Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'll fix them over the weekend! Thanks for letting me know!!
By the way, CUP doesn't rewrite ragdolls so it's compatible.
If you are using RHSRUAF use the RHS compatible version. Other than that, there is basically no problem with this version.
I can not explain because I am not a real unit lag doll author. However, this MOD is aimed at changing the physical operation that occurs when the unit dies and changes to a more natural corpse.
Possibly, but placing my mods under them in the Launcher might allow them to coexist. To be more sure, I need to unpack my mods and add them to requestaddons.
So, they do slightly different things, but have some overlap, such that they can even coexist as long as yours loads afterwards and takes precedence?
I tried this a long time ago, but to use this mod with Realistic Units Ragdoll, my mod must be loaded after Realistic Units Ragdoll.