------

=> the mod is modifying the 3 names of powers skills:

- the 3 skills STILL are dilemmas ! and STILL need level 10 !

- they have now 3 skill levels, each one giving a name of power to the general

- dilemma given depends on where you spend the skill point (CHECK MOD'S IMAGE TO SEE EVERYTHING)

- there are a total of 6 dilemmas (= 12 titles) per names of powers class, this means the default game has 36 delf titles

=> AIs use them too !

---------------
2- global view
---------------

=> it DOES AFFECTS any characters with name of power system ! (aka master agents, lords and blark admirals)

=> NAMES OF POWERS EFFECTS ARE NOT TOUCHED, i just re-organized the dilemmas !

=> the full details are in the tab made in the screen (= 2nd screen) of the mod, including:

- dilemmas names (helping to link the dilemma to its default fixed choices)

- dilemmas titles (underlined in orange)

- names of powers effects (default vanilla stats)

- colors do help to show what type of skill it is, or what/how its effect is affecting your game

---------------
3- how to use ?
---------------

=> the tab in the mod's screen (= 2nd screen) shows from top to bottom:

- you 1st get your skill by spending in the 1st level (locking the 2 other skills as usual = you choose the column)

- the 1st level will generate one dilemma out of the 2 possibles (first row of the image)

- you get the event and have to choose one of the 2 names of powers

- you can then spend in the 2nd level of the skill (2nd row of the image)

- the 2nd level will generate one dilemma out of the 2 possibles

- you get the event and have to choose one of the 2 names of powers, your general get his 2nd name in traits as you got the 1st

- you can then spend in the 3rd level of the skill (3rd and last row of the image)

- the 3rd level will generate one dilemma out of the 2 possibles

- you get the event and have to choose one of the 2 names of powers, your character get his 3rd (and last) name in traits

- your character has now 3 names of powers

---------------
4- problems ?
---------------

=> note that the game will only give the (visual) name of the first dilemma automatically to the general (including AI one)

=> the game do NOT show which dilemmas can appear with each skill, you HAVE to check the screen i made ! (all details are on it !)

=> some dilemmas mix still are better compared to other, but CA designed the effects that way

=> my screen detailing everything shows in 3 column (= the 3 skills), there are NO WAY to mix dilemmas from different columns (i tried to mix the most interesting and balanced way !)



[compatibilities]

=> the mod fully replace the table named "character_skill_level_to_dilemmas_junctions_tables" and will be incompatible with mods editing the link between dark elves dilemmas and skills

=> Fully playable in SP and MP (if other MP players got same mods of course)

=> All my mods will always be up to dates with any DLC / FLC / patch as fast as possible



[use]

=> You can safely add or delete this mod with ongoing campaigns



[end]

NOTE: "warad" means WARriors of ADrien (me), its a real long story, some know, some dont, some will...

=> check out my collection to see what i think essential, or to check the mods i make:
- i like simple mods (no scripts, no startpos for example)
- i like the original game, just with minor tweaks to allow a richer gameplay in every ways for everyone
- i play only with roleplay in SP and MP (campaigns and battles), and i never get tired of this !

have a nice dilemma !
42 則留言
ADRIEN manowarad WRP crossbowlov  [作者] 8 月 21 日 上午 1:43 
as most of my mods are "update friendly" its fairly easy to check any changes and update ^^
Captain Jinicus 8 月 20 日 下午 6:16 
Your effort is appreciated. Thank you!
ADRIEN manowarad WRP crossbowlov  [作者] 8 月 20 日 上午 9:04 
ahoy !

=> updated for 5.2 !

have fun !
ADRIEN manowarad WRP crossbowlov  [作者] 6 月 26 日 上午 4:15 
ahoy !

=> updated for 5.1 !

have fun !
ADRIEN manowarad WRP crossbowlov  [作者] 6 月 22 日 上午 12:52 
have fun ;)
Captain Jinicus 6 月 21 日 下午 11:13 
Thank YEEEE
ADRIEN manowarad WRP crossbowlov  [作者] 4 月 30 日 下午 12:42 
ahoy !

=> updated to 5.0

have fun !
ADRIEN manowarad WRP crossbowlov  [作者] 2 月 22 日 上午 8:56 
ahoy !

=> updated for 4.2

have fun !
ADRIEN manowarad WRP crossbowlov  [作者] 2023 年 11 月 21 日 下午 2:03 
ahoy !

=> updated for 4.1

IMPORTANT NOTE: "skill reset" new official function has no conflicts at all ! (resetting the skill allows you to fully replace all 3 traits by new one) = YOU CAN NOT STACK TRAITS WITH THE NEW RESET SYSTEM (dev did it good !)

have fun !
ADRIEN manowarad WRP crossbowlov  [作者] 2023 年 10 月 24 日 上午 12:54 
its a nice mod indeed, i just like to play "mainly vanilla" game without too much changes ^_^