Rivals of Aether

Rivals of Aether

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Yunica Tovah
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12 Aug, 2022 @ 6:50pm
3 Aug @ 11:10am
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Yunica Tovah

In 1 collection by TheMH06
FE Civ V Gamers (RoA)
240 items
Description
Yunica Tovah, the plucky young Holy Knight from Ys Origin, arrives in Rivals of Aether!
(Guilty Fire: https://steamproxy.net/sharedfiles/filedetails/?id=2848228497)

Yunica is an axe-wielding fighter with Charge/Negative-Edge mechanics! Using her unique Mana system, Yunica can charge up her special moves and unleash them for devastating effects! Much like in Ys Origin, Yunica prioritizes movement and resource management. The young Holy Knight is great at racking up damage and weaving in and out of attacks, but she can just as easily be put on the backfoot if her tools aren't managed properly.
As a bonus, she's even got her hidden schoolgirl costume from Ys Origin available as an alternate costume! Hit the EX Button on the Character Select Screen to wear it during a match!

Main Mechanic 1: Mana System

Yunica has a Mana meter that's used by her special moves: by holding down the Special direction in a particular direction (for N-Special, F-Special or D-Special), Yunica can charge one of her Mana attacks. Yunica can still attack while the special button is held; releasing it will use that selected special move as usual, but releasing the button when the move has been fully charged will unleash a powerful charged version!
You can also release the Special button during certain attacks to active your Mana moves, such as Jab being able to cancel into any of your Mana moves!

Main Mechanic 2: Crimson Lotusblade

Yunica's main weapon, alongside her trusty axe, is the Crimson Lotusblade!
She'll use it for her Strongs, Neutral Special and Down Air.
If you tap the Special button right when Yunica swings or thrusts the blade, she'll launch a Phoenix projectile out of it! You can use this to add on additional damage when hitting someone right next to the blade, keep foes away at a distance, or even create unique combo's out of the projectiles at range!

Neutral Special: Phoenix Flame

A quick and reliable projectile that doesn't cost much Mana to use. Doesn't do much in the way of knockback, but great for keeping foes away.
Yunica's sword swing also has a hitbox, giving you an extra way to rack on damage up close.
When fully charged, Phoenix Flame becomes a huge and devastating projectile with great kill potential!
Releasing the Special Button during a Crimson Lotusblade swing/thrust will shoot out a fully charged Phoenix projectile instead of a regular Phoenix projectile!

Forward Special: Cerulean Whirlwind

Yunica becomes a deadly gliding gale with this attack! A multi-hitting forward moving attack that's great for combos and crucial for recovering.
The wide whirlwind hitbox is also good for blocking oncoming projectiles.
When fully charged, Cerulean Whirlwind will remain around Yunica for several seconds after she's stopped moving! You can trap opponents inside this deadly gale to quickly rack up damage and set up for a finisher!

Up Special: Goddess Crystal

Yunica quickly pulls out her blessed Crystal and teleports in the direction the joystick is held. Though this move has a decently long start up, Yunica is invincible as soon as she flashes blue.
You can also teleport through the stage at certain distances, letting you mix up your recovery further.
Mana moves can be inputted during this move's animation; after Yunica reappears, you can let go of the Special button to automatically perform that Mana move and avoid going into pratfall though! This technique costs extra Mana though, so be careful not to burn through your whole supply!

Down Special: Thunder Crash

Yunica quickly spins in place and brings her axe crashing down to create a deadly pillar of thunder!
This is Yunica's strongest, and most costly, Mana move in her toolkit. The thunderbolt itself is very slender but has great vertical reach, making it a powerful anti-air.
When used in the air, Thunder Crash becomes a powerful but linear spike! Yunica is forced into whatever jump arc she moved in with this attack, making it tricky to hit, but well worth the power!
When fully charged, Yunica will unleash three thunderbolts in front of her! These bolts combo into each other, making it deadly whether near or afar!
The charged aerial version doesn't receive any buffs of its own, but when you land with the attack before Yunica is done her swing, she'll automatically transition into the landed version!

Other Moves:
-Jab can be cancelled into any of Yunica's mana moves: any hit before the fourth one can be cancelled by either inputting a Mana move or releasing the Special button if you have one charged. This also works for fully charged Mana moves.
-F-Air is a multi-hit move, similar to her Jab. Just hit the Attack button to do the full thing!
-F-Tilt can be charged like a Strong move! You'll see Yunica's axe gleam when the charge is ready. The charged version of this attack is much stronger and Yunica travels faster and farther than the regular one. Press the Special button while charging to instantly get the charged version in exchange for Mana!
-D-Strong is a two-part move! Hitting the attack button again causes Yunica to charge forward with her sword, which combos into the sourspot of the initial sword thrust. The sweetspot of the first thrust -- the tipper -- is a powerful diagonal spike which doesn't combo into the second hit.


WORKSHOP COMPATIBILITY:
Kirby (2022)
Callie
TCO
Henry Stickmin (Fail Message)
Snake (Interrogation Lines)
Dialogue Buddy
Dracula
Daroach
Pokemon Stadium
Boxing Ring
Mt. Dedede
Miiverse
The Trial Grounds
Soulbound Conflict
Pit (Palutena's Guidance)
Po & Gumbo

SPECIAL THANKS:
Chrisy15 and PureEliteII for playtesting Yunica (for countless hours, really) as well as providing great character feedback and suggestions over the course of this mod's development
Qrow for drawing the line art used for Yunica's portrait
Olha (Ys VI) Harmonica Cover + secret Harmonica song by Raato Harmonica
The lads who supported me along the way

Yunica Tovah, and Ys Origin, are both properties of Nihon Falcom. This mod was made entirely out of love for the IP and Yunica herself. All rights reserved.
14 Comments
404_coffee.exe 26 Mar, 2023 @ 4:17am 
I love the win screen
bladerex1225 24 Aug, 2022 @ 2:13am 
Yup, he has a lot of options to pull stuff from beyond his melee halberd skills, what with his talisman magic and his artificial fairies. He was also in that Ys vs Trails game iirc but i haven't played it, might be something there as well :shrug:. Good luck on whatever characters you do make.
TheMH06  [author] 23 Aug, 2022 @ 9:22pm 
Geis would definitely be a fun character! Lot to pull from there too between Ark of Napishtim and Ys 7. My next planned character isn't actually a Ys one, but Geis is definitely one worth considering!
bladerex1225 20 Aug, 2022 @ 12:27pm 
*Jams out too hard to Genesis beyond the beginning instead of watching the trailer* Love me some Ys. People have already mentioned Adol as other character suggestions and you mentioned Hugo, I'd throw Geis in the suggestion ring as well if you make any more.
TheMH06  [author] 15 Aug, 2022 @ 11:00am 
@Charcola Ah, good catch! I'll adjust that when I get the chance
Hyper Charcola 9000 15 Aug, 2022 @ 9:36am 
A small issue I'd like to report, the default hitbox doesn't cover all of Yunica's head
TheMH06  [author] 14 Aug, 2022 @ 2:03pm 
@Reiga Stink may or may not be included with the alt :robinmechanic:
@Scruff0 Thanks for the feedback!
-Agreed on the Up-Tilt damage, I'll buff that when I have the time to!
-F-Tilt is meant to be slow as a trade off for its active frames/ability to charge it, but I'm not against making the hitbox bigger to emphasize this dynamic.
-Fair points on D-Strong, I didn't want to make the sweetspot feel too overbearing due to the angle it can hit recoveries at, but again I'm definitely not against buffing I if it doesn't feel good to use. Same goes for the sourspot since that's meant to have a pretty consistent combo w/ the second hit.
Again, thanks for the feedback and for checking out Yunica! Glad to hear you had fun using her.
Scruff0 14 Aug, 2022 @ 12:46pm 
Hi i like the character and I have some basic feedback because I enjoy using them.
I can't tell if these were deliberate design choices so it's your call if you want to change them:

Up tilt should do more damage for how slow it is. 3-4% is really low for an attack like this.
Ftilt is also really slow, even the uncharged version, considering the hitbox isn't big either.
Also down strong doesn't feel good to use because enemies can easily di/tech out of the sourspot before the 2nd attack lands.
Due to it's slow startup, I think you should be rewarded more for hitting downstrong, even if its just the sourspot.

Anyway thank you for the character, and reading my feedback :rjumendoka2: falcom gaming
Reiga 14 Aug, 2022 @ 12:33pm 
bless the mina iconoclasts alt 🙏
TheMH06  [author] 14 Aug, 2022 @ 11:19am 
Thanks so much hyuponia!! :superel: