Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
(중국애가 CE패치 하던데 우물을 파는 놈이 있으니 난 가만히 있어야지)
Changed the NPC forces to have an ideology that fits the concept.
Added new trait Beautiful Voice.
All eggs have a 100% chance to have Xenophilia.
I removed the mod and everything was fast again, then I repeated with this mode again (with saved save) and it was slow once again. To me it happed during raid or during arrival of caravans in the colony... It's a shame because I really like the design. I don't know what is cause but my guess is a conflict with another mode.
(Context: The game gives an error saying the anomaly research tree is broken after installing this mod.)