Cult of the Lamb

Cult of the Lamb

90 ratings
The Definitive Guide to Cult Leading (WIP)
By Fluffy
The aim of this is to include everything in one guide to being the best little lamb you can be!

This is currently a Work In Progress!

I've marked sections with W.I.P for stuff still being worked on.
I'll be working on this guide piece by piece, if you wanna see what it looks like when I finish it be sure to add it to your favourites and rate it up so more people can see it! <3
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Welcome!


So you wanna learn how to be the best cult leader you can be huh?

In this guide I will go through everything with you in as much detail as I can, trying to put it into one big guide.
Controls for each type of Input
The game will teach you the controls as you play but just in case any of you forgot, here's a quick reminder;

Interact / Proceed Dialogue:
E / Left Click (PC)
A (Xbox)
Cross (PlayStation)
B (Switch)

Movement:
WASD (PC),
Left Thumbstick (Xbox, PlayStation, Switch)

Rolling:
Space (PC),
B (Xbox),
Circle (PlayStation),
A (Switch)

Melee:
K / Left Click (PC),
X (Xbox)
Square (PlayStation)
Y (Switch)

Curse:
L / Right Click
Y (Xbox)
Triangle (PlayStation)
X (Switch)

Meditate / Speed Up Time (Only while in your Cult area):
L (PC)
Y (Xbox)
Triangle (PlayStation)
X (Switch)

Viewing Inventory / Stats / Quests:
Tab (PC)
Menu (Xbox)
Press Touchpad (PlayStation)
Minus (Switch)

Returning to Cult while in Dungeon (Only after getting the Focus upgrade):
Q (PC)
Left Trigger (Xbox)
L2 (PlayStation)
ZL (Switch)

Bleat:
B (PC)
Press Right Thumbstick (Xbox, PlayStation, Switch)
Cult Life (W.I.P)
Doctrines I (50% W.I.P)
Doctrines are useful changes to your cult and it's way of living as they provide a helpful boost your cult's productivity and helpful boosts to your stats for a while.

(To Be Added: Recommended choices)

Afterlife
Reassure them that death is not the end.

Tier I:

Belief in Sacrifice Trait
All Cult members gain the Belief in Sacrifice Trait.
+20 Faith when another Cult member is sacrificed.
Belief in Afterlife Trait
All Cult members gain the Belief in Afterlife Trait.
Only lose -5 Faith when a Follower dies instead of -20.

Tier II:

Ritual of Resurrection
Perform a Ritual at your temple that allows you to bring a dead Follower back to life.
Funeral
Perform a Ritual at your temple to conduct a funeral for a recently passed Follower. Gain 20 Faith.

Tier III:

Respect Your Elders
All Cult members will gain the Respect Your Elders Trait. Followers receive +5 Faith for every Elder Follower in the cult.
The Good Die Young
All Cult members will gain the Good Die Young Trait. Gain +10 Faith if an Elder is sacrificed, murdered, or consumed, but lose -20 Faith if an Elder dies naturally.

Tier IV:

Return to the Earth
Unlocks Natural Burial Building. The corpses of the dead Followers may return to the earth by becoming fertilizer.
Grieve the Fallen
Unlocks the Grave building. Gain 2 Faith when Followers grieve at the Grave.

Work and Worship
Have them proffer both labour and love.

Tier I:

Faithful Trait
All cult members will gain the Faithful Trait.
Generate Devotion 15% faster.
Industrious Trait
All Cult members gain the Industrious Trait.
Increase work speed by 15%.

Tier II:

Inspire
Inspire a Follower to significantly increase their Loyalty. Replaces the Bless action.
Intimidate
Intimidate a Follower to slightly increase their loyalty as well as make them work 10% harder for 2 days. Replaces the Bless action

Tier III:

The Glory of Construction
Perform a Ritual at your temple that will immediately build all structures currently under construction.
Ritual of Enlightenment
Perform a Ritual at your temple that will temporarily increase devotion generation speed at your shrine by 20% for 3 days.

Tier IV:

Glory Through Toil Ritual
Perform a Ritual at your temple which allows your Followers to work through 3 days and nights without getting tired.
Holy Day
Perform a Ritual at your temple declaring a day of rest. Your Followers will not work that day and gain +80 Faith.
Doctrines II (50% W.I.P)
Law & Order
Teach them the true meaning of obedience.

Tier I:

Murder Follower
Unlocks the Murder Follower action, a simple solution to many problems, but some followers may find this upsetting... if they're awake to witness it.
Ascend Follower Ritual
Perform a Ritual at your temple in which you can ascend a Follower's spirit to a higher plane of existence. All Followers gain Loyalty.

Tier II:

Ritualistic Fight Pit
Perform a Ritual at your temple in which two followers fight to the death - unless you're feeling merciful.
Wedding
Perform a Ritual at your temple so you can marry one of your Followers. Gain 30 Faith.

Tier III:

Belief in Original Sin Trait
All are born guilty. Reduced faith loss when putting a Follower in Jail who is not dissenting.
Belief in Absolution Trait
Freedom above all else. Every day that begins without anyone in prison, gain +10 Faith.

Tier IV:

Loyalty Enforcer
Perform a Ritual at your temple in which you appoint a Follower as your Loyalty Enforcer, tasked with patrolling the Cult and raising the Loyalty of your Followers.
Tax Enforcer
Perform a Ritual at your temple in which you appoint a Follower as your Tax Enforcer, tasked with collecting money from other Cult members.

Possessions
Preach on the value of earthly goods.

Tier I:

Extort Tithes
Unlocks the Extort Tithes Follower Action. Collect 1 coin from a Follower once a day.
Bribe Follower
Unlocks Bribe Follower Action. Bribe a Follower with 3 coins to increase their Loyalty

Tier II:

Belief in Materialism Trait
All Cult members will gain the Materialistic Trait. Gain Faith when building better sleeping quarters.
Belief in False Idols Trait
All Cult members will gain the False Idols Trait. Gain more Faith when placing a decoration building.

Tier III:

Alms for the Poor
Perform a Ritual at your Temple in which you distribute Gold to all Followers to increase their Loyalty. You will also gain +10 Faith
Ritual of Enrichment
Perform a Ritual at your temple in which all Followers donate coins to you.

Tier IV:

Sacral Architechture
All Cult members will gain the Sacral Arcitechture Trait. When a new building is constructed, gain +5 Faith
Devotee Trait
All Cult members will gain the Devotee Trait. Gain more Faith when delivering a Sermon.

Sustenance
Instruct them on the liturgies surrounding their daily bread.

Tier I:

Ritual Fast
Perform a Ritual at your temple to declare a fast. Followers will not eat or be hungry for 3 days.
Feasting Ritual
Unlock the Feasting Ritual. Throw a grand feast for your Followers to refill their hunger and gain +25 Faith!

Tier II:

Cannibal Trait
All Cult members will gain the Cannibal Trait. +5 Faith when eating a meal made from Follower meat.
Grass Eater Trait
All Cult members will gain the Grass Eater Trait. No negative Faith when a Follower eats a meal made from grass.

Tier III:

Ritual of the Harvest
Perform a Ritual at your temple that causes all seeds to immediately be ready for harvest.
Ritual of the Ocean's Bounty
Perform a Ritual at your temple which for 2 days will make special fish more likely to appear while fishing. You will also catch double fish.

Tier IV:

Substances Encouraged
All Cult members will gain the Substances Encouraged Trait. Gain 20 Faith when Brainwashing Ritual is performed.
Belief in Prohibition Trait
All Cult members will gain the Prohibitionist Trait. Increase work speed and devotion generation increased by 10% but 50% chance of Followers becoming sick after the Brainwashing Ritual.
Rituals (25% W.I.P)
Ascend Follower Ritual
Cost: x75 Bones, x1 Follower
Gain: +15 Faith

Alms For The Poor
Cost: x50 Coins
Gain: Followers Loyalty Increases, +10 Faith

Bonfire Ritual
Cost: x25 Bones, x25 Lumber
Gain: +30 Faith

Brainwashing Ritual
Cost: x25 Menticide Mushrooms
Gain: Full Faith for Two Days

Fight Pit Ritual
Cost: x75 Bones, x2 Followers
Gain: +30 Faith

Feasting Ritual
Cost: x75 Bones
Gain: Cult Hunger Filled, +25 Faith

Funeral
Cost: x5 Camellia, x75 Bones
Gain: +20 Faith

Glory Through Toil
Cost: x75 Bones
Gain: Followers Don't Sleep For Two Days, -15 Faith

Holy Day Ritual
Cost: x75 Bones
Gain: +80 Faith

Loyalty Enforcer
Cost: x75 Bones
Gain: -15 Faith

Ritual of Enlightenment
Cost: x75 Bones
Gain: 20% more devotion, -10 Faith

Ritual Of Enrichment
Cost: x125 Bones
Gain: Gold from followers, -20 Faith

Ritual Fast
Cost: x75 Bones
Gain: Followers do not eat for three days

Ritual Of The Harvest
Cost: x75 Bones
Gain: All Crops Become Ready For Harvest

Ritual Of The Ocean’s Bounty
Cost: x75 Bones
Gain: Double fish caught, +10 Faith

Ritual Of Resurrection
Cost: x150 Bones
Gain: Resurrect Follower

The Sacrifice Of The Flesh
Cost: x75 Bones, x1 Follower
Gain: -10 Faith

The Glory Of Construction
Cost: x75 Bones
Gain: All Structures Built Immediately

Tax Enforcer
Cost: x75 Bones
Gain: -15 Faith

Wedding Ritual
Cost: x75 Bones
Gain: +30 Faith
Shrine Upgrades I (50% W.I.P)
Tier I:
Temple
Establish a Temple to preach Sermons and perform Rituals.
Previous upgrade needed to unlock: None

Sleeping Bags
A place for a Follower to sleep. Very unstable, will often collapse.
Previous upgrade needed to unlock: Temple

Body Pit
Bury dead followers in a simple pit. Avoids rotting corpses.
Previous upgrade needed to unlock: Sleeping Bags

Farm Plot
Grow a seed into a crop.
Previous upgrade needed to unlock: Temple

Farming Bundle
Unlocks the Farmer's Station allowing followers to water nearby crops. Also unlocks the Seed Silo, put seeds here for your Followers to sow.
Previous upgrade needed to unlock: Farm Plot

Tier II - 4 unlocks required
Cult II
Upgrade Temple and Shrine. Collect more Devotion and allow more Followers to pray.
Previous upgrade needed to unlock: Temple + 4 Other Upgrades

Shelter
Upgrade to a more stable shelter, which will collapse less often.
Previous upgrade needed to unlock: Sleeping Bags

Basic Decorations
Unlocks Basic Decorations. A collection of simple decorations, to beautify your base.
Previous upgrade needed to unlock: Sleeping Bags

Offering Statue
A statue where Followers can leave Offerings in your honour.
Previous upgrade needed to unlock: Sleeping Bags

Tabernacle
A place for Followers who are not worshipping to pray throughout the day and deposit Devotion. Previous upgrade needed to unlock: Offering Statue

Prison
Holds naughty Followers.
Previous upgrade needed to unlock: Sleeping Bags

Lumberyard
A Follower will generate Lumber.
Previous upgrade needed to unlock: Farm Plot

Stone Mine
A Follower will generate Stone.
Previous upgrade needed to unlock: Farm Plot

Missionary
Send your Followers on a holy quest to gather resources. That is, if they make it back alive...
Previous upgrade needed to unlock: Farm Plot

Demonic Summoning Circle
Possess a Follower with the spirit of a demon so that they can join you on your next Crusade.
Previous upgrade needed to unlock: Missionary

Scarecrow
Prevents birds from stealing the seeds from Farm Plots within range.
Previous upgrade needed to unlock: Farming Bundle

Tier III - 10 unlocks required
Refinery
Consecrate resources into: Wood Planks, Stone Bricks, and Gold Bars.
Previous upgrade needed to unlock: Tier III, Cult II

Outhouse
Give your Followers somewhere to relieve themselves.
Previous upgrade needed to unlock: Shelter

Healing Bay
A station for you to heal sick Followers.
Previous upgrade needed to unlock: Shelter

Janitor Station
A building that allows Followers to clean up their own mess.
Previous upgrade needed to unlock: Shelter

Shrine Flame Bundle
Shrine Flame: Light the cleansing fire and harvest more Devotion. Flame of the Tabernacle: The cleansing fire will draw forth more Devotion. (Places fire pits at the Shrine and Tabernacle which can speed up devotion gain).
Previous upgrade needed to unlock: Tabernacle

Cheaper Rituals
Rituals cost 50% less.
Previous upgrade needed to unlock: Tabernacle

Confession Booth
Hear a Follower's confession to increase their Loyalty. Can be used once a day.
Previous upgrade needed to unlock: Prison

Propaganda Speakers
Ensure your Followers hear your message. When within range of speakers, Followers will work and pray 20% faster.
Previous upgrade needed to unlock: Prison

Missionary II
Send two Followers on a holy quest at once. Followers will have a higher likelihood of success and complete their mission more quickly.
Previous upgrade needed to unlock: Missionary

Demonic Summoning Circle II
Upgraded Demonic Summoning Circle. Summon 2 demons at a time.
Previous upgrade needed to unlock: Demonic Summoning Circle

Fertiliser Silo
Put fertiliser here for your Followers to use on Farm Plots.
Previous upgrade needed to unlock: Farming Bundle

Harvest Totem
Increase growth speed of all Farm Plots within range.
Previous upgrade needed to unlock: Scarecrow
Shrine Upgrades II (50% W.I.P)
Tier IV - 20 unlocks required
Cult III
Upgrades Temple and Shrine. Collect more Devotion and allow more Followers to pray.
Previous upgrade needed to unlock: Tier IV, Refinery

Grand Shelter
Give your Followers the luxury they deserve. Collects Devotion while they sleep. Never collapses. Previous upgrade needed to unlock: Healing Bay

Shrine Flame II
Feed the cleansing fire and harvest more Devotion.
Previous upgrade needed to unlock: Shrine Flame

Tabernacle II
A place for Followers who are not worshipping to pray throughout the day and deposit Devotion. Previous upgrade needed to unlock: Shrine Flame Bundle

Ritual Cool Downs
Reduce Ritual cool downs by 50%.
Previous upgrade needed to unlock: Cheaper Rituals

Refinery II
Consecrate resources into: Wood Planks, Stone Bricks, and Gold Bars (faster output, 10 slots total)
Previous upgrade needed to unlock: Farm Plot

Bone Decorations
Unlocks Bone Decorations. A collection of terrifying buildings build from enemy bones. Some decorations will give your Follower's faith when admired.
Previous upgrade needed to unlock: Demonic Summoning Circle II

Farmer Station II
Farmers will be able to harvest your crops and deposit them in a chest for you to collect.
Previous upgrade needed to unlock: Farming Bundle

Compost
Deposit grass to turn it into fertiliser.
Previous upgrade needed to unlock: Fertiliser Silo

Trap Scarecrow
Catches birds that try to steal the seeds from Farm Plots within range.
Previous upgrade needed to unlock: Scarecrow

Tier V - 25 unlocks required
Cult IV
Upgrade Temple and Shrine. Collect more Devotion and allow more Followers to pray.
Previous upgrade needed to unlock: Tier V, Cult III

Outhouse II
Give your Followers somewhere nice to relieve themselves. Higher capacity.
Previous upgrade needed to unlock: Outhouse

Healing Bay II
A station for you to heal sick Followers, faster. (Requires 10 Camellia flowers instead of 15)
Previous upgrade needed to unlock: Grand Shelter

Shrine Flame III
Blaze the cleansing fire and harvest more Devotion.
Previous upgrade needed to unlock: Shrine Flame II

Tabernacle III
A place for Followers who are not worshipping to pray throughout the day and deposit Devotion.
Previous upgrade needed to unlock: Tabernacle II

Lumberyard II
A Follower will generate Lumber. (Higher output)
Previous upgrade needed to unlock: Lumberyard

Stone Mine II
A Follower will generate Stone. (Higher output)
Previous upgrade needed to unlock: Stone Mine

Missionary III
Send three Followers on a holy quest at once. Followers will have an even higher likelihood of success and complete their mission even more quickly.
Previous upgrade needed to unlock: Missionary II

Demonic Summoning Circle III
Upgraded Demonic Summoning Circle. Summon 3 demons at a time.
Previous upgrade needed to unlock: Demonic Summoning Circle II

Devotion Harvest Totem
Increase the growth speed of Farm Plots within range, while slowly generating Devotion.
Previous upgrade needed to unlock: Harvest Totem
Fleeces
If you're gonna be a cult leader you gotta look like one!

Here is all the info about each individual fleece and what they do:

Fleece of the Lamb
A.K.A. Basic Starting Fleece

Provides no bonuses other than looking cute!


+ Looks Cute
- Does Nothing

Not much to say about this so let's move on to the next one!


Golden Fleece
A.K.A The most OP Fleece in the game

Damage dealt increases by 10% after each kill, but resets when hit. You also take double damage.


+ The strongest Fleece in the Game
- Only good if you're able to not get hit

What to say about this Fleece? This thing is easily the most broken/best fleece in the game depending how good you are at not getting hit. If you're going for the no-hit boss run, wear this Fleece, stick the game on easy and boom the achievements are now much easier.

There's also an easy cheese to boost your damage in the Anchordeep area involving an enemy that spawns out mini enemies who slowly float towards you that count as a kill for easy percent bonus (as long as you don't hurt the main enemy too much). It will infinitely spawn these mini enemies until you kill it so you could in theory kill as many as you feel like and get a crazy one hit damage multiplier for most enemies.

Fleece of the Glass Cannon
A.K.A The worst Fleece in the game

Curses deal double damage and cost half as much, but melee damage and health are halved.

- Only good if you like using your curse
- Half as much health/melee damage

If you're a person who loves to curse (which i'm sure you will be IRL using this one), then this Fleece sounds great until you realise that you only get half as much health and half as much damage with melee. There's not much I can say about this Fleece other than i'd recommend unlocking this Fleece last.

Fleece of the Diseased Heart
A.K.A The Extra Heart Lovers Fleece

Gain 1 Diseased heart every time you draw a Tarot Card (Max 1) but lose 100% of items if you die.

+ Extra heart when you draw a Tarot is always useful
- Not a bad Fleece but there are better options

This Fleece seems okay at first until you re read the description and realise that it said only a maximum of one diseased heart at a time, if it was a heart for every tarot card it would most likely be OP so this Fleece is pretty much middle tier. Looks cool though.

Fleece of the Fates
A.K.A The Non-OP Early Game Fleece

Draw 4 Tarot Cards at the start of a dungeon, but none can be drawn after.


+ Decent early game Fleece
- Not great for endgame players


This one right here is easily one of the coolest looking Fleeces in my opinion and it's a very good choice for early game as you mostly only go through 1 dungeon map at a time during the story before it sends you back to camp. Late game though this Fleece becomes more of a Nerf as you only get 4 Tarot Cards and you don't get to choose what ones you get so really it's a choice between having 4 buffs early or having more than 4 as you go level to level.

Fleece of Fragile Fortitude
A.K.A. The No Health Recovery Fleece

All Red Hearts will be replaced by 1.5x the amount of Blue Hearts.


+ More health
- No health recovery

Having more health is always useful, but this Fleece is probably bottom tier along with the Glass Cannon Fleece as if you take damage you can't recover it. The heart will disappear once it's fully depleted. It's probably better to keep your Red Hearts as they can be refilled and chests have a good chance of spawning them. It does have a pretty powerful combo though... more on that in the next section.

That being said...

Which order do I recommend getting the Fleeces?

My order goes a lil something like this;



Golden Fleece


Fleece of the Fates


Fleece of the Diseased Heart


Fleece of Fragile Fortitude


Glass Cannon Fleece


Moving on to your next piece of fashion...
The Crown
Next we're gonna talk about the Crown Upgrades!

These upgrades contain some of the best powers in the game, as they are earned by beating the four main bosses and using their heart to gain one.

So here are the four powers that you can get!

Resurrection

When killed on a Crusade run for the first time, sacrifice a Follower to be resurrected.


+ Let's you retry after a death
- Spawns you right where you died so you better roll quick

This one's an interesting one for sure! I got this one last as I only died a handful of times and I felt I didn't really need it. When you die it lets you choose a follower to sacrifice and each level of follower has a different amount of hearts that you can resurrect with.

Here are the hearts that each level of follower give;

Level 1 - 1 Red Heart
Level 2 - 2 Red Hearts
Level 3 - 3 Red Hearts
Level 4 - 4 Red Hearts
Elders give half a Red Heart and 1 full Blue Heart

They only go up as far as the amount of Red Hearts you have.

So about that powerful combo I mentioned the Fragile Fleece has, if you pair it with this power up and die with a really high ranking follower you can get a crazy amount of hearts;



Basically 1 Blue Heart per Level, I haven't found a cap to this but i'll definitely love to see if I or anyone else can reach it! Again the elders still are the worst ones to sacrifice this way as they only give 2 soul hearts.

The Hunger

Once a day eat a meal to receive a Blue Heart.


+ Extra hearts for as long as you're eating food every day
- If you don't remember to eat food then this is kind of useless

The Hunger is one of my favourite powers and I'd say it sits comfortably in second place as it's only slightly less useful than returning to your base with Omnipresence and depending on your memory slightly above Darkness Within as you can stack Blue Hearts every day as long as you remember to cook for yourself. The main downside is remembering to do it but also you have to choose carefully what you cook, as if the food makes you sick then you will lose either half a heart or a full heart. If you're wondering, the Deadly Dish won't kill you but it will take away a heart.

Omnipresence

Focus whilst on a Crusade run to instantly return to base.



+ Let's you return to your Cult at any point in a Dungeon
- Description says instant but it's not

This is the best choice for your first pick 100% as it basically allows you to return to your Cult anytime you feel like while in a dungeon with the only downside being that you lose 15% of items earned. Being able to return is so useful if you're worried you might die or if you want to "re-roll" the weapon and curse that spawns when you go on a Crusade. I can't tell you how many times I've had the gauntlets spawn and I've re-rolled to better weapons. The only small downside about this upgrade is that the description says instantly but it takes about 5-6 seconds to return.

Darkness Within

Recieve a Diseased Heart at the beginning of each Crusade run.


+ Gain an extra heart at the beginning of a Dungeon

This one's sort of similar to The Hunger but slightly weaker in a sense, as this one guarantees you a free Diseased Heart at the beginning of every run. However, The Hunger as mentioned above is just a better option. Still though this upgrade is pretty decent and there's not really any downsides to it, a decent choice for sure.

The order I recommend for Crown Upgrades;



Omnipresence



The Hunger



Darkness Within



Resurrection



Weapons (25% W.I.P)
For the main way of attacking, let's take a look at the 5 different types of weapons you can wield and the different variants they have.

Gauntlets;


Bane Gauntlets
Chance of poisoning enemies when attacking.
Damage - 3.4 Speed - 0.8



Vampiric Gauntlets
Chance to heal the wielder using the life force of a slained foe.
Damage - 3.8 Speed - 0.8




Necromantic Gauntlets
Chance to summon dangerous ghosts from dead enemies that can attack nearby foes.
Damage - Speed -




Zealous Gauntlets
Causes collected Fervour to increase your Divine Inspiration Bar.
Damage - Speed -




Merciless Gauntlets
Chance to deal a Critical Hit when attacking enemies.
Damage - Speed -




Godly Gauntlets
Deal significantly more damage than mortal weapons, but are rare.
Damage - Speed -



Daggers;



Bane Dagger
Chance of poisoning enemies when attacking.
Damage - Speed -




Vampiric Dagger
Chance to heal the wielder using the life force of a slained foe.
Damage - Speed -




Necromantic Dagger
Chance to summon dangerous ghosts from dead enemies that can attack nearby foes.
Damage - Speed -




Zealous Dagger
Causes collected Fervour to increase your Divine Inspiration Bar.
Damage - Speed -




Merciless Dagger
Chance to deal a Critical Hit when attacking enemies.
Damage - Speed -




Godly Dagger
Deal significantly more damage than mortal weapons, but are rare.
Damage - Speed -




Swords;



Bane Sword
Chance of poisoning enemies when attacking.
Damage - Speed -




Vampiric Sword
Chance to heal the wielder using the life force of a slained foe.
Damage - Speed -




Necromantic Sword
Chance to summon dangerous ghosts from dead enemies that can attack nearby foes.
Damage - Speed -




Zealous Sword
Causes collected Fervour to increase your Divine Inspiration Bar.
Damage - Speed -




Merciless Sword
Chance to deal a Critical Hit when attacking enemies.
Damage - Speed -




Godly Sword
Deal significantly more damage than mortal weapons, but are rare.
Damage - Speed -




Axes;



Bane Axe
Chance of poisoning enemies when attacking.
Damage - Speed -




Vampiric Axe
Chance to heal the wielder using the life force of a slained foe.
Damage - Speed -




Necromantic Axe
Chance to summon dangerous ghosts from dead enemies that can attack nearby foes.
Damage - Speed -




Zealous Axe
Causes collected Fervour to increase your Divine Inspiration Bar.
Damage - Speed -




Merciless Axe
Chance to deal a Critical Hit when attacking enemies.
Damage - Speed -




Godly Axe
Deal significantly more damage than mortal weapons, but are rare.
Damage - Speed -




Warhammers;



Bane Hammer
Chance of poisoning enemies when attacking.
Damage - Speed -




Vampiric Hammer
Chance to heal the wielder using the life force of a slained foe.
Damage - Speed -




Necromantic Hammer
Chance to summon dangerous ghosts from dead enemies that can attack nearby foes.
Damage - Speed -




Zealous Hammer
Causes collected Fervour to increase your Divine Inspiration Bar.
Damage - Speed -




Merciless Hammer
Chance to deal a Critical Hit when attacking enemies.
Damage - Speed -




Godly Hammer
Deal significantly more damage than mortal weapons, but are rare.
Damage - Speed -


Curses (50% W.I.P)
And now for the second way of attacking, curses! These are magical abilities given to you that can help you escape a sticky situation if used correctly, and are usually used to push enemies away from you.

Call Of The Crown
A sacred projectile that will possess directly hit enemies.

Cleansing Fire
Shoots three projectiles at once.

Death's Attendant
A devastating melee attack that will summon ghosts from slain enemies.

Death's Disregard
A devastating melee attack that also deflects projectiles.

Death's Squall
A devastating melee attack that will also freeze hit enemies.

Death's Sweep
A devastating melee attack that can be charged for increased power.

Divine Blast
Knocks back enemies within your range while also damaging them.

Divine Blight
Knocks back and poisons enemies.

Divine Blizzard
Knocks back and freezes enemies.

Divine Force
Locks enemies into position for a short time.

Divine Guardian
Two seconds of invincibility. Deflects projectiles, causing damage.

Flaming Shot
Shoot a piercing bolt of fire. Hold and release at the mark to make it explosive.

Hounds Of Fate
Shoots multiple projectiles that seek out enemies.

Ichor of Consuming
Black Ichor will spread further.

Ichor Thrown
A projectile that spreads black Ichor on landing.

Maelstrom
Tentacles will strike out in four directions.

Oath Of The Crown
A devastating melee attack that also has a chance to possess impacted enemies.

Passage Of The Mariner
An eruption of far-reaching tentacles.

Path Of The Righteous
A projectile that creates a trail of black Ichor.

Point Of Corruption
An explosive projectile.

Strike Of The Crown
Shoots a fierce projectile that has a chance to possess enemies on hit.

Touch Of Ithaqua
An eruption of ice pillars that freezes enemies on hit.

Touch Of The Revenant
Tears open the earth to release a horde of ghosts that target nearby enemies.

Touch Of Turua
Convoke a violent eruption of powerful tentacles.

Trail Blazed
Shoots projectiles both forward and back.
Tarot Cards
In this section i'll be showcasing all of the Tarot Cards and what their effects are on your Crusade.

The Hearts;
Rank I - Gain an extra 1/2 a Red Heart. Unlocked by default.
Rank II - Gain an extra 1 Red Heart. Defeat Ratau at a game of Knucklebones.
Rank III - Gain an extra 2 Red Hearts. Buy it from Ratoo for 50 coins while in a dungeon.




Weeping Moon;
30% more damage during the night
Purchase at Spore Grotto for 25 coins.





Nature's Boon;
Harvest bonus resources.
Purchase at Pilgrim's Path for 25 coins.




The Lovers;
Rank I - Gain 1 Blue Heart. Unlocked by default.
Rank II - Gain 2 Blue Hearts. Given after performing the Marriage or Fight Pit ritual for the first time.





All Seeing Sun;
20% more damage during the day.
Purchase at Pilgrim's Path for 25 coins.





True Sight;
10% Chance to deal a critical hit.
Unlocked by Default.





Telescope;
Reveal the map.
Unlocked by Default.





Hands of Rage;
Fire a projectile when you swing your weapon. 10 second cooldown.
Purchase at Pilgrim's Path for 25 coins.





The Burning Dead;
Dead enemy bodies explode, damaging other enemies.
Purchase in Midas's Cave for 5 gold bars.





Diseased heart;
Gain 1 Diseased Heart. Damages everything on screen when hit.
Unlocked by Default.





The Arachnid;
Deals poison damage to enemies struck.
Unlocked by Default.




Divine Strength;
Attack rate increased by 1.25%.
Unlocked by Default.






Master of the Art;
Overall weapon damage increased by 1.2x
Unlocked by Default.





The Path;
Increased movement speed by 1.25%.
Purchase at Spore Grotto for 25 coins.





Fervour's Harvest;
Enemies will drop 2x more Fervour.
Unlocked by Default.





Soul Snatcher;
When killing an enemy you get a 10% chance of healing.
Purchase at Smuggler's Sanctuary for 50 coins.





Shield of Faith;
When attacked there's a 10% chance of negating damage.
Unlocked by Default.





The Bomb;
Drop an explosive when you roll. 10 second cooldown.
Purchase at Smuggler's Sanctuary for 40 coins.





Ichor Earned;
Drop black Ichor when hit.
Purchase in Midas's Cave for 5 gold bars.





Ichor Lingered;
Drop black Ichor when you roll. 10 second cooldown.
Purchase at Smuggler's Sanctuary for 40 coins.





Mithridatism;
Immune to poison.
Defeat Flinky at a game of Knucklebones.





Blazing Trail;
Rolling into an enemy will damage them.
Purchase at Spore Grotto for 25 coins.





Divine Curse;
Curses consume 25% less Fervour.
Unlocked by Default.





Strength from Within;
Fervour will slowly replenish over time. 2.5 second cooldown.
Defeat Shurmy at a game of Knucklebones.





Strength from Without;
Recieve 5 Fervour when hit.
Defeat Klunko and Bop at a game of Knucklebones.





Neptune's Curse;
Enemies have a chance to drop fish.
Given to you by the fisherman after catching your first fish.





Fortune's Blessing;
Receive double the health when healling.
Unlocked by Default.





Death's Door;
When hit down to 1/2 a Red Heart, all enemies will be dealt 2 damage.
Unlocked by Default.





The Deal;
When killed, resurrect with 1 Red Heart.
Purchase in Midas's Cave for 10 gold bars.





Rabbits Foot;
Increases chance to spawn better chests.
Unlocked by Default.





Ambrosia;
Increased curse attack damage by 1.25x.
Buy it from Forneus for 50 coins while in a dungeon.





Gift From Below;
10% chance of gaining a Blue Heart when killing an enemy.
Unlocked by Default.





Fervour's Host;
Fervour replenishes fully when entering a new combat room.
Helob will give you this after buying 5 followers from him while in a dungeon.
Follower Skins
So you've started your cult, you're gonna need cult followers!

Here's every Follower type and how to obtain them;

General Followers






These General followers are unlocked at the beginning of the game.






These general followers can be obtained from chests in any area or by finding them in a follower room.

Darkwood Followers





These Darkwood followers can be obtained from either chests, by purchasing them from the Pilgrim's Passage Follower Shop or by finding them in a follower room.






These Darkwood followers can be obtained by killing each of the 3 minibosses.






This Darkwood follower can be obtained by going back into Darkwood after beating Leshy, and killing Witness Agares.

Anura Followers






These Anura followers can be obtained from either chests, by purchasing them from the Spore Grotto Follower Shop or by finding them in a follower room.






These Anura followers can be obtained by killing each of the 3 minibosses.






This Anura follower can be obtained by going back into Anura after beating Heket, and killing Witness Bathin.

Anchordeep Followers






These Anchordeep followers can be obtained from either chests, by purchasing them from the Smuggler's Sanctuary Follower Shop or by finding them in a follower room.






These Anchordeep followers can be obtained by killing each of the 3 minibosses.






This Anchordeep follower can be obtained by going back into Anchordeep after beating Kallamar, and killing Witness Astaroth.

Silk Cradle Followers






These Silk Cradle followers can be obtained from either chests, by purchasing them from the Midas's Cave Follower Shop or by finding them in a follower room.






These Silk Cradle followers can be obtained by killing each of the 3 minibosses.






This Silk Cradle follower can be obtained by going back into Silk Cradle after beating Shamura, and killing Witness Allocer.

DLC Followers
These followers aren't required for 100% but can be obtained by purchasing DLC or pre-ordering the game.






These 5 DLC Followers can be obtained by purchasing the Cultist's Pack DLC






You could also get a Cthulu skin by pre-ordering the game.
"Special" Follower Skins
These followers also come under the General tab but require certain methods to obtain them.






The Axolotl form can be obtained by completing the Pilgrim's Passage Lighthouse questline;
  • Talk to the main cultist inside the lighthouse
  • Bring Light to the Lighthouse by placing 15 logs into the furnace
  • Go to Anchordeep and collect 25 Crystals
  • Give the main cultist the Crystals and enjoy your new Axolotl follower!





The Star form can be obtained by finding it hidden behind the piles of gold at the back of Midas's Cave.






The Fish form can be obtained by randomly fishing it up in Pilgrim's Passage.






The Rat form can be obtained by finding it hidden behind the logs behind Ratau's House.






The Crab form can be obtained by catching the crab running around at Anchordeep.






The Wolf form can be obtained by completing the Red Fox questline;
  • Make sure it is night time
  • Visit each location and there should be a Crescent moon
  • Pilgrim's Passage crescent moon is at the end of the pier
  • Spore Grotto's crescent moon is just left of the decoration shopkeeper
  • Smuggler's Sanctuary's crescent moon is at the end of the far right pier
  • Midas's Cave's crescent moon is at the far back right behind the Tarot shop
  • Enjoy your new Wolf follower!






The Poop form can be obtained by preparing a random number of Bowls of Poop from your cooking station






The Massive Monster form can be obtained by beating a hidden miniboss;
  • Go on a crusade
  • Choose a route to Rakshasa's shop
  • Beat up the snail in the back
  • Defeat Rakshasa
  • Craft the Massive Monster Statue you just got
  • Wait till night time
  • Interact with the statue
  • Enjoy your new Monster follower!





The Snail form can be obtained by completing the hidden snail quest;
  • Go on a crusade to Anura
  • Kill 5 Snails to get the Shell item
  • Visit the 5 Snail shrines
  • Pilgrim's Passage's shrine is far left
  • Spore Grotto's shrine is in the back room on the left
  • Smuggler's Sanctuary's shrine is on the left near some crates
  • Midas's Cave's shrine is on the left near the follower shop
  • Lonely Shack's shrine is on the far right behind the devotion shrine
  • Enjoy your new Snail follower
Knucklebones
I know I said i'd want to put everything into one specific guide but for Knucklebones I want to recommend CyberShadow's guide here:
https://steamproxy.net/sharedfiles/filedetails/?id=2848999174 Cyber explains it really well and has also coded a solver to make it a high chance of always winning, so go show them some love and check out their guide!
Achievements (Spoilers Hidden!)
Not sure how to unlock some of the achievements?

Most of them are self explanatory with their descriptions but some can be a pain to get, so i'll try my best to explain them to you!

Cult Size;
These are simple enough, just gather the required amount of followers to get the achievement.


First Follower
Have 1 Follower join your cult



The Flock Grows
Have 5 followers join your cult



Flock of Many
Have 10 followers join your cult



Flock of All
Have 20 followers join your cult.



Unlockables;
These are the achievements for unlocking all the listed requirements.


Leader of the Crusade
Find all 5 locations
This one can't be missed as it'll happen during the story.


Full Flock
Unlock all follower skins.
Look above at the Follower Section for info on how to unlock all of them.


Full Deck
Unlock all Tarot cards.
Look above at the Tarot card section for info on how to unlock all of them.


Master of Chance
Defeat all opponents in Knucklebones.
You'll need to do this to unlock all the Tarot cards.


Teach a Lamb to Fish
Catch 1 of every fish.
If you're having trouble with the rare fish i'd suggest using the Ocean's Bounty ritual.


Weapons of Plenty
Unlock all Weapons
Look at the above Weapons section for info on how to unlock all of them.


Curses of Plenty
Unlock all Curses.
Look at the above Curses section to find out how to unlock all of them.


Transform
Unlock a new Fleece.



Transmute
Unlock all Fleeces.
Look at the above Side Quests section for info on how to unlock them.


Gospel
Unlock all Doctrines.
Look at the above Doctrines section for info on how to unlock them.


Devotion
Fully upgrade your Cult.



Story Related;
These achievements will be earned by just playing the game.


Deal with the Devil
Make a deal with The One Who Waits.



Preacher of Truth
Perform your first sermon.



Crosser of Thresholds
Perform your first ritual.



Death to Non-Believers
Defeat the first mini-boss.



Game of Chance
Win a game of Knucklebones.



See No Evil
Defeat Leshy.



Speak No Evil
Defeat Heket.



Hear No Evil
Defeat Kallamar.



Think No Evil
Defeat Shamura.



Do No Evil
Defeat The One Who Waits.



No Damage Challenges;
These are achievements related to the bosses challenge.


Order
Beat Leshy without taking damage.



Sate
Beat Heket without taking damage.



Cure
Beat Kallamar without taking damage.



Peace
Beat Shamura without taking damage.


These achievements aren't as bad as they seem you just have to set yourself up properly! So here's what I recommend if you're having trouble with them;
  • Set the game difficulty to easy
  • Equip the Golden Fleece
  • Farm enemies to build up your damage multiplier til it's around the 300-500% area
  • Head to the boss and proceed to take them out in one or two hits
This should get make these achievements much more easier, so good luck!

Cult Activities;

Keeper of Secrets
Take confession.
Build a confession booth, and take your first confessional.


Sacrificial Beast
Sacrifice one follower.
Perform a sacrificial ritual, this is the only way that counts.


Weigher of Souls
Sacrifice 10 Followers



Cannibal
Cook a Follower meat meal.


Misc Achievements;

Bringer of Light
Re-ignite the lighthouse.
Take a look at the Axolotl Follower Quest for how to do this.


Hoarder of Wealth
Have 666 gold coins.
You'll get this over time as you play.


The First Death
Die for the very first time.


The Final Achievement;

Godhood
No longer a servant, no less than a God.
Get every other achievement and this one will unlock. Good job cult leaders!
Summary
So this is it, the end of the guide!

Thanks for reading my guide! I hope this has been helpful, or at least been an interesting read. This game has quickly become one of my favourite games of all time and I look forward to playing any future DLC that might be added in the future. (If DLC does get added, you bet i'll be back to add to the guide.)

Good luck with your cults, fellow cultists!
Love Fluffy, XOXO

13 Comments
miavira 30 Oct, 2023 @ 10:20am 
I love this guide so far! I hope you continue to update it in the future!
Drizzard 17 May, 2023 @ 11:57am 
I grew up in a cult. Despite that, turns out I still needed a little extra help on LEADING a cult, since its quite different from being a follower. Thank you for this informative guide, my friend!
silly 4 Sep, 2022 @ 6:24pm 
real
Fluffy  [author] 16 Aug, 2022 @ 5:29am 
The 100% club grows aha, I should be able to finish the guide this week with any luck :D
ThePickle 16 Aug, 2022 @ 5:12am 
yeah it took like 5 minutes and i got my 100% so that's solid. thank you for the info. do you need any help with your W.I.P sections or do you have it under control?
Fluffy  [author] 16 Aug, 2022 @ 5:03am 
Oh nice, that's good to hear!
Fluffy  [author] 16 Aug, 2022 @ 5:03am 
Good luck, I got mine in Anura after version 1.0.6 so fingers crossed! They also fixed the Godhood achievement in version 1.0.8 as well so once you get your last few achievements it should unlock now
ThePickle 16 Aug, 2022 @ 5:02am 
just hopped on and already have 2 shells, it was fixed!
Fluffy  [author] 16 Aug, 2022 @ 4:52am 
There was a point where snails were broken and after beating a certain boss they'd just disappear, they should be fixed now though?
ThePickle 16 Aug, 2022 @ 4:50am 
did you guys not struggle immensely to find the snails? i really can't find any. i had found them early on, but didn't know they were for a skin and now they're nowhere to be seen