Horizon's Gate

Horizon's Gate

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Immortal Class Mod
   
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Etiquetas: Class, Gameplay, Boss
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112.940 MB
1 AGO 2022 a las 6:09
23 SEP 2022 a las 14:30
3 notas sobre cambios ( ver )

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Immortal Class Mod

Descripción
---NOTICE---
This is still being tested for bugs. Please tell me if you find any!

Update: Class has been given a sidegrade. Spirit Burst no longer has a massive range, being limited to 2 tiles. However, the duration of the statuses it gives has been increased. Vitality Aura now affects one less target and grants Warmth for half as long. Three Purities now costs less MP and has a shorter charge time.

Adds the Immortal class, a defensive powerhouse- and a sort of "good" counterpart to the Ignis Knights.

Unlock requirements:
50 HP
Must find the Temple of the Everburn, and either defeat its residents and guards, or wait a month and speak to the temple's master.

Actives:
Pure Strike: Deal 75% damage with your weapon, and dispel effects on the target. 5 MP.
Mute Strike: Deal half damage with your weapon, and inflict Silence on the target. for 50 TTA. 6 MP.
Vitality Aura: Heals a number of targets in range, and gives them Warmth for 20 TTA. 10 MP.
Spirit Burst: Gives you Regen, Guard, and Ward for 70 TTA, and deals fire damage to all enemies in range. 15 MP.
Three Purities: Has a variety of effects based on who you target. Living targets are cured of ailments and healed for 20% of their HP. Unconscious targets are revived. Undead targets are killed instantly. 20 MP. Charge time of 14 TTA.

Live Again: The first time you take a fatal hit in battle, you revive instantly with half your health.
Unyielding: Your defenses double until your next turn if you start a turn in critical condition.
Morphic: When struck with an element, you gain +2 to that elemental skill for 90 TTA.

Also adds the Apatorre as a playable class, a species of mothmen who typically lead nomadic lifestyles and can control fire.

Racial Perks: +2 HP, +5 MP, +1 MagAtk, 40% resistance to fire attacks.

P.S. Once again, there's a superboss who uses the class- the master of the temple. He is incredibly durable, so you better pack some metaphorical heat, if you opt to fight him. However, he is also optional- you can get his reward without fighting him.
15 comentarios
Bofrab 12 OCT a las 18:22 
I have a character who has enough health to become an Immortal but I can't find The Temple of Everburn. Where should I look to find it?
Bofrab 31 DIC 2024 a las 18:16 
@Kibo Got it. Thank you!
Kibo  [autor] 31 DIC 2024 a las 15:30 
@Bofrab Not yet.
There's an Apatorre caravan north of Dunning-Mars that I plan on adding a cafe to. It'll have Apatorre party members for recruiting.
Bofrab 30 DIC 2024 a las 15:10 
Is it possible to get a Aparorre party member to join my crew, or is it like The Diecast where you have to play as one to use them?
Bofrab 15 FEB 2024 a las 18:16 
Awesome. Love the Morpho Knight love.
Kibo  [autor] 13 FEB 2024 a las 19:30 
Sort of. It's not EXCLUSIVELY a Kirby reference, but it is partially one. That passive in particular is, yes.
Bofrab 26 ENE 2024 a las 20:48 
Is the icon a reference to Kirby? It looks like the orange butterfly and one of the passives is named Morphic, which sounds similar to Morpho Knight.
Sikelh 30 AGO 2023 a las 22:39 
Well to be fair the guards and heatles are untouchable but If you're strong enough just let them attack you and run by and hit the switches. You CAN attack the Meditating boss guy however. The downside though is if you walk after beating him over BY the heatles they start battle again and you still can't attack them at this point. And the "other guards" join in on this battle. Still untouchable.
Kibo  [autor] 5 SEP 2022 a las 8:29 
@ShineOmega Whoa, where did all these bugs come from? Please describe the events that led up to these in more detail so I can help fix the bugs.
Kibo  [autor] 5 SEP 2022 a las 8:28 
@Crepuscule I mean their abilities are roughly based on the Ignis Knight's abilities, except they're more defensive and can't damage your allies. For example, Pure Strike and Oil Edge are counterparts.