Stellaris

Stellaris

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Stellaris Evolved + Planetary Wonders
   
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File Size
Posted
Updated
23.541 MB
12 Aug, 2022 @ 4:36am
23 Jan, 2023 @ 3:02am
8 Change Notes ( view )

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Stellaris Evolved + Planetary Wonders

In 1 collection by MrRoAdd
RoAdd's Stellaris Evolved Patches
8 items
Description
Changes and Additions
  • Planetary Wonders adjusted to evolved job swaps (hive mind synapses), politician swaps (ai auths), and other generals swaps.
  • Civic specific wonders (Unhallowed Necropolis) allowed with other evolved necromantic/death/cronicler swaps.
  • Resource wonders take into consideration all district types, including aquatic, ecoworld, elysium, ringworld, habitat, protoworld districts.
  • Resource wonders have job swaps depending on aquatic civic and empire type.
  • Solipsist Debate Hall has effects for new evolved hive mind civics.
  • Space Elevator now has job and effect swaps for trader machines, and a trading option for orbital logistics poly group.
  • Allow some Authoritarian buildings to Elitists, most vanilla Egalitarian (Liberal in Evolved) effects and wonders moved to Pluralist(Egalitarian in Evovled)/Coopearitve.
  • Megacorp branch office wonders now require T2 branch office capital, have some small increased effects at T3.
  • Megacorp branch office wonders now provide hired/private jobs instead of the normal variants where applicable, all of them provide Consulars like most Evolved branch office buildings.
  • Using Evolved habitat trigger instead of checking only for habitat planet class, offering support for more habitat types (mainly PD planetary habitats).
  • Together with the above, now habitats can support planetary wonders if you either have Voidborn or you made the habitat into a arcology habitat.
  • Space Elevator allowed on pd habitats with the restrictions mentioned above.
  • More miscellaneous changes for compatibility.

Motivation
Planteary Wonders is an amazing mod and while it works great with Evolved, wanted more integration for consistency and immersion.

Future Possible Changes/To Do
  • Add more effects/wonders for new Evolved ethics and civics if possible.
  • Add branch office wonders for empathic gestalt planets, and add branch office wonders for cooperative gestalt to use on other empires (or reuse existing ones).
  • Move some of the reusable logic to either Evolved and Planetary Wonders where it make sense (with modder approval).

Mod Load Order
  • Planteary Wonders
  • Stellaris Evolved - Alpha
  • Stellaris Evolved + Planteary Wonders

Contacts And Links

Thanks
Namfoodle
For his amazing and flavorful mod, giving me even more opportunities for tall play.
Rodahtnov
For the insights and help he has given me to balance this around Stellaris Evolved. A great overhaul without which I can't play.
7 Comments
Tal'Raziid 5 Aug @ 7:50am 
Yeah anyone know if this still does the job?
Witch ~ 4 May @ 7:52pm 
is this still needed since its really old
Ẓḕḃṳ dṳ Ṯùṙḟṳ 3 Oct, 2023 @ 7:18pm 
Hello Sir RoAdd, i know you're quite busy lately, but are you planning to update this comp. patch to 3.9? In any case, thank you! :MooIdea:
thegrumpybuddha 22 Mar, 2023 @ 5:08pm 
Will this need a 3.7 update?
MrRoAdd  [author] 21 Jan, 2023 @ 7:44pm 
Updated to 3.6
MrRoAdd  [author] 2 Oct, 2022 @ 12:31pm 
Updated planetary wonder to 3.5 and toxoid changes in PW
fyrvex 13 Aug, 2022 @ 5:36pm 
really based :B1: