Total War: WARHAMMER II

Total War: WARHAMMER II

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Moon's Empire Troops SFO
   
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193.344 MB
2022 年 8 月 23 日 下午 3:18
1 項更新註記 (檢視)

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Moon's Empire Troops SFO

描述
Moon here with another unit pack! This time for the Empire! Please report any bugs or leave any ideas you have in the comments! Some units are sprinkled into garrisons in small numbers where it seemed appropriate.
Compatible with Tier 4 Minor Settlements but not required.
Credits:
SFO Team
Merwanor for quiver models
Reaverbad for gun models
Prop Joe for shield models
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Ebon Cloak Trenchers
With heavy blade and modified pistol these troops will excell in assaulting positions that your guns may haver a hard time targeting.
Shotgun blast pistol, ability to give ammo to allies, and frenzy (From huffing too much gunpowder!)

Techs: Freecompany, Infantry, State Troops, Swords, Handgunners
Buildings: Nuln Cannon Foundry/Nuln Gunnery School
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Ebon Cloak Guards (Grenades)
With halberd and grenade launchers these troops will keep any enemy force away from your artillery pieces!
Strong halberd unit with two officers carrying grenade launchers which are very useful against light infantry, though won't do much damage to armor. (This unit can be a little wonky if the two officers in the back die as they are the only ones that can fire)
Grenade launcher officers, ability to give ammo to allies, Gains small shield block chance, missile resist, and bonus vs large so long as over 25% HP, and frenzy (From huffing too much gunpowder!)

Techs: Halberds, Infantry, State Troops
Buildings: Nuln Cannon Foundry/Nuln Gunnery School
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Ebon Cloak Guards (Ammo)
A variant of the Ebon Guards who carry additional ammo for their allies instead of grenade launchers.
Two abilities that give ammo to allies, Gains small shield block chance, missile resist, and bonus vs large so long as over 25% HP, and frenzy (From huffing too much gunpowder!)

Techs: Halberds, Infantry, State Troops
Buildings: Nuln Cannon Foundry/Nuln Gunnery School
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Ebon Cloak Sappers
A hybrid infantry and artillery unit. First their two modified cannons smash the walls, then they storm the breach themselves!
Two powerful cannons, though not very good at killing infantry. Full unit of strong swordsmen as crew. Ability to give ammo to allies, and frenzy (From huffing too much gunpowder!)

Techs: Artillery, Great Cannons, Infantry, Swords
Buildings: Nuln Cannon Foundry/Nuln Gunnery School
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Reiks Watch
A strong early game halberd unit originating from Altdorf, though few in number! They will help your other early game troops hold the line!
Capped to 4, boosts defense in an aura, Gains small shield block chance, missile resist, and bonus vs large so long as over 25% HP

Techs: Halberds, Infantry, State Troops
Buildings: Altdorf Main Building (Added to garrison in small number)
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Solland Survivors
A strong early game spearmen unit orginating from Pfeildorf, though few in number! A helpful unit for Gelt to protect his artillery in the early game.
Capped to 4, Can set up Stakes, Boosts ranged units in an Aura

Techs: Infantry, State Troops, Spears
Buildings: Pfeildorf Market (Added to garrison in small number)
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Empire Pioneers
A unique unit for the Huntsmarshal's faction. With axes, shields, and stakes they will help you conquer the jungle against most foes!
Special unit for Wulfhart that can fight most Lizardmen infantry relativly well. Can place stakes.

Techs: Infantry, State Troops, Swords,
Buildings: All Non-Unique Major/Minor settlement main buildings (Added to garrison)
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Empire Pioneer Guards
A unique unit for the Huntsmarshal's faction. With shotguns and swords these men will defend your territory against most foes!
Special unit for Wulfhart that can fight most Lizardmen infantry relativly well. Can place stakes and defend them.

Techs: Archers, Infantry, State Troops, Handgunners
Buildings: All Non-Unique Major/Minor settlement main buildings (Added to garrison)
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Hammermen
State troops armed with large mauls, your early game answer to armored units! Though without shields they will melt to ranged fire.

Techs: Infantry, State Troops, Swords
Buildings: Empire Barrcks Lvl. 1-3
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Professional Swordsmen
An upgrade to your regular swordsmen, much better at fighting higher tier foes, but still weak against armor as to not overshadow greatswords.
Boosts attack in an aura

Techs: Infantry, State Troops, Swords
Buildings: Empire Barrcks Lvl. 3
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Professional Halberdiers
An upgrade to your regular halberds, much more resiliant in general with strong ability.
Boosts defense in an aura. Gains small shield block chance, missile resist, and bonus vs large so long as over 25% HP

Techs: Halberds, Infantry, State Troops
Buildings: Empire Barracks Lvl. 3 (Aded to garrison in small number)
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Professional Archers
With high range these archers are a useful, cheaper alternative to your other ranged units, though lacks in AP and aren't stealthy like huntsmen.
Boosts ranged in an aura. Can place stakes. Gains AP and accuracy when enemies outside of 70m.

Techs: Infantry, State Troops, Archers
Buildings: Empire Barracks Lvl. 3
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Professional Handgunners
An upgrade to your regular handgunners, able to fire through multiple models with well placed shots!
Boosts ranged in an aura. Can place stakes and defend them.

Techs: Handgunners, State Troops, Infantry
Buildings: Empire Barracks Lvl. 3, Nuln Cannon Foundry/Nuln Gunnery School
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Professional Crossbowmen
An upgrade to your regular crossbowmen with stronger bolts capable of stumbling foes. A balance of AP and non-ap, doesn't excel in either but can be used against any foe with success.
Boosts ranged in an aura. Can place stakes and defend them. Gains reload reduction and AP when enemies are within 70m.

Techs: Infatry, Crossbows, State Troops
Buildings: Empire Barracks Lvl. 3 (Added to garrison in small number)
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Notes:
Stakes can block LoS for some units when units are too close to it, tried making the stake models smaller which helped a little, but still problematic.
Turned off the AI's ability to use stakes as it just messed up their already bad formations





5 則留言
Linarkspain 2022 年 11 月 21 日 上午 8:25 
These are extremely overpowered for their price. Professional ranged units can defeat, with ease, every light cavalry units in the game in melee. And against some heavy cavalry they still take half of the units hp.
breakskin 2022 年 10 月 4 日 下午 4:09 
good
Moonsteel1  [作者] 2022 年 8 月 29 日 下午 4:57 
Also is SFO updated to TW3? My mod requires a few things from SFO to work
Moonsteel1  [作者] 2022 年 8 月 29 日 下午 4:53 
@XD
I'm sorry to disappoint my man! Personally waiting for TW3 to be a bit more stable to move over there
Anyone is welcome to port it over though!
XD 2022 年 8 月 29 日 上午 10:42 
Please, please for TW3!!!